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VF5 Pai Black Book Strategies

Discussion in 'Pai' started by noodalls, Mar 18, 2007.

  1. noodalls

    noodalls Well-Known Member Bronze Supporter

    Article - Black Book Pai Chan
    Author - Yanaga
    Source - Myke
    Translation Noodalls

    Pai has multiple speedy attacks, and is well suited to OM. She has many moves for specific situations, so remember them right and apply them.

    Close range combat
    When at advantage at clsoe range, the mixup between mid and throw is the basics. If you add fully circular moves for those who would evade to deaal with it, you can fight effectively at this range.
    Of her mid attacks, /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif and /forums/images/%%GRAEMLIN_URL%%/uf.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif are quick executing and safe with minimal disadvantage even on guard, and are her main option. If you focus on return, /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif and /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif will give combos on counter hit, and /forums/images/%%GRAEMLIN_URL%%/ub.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif will knock down on normal hit. If you're fighting an opponent who loves to crouch, /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/k.gif or while standing /forums/images/%%GRAEMLIN_URL%%/k.gif will give stagger (butt) and you can attack from there.
    Of her circular attacks, her fully circular special high /forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif is easy to use. It has airborne properties during its execution, so it is strong against low attacks, and after a hit you can go into a powerful BT mixup, which will be discussed later.
    On the other hand, when Pai is at disadvantage, she can use her speedy standing /forums/images/%%GRAEMLIN_URL%%/p.gif or /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif with its sabaki properties can be relied upon. Use these and ETEG and fuzzy where appropriate. Further, after /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif is guarded or in a similar largely disadvantaged situation, /forums/images/%%GRAEMLIN_URL%%/ub.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif or /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif will not clash with tsukami throws. And, these two moves will stuff OM moves.
    At long range, a powerful strategy is to judge your distance and invite a move from the opponent, then during their whiff use /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif. If they become hesitant to use moves, you can go for /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif into bokutai or strings from standing /forums/images/%%GRAEMLIN_URL%%/p.gif and /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif.

    - /forums/images/%%GRAEMLIN_URL%%/ub.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif is one of your main mid moves. Along with [upf]/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif be sure to input it as /forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif or the execution will become slower, so be careful.
    - /forums/images/%%GRAEMLIN_URL%%/uf.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif has airborne properties from the 12th frame. At a neutral situation it will beat out the opponent's /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif or after /forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif is guarded it will beat out low strings.

    Main moves used for guaranteed punishment
    When standing the main moves used for punishment are her 10 frame /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif and her 14 frame /forums/images/%%GRAEMLIN_URL%%/k.gif. Because of the input, it's worth thinking of /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif as one frame slower than shown.
    For crouching situations, for 14 frames or above /forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif/forums/images/%%GRAEMLIN_URL%%/k.gif is important. For doing /forums/images/%%GRAEMLIN_URL%%/uf.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif from crouch, you need to let the joystick go neutral momentarily or /forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif will come out.
    Situation, Move, Standing, Crouching
    -10 /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif O X
    -14 /forums/images/%%GRAEMLIN_URL%%/k.gif O X
    -14 /forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif/forums/images/%%GRAEMLIN_URL%%/k.gif /\ O
    -15 While standing /forums/images/%%GRAEMLIN_URL%%/k.gif /\ O
    -17 /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/p.gif O X
    -20 /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif /\ O

    Useful applications for OM
    Of Pai's mid moves, many of them will her at about +1~+4 on hit. At this situation, OM /forums/images/%%GRAEMLIN_URL%%/p.gif is useful. You will beat out most fast executing moves like /forums/images/%%GRAEMLIN_URL%%/p.gif and /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif, and it likely won't be avoided. You are only -3 if it is guarded, so you can beat out elbows with standing /forums/images/%%GRAEMLIN_URL%%/p.gif.
    OM /forums/images/%%GRAEMLIN_URL%%/p.gif is powerful just like this, but if the opponent throws out a move with strong properties or a slower move often your move will be stuffed. However, you can get a counter hit /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif against these, so it can be a favourable position. Against opponents who tend to stand guard, OM into throw mixed it can be used.

    - OM /forums/images/%%GRAEMLIN_URL%%/p.gif on crouching hit gives a stagger which is a very advantageous situation. If it is a side stagger, it's just about impossible to recover before a standing /forums/images/%%GRAEMLIN_URL%%/p.gif.

    Strong mixups from BT
    When BT and at +5 or more, if you hold /forums/images/%%GRAEMLIN_URL%%/g.gif or /forums/images/%%GRAEMLIN_URL%%/b.gif to turn around and then throw, the opponent does not have enough time to duck and avoid your throw. In order to use this system to its maximum, look at /forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif on hit. After this move hits, your opponent is sideturned, and BT /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif will not lose to lightweight opponent's /forums/images/%%GRAEMLIN_URL%%/p.gif, along with turn around throw makes a powerful mixup.

    - Mixups from /forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif are poweful. Even the full circular BT /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/k.gif will not be beaten by opponent's moves other than /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif.
    - Against opponent's who go for /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif BT /forums/images/%%GRAEMLIN_URL%%/uf.gif/forums/images/%%GRAEMLIN_URL%%/k.gif is useful. On hit you can go for a combo, and even on guard you can continue to press the advantage.

    Moves for shifting into Bokutai
    You can go into bokutai with /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif with +5 on hit, /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif on guard gives +4 and on hit +6. At this state, you can beat out your opponent's elbows with Bokutai /forums/images/%%GRAEMLIN_URL%%/p.gif or you can use Bokutai /forums/images/%%GRAEMLIN_URL%%/k.gif to avoid the opponent's /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif easily; a powerful mixup. From /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/k.gif into bokutai, you can punish your opponent's elbow or /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif with Boku /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif so use that. Once you've shown them that, you can do /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/k.gif without the shift into bokutai and then move freely from there. For opponents who interrupt /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/p.gif with /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif, if you can predict this once /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif into bokutai and then ASAP into Bokutai /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif hitting them during the /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif recovery is useful.

    - Bokutai /forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif has airborne properties so it can be useful against opponent's /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif at advantage.
     
  2. Konradinho

    Konradinho Well-Known Member

    PSN:
    konradinho2
    Big THX for information!!!
     
  3. KiwE

    KiwE Well-Known Member

    Thanks!
     
  4. KoD

    KoD Well-Known Member

    PSN:
    codiak
    Thanks noodalls!
     
  5. akiralove

    akiralove Well-Known Member

    XBL:
    JTGC
    hey Noodals, if you get time, I think the part in the Black Book about Pai's Okizeme from her throws is really interesting! I'd translate it myself, but there's a lot of little nuances there that I'd hate to get wrong
     
  6. neonxaos

    neonxaos Member

    Oki from throws sounds interesting - I'd like to hear more about that /forums/images/%%GRAEMLIN_URL%%/smile.gif
     

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