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VF5 Ver.B Lau Command List

Discussion in 'Lau' started by Myke, Jan 20, 2007.

  1. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
  2. ice-9

    ice-9 Well-Known Member

    Some interesting Lau notes from the frame data:

    - /forums/images/%%GRAEMLIN_URL%%/db.gif/forums/images/%%GRAEMLIN_URL%%/p.gif takes 23 frames to execute! It is a great guessing game string, but the long execution time makes this a difficult move to use. I question if it'll be used at all. If you can squeeze it in though, you get:

    HHM (uncounterable)
    HHL (counterable)
    HM (uncounterable)
    HHH (the second hit I presume combos, the third leaves Lau at advantage on block)

    - WS /forums/images/%%GRAEMLIN_URL%%/k.gif is -8 on block, but completely linear. I think I prefer the old version...

    - /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif has been sped up to execute in 20 frames. This move change is probably the most significant for Lau in VF5. You get the same options from /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif as you do with /forums/images/%%GRAEMLIN_URL%%/d_.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/p.gif, including stance options after the canned /forums/images/%%GRAEMLIN_URL%%/p.gif.

    - Lau's sabaki (against HP and HK) is a high attack and uncounterable on block. I'm not sure why you'd this move instead of /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif though if you want to avoid high attacks. The sabaki takes a slug slow 29 frames to execute. Yikes.

    - The loss of /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif (and /forums/images/%%GRAEMLIN_URL%%/u.gif/forums/images/%%GRAEMLIN_URL%%/k.gif) being full circular hurts. Unless Lau goes high, he now has to rely on /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif and /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif.

    - The change in /forums/images/%%GRAEMLIN_URL%%/u.gif/forums/images/%%GRAEMLIN_URL%%/k.gif hurts. Now it's linear (whereas the VF4 version was quasi-full circular) and executes in 24 frames. In return though, you can hit check the first hit before going for the second, and the second causes a stagger on hit. Both are uncounterable on block.

    - Tiger stance /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif is Lau's other big addition in VF5. This is a 12 frame attack that should be able to interrupt opponents trying to hit Lau out of stance. It can be continued as an HHM string (uncounterable). This should make Tiger stance significantly more useful.

    - Use /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif, /forums/images/%%GRAEMLIN_URL%%/u.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif, and /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif for reverse nitaku. /forums/images/%%GRAEMLIN_URL%%/u.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif in particular is effective, as it has the ability to avoid certain mid attacks (and definitely low attacks).


    Overall, Lau looks much the same in VF5 as VF4. His combo potential is about the same, although the variety possible in combo enders is now thankfully more numerous/interesting. His Tiger stance is better, but changes to /forums/images/%%GRAEMLIN_URL%%/u.gif/forums/images/%%GRAEMLIN_URL%%/k.gif and /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif hurt. Being able to use /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif effectively may be key. In VF4 Lau was a scary reverse nitaku machine -- that aspect of his play seems to have been toned down.
     
  3. Pai_Garu

    Pai_Garu Well-Known Member

    /forums/images/%%GRAEMLIN_URL%%/u.gif/forums/images/%%GRAEMLIN_URL%%/k.gif is actually now much much better. You will see why. But overall, yeah, Lau didn't change all that much. Lost alot of his more damaging moves.
     
  4. sanjuroAKIRA

    sanjuroAKIRA Well-Known Member

    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">You will see why. </div></div>

    Ahhhh!! Stop with the "I've got the gah-ahme, nanny nanny boo boo~"

    /forums/images/%%GRAEMLIN_URL%%/db.gif /forums/images/%%GRAEMLIN_URL%%/p.gif - Being that slow it has to have some "properties", ya think?
     
  5. Jide

    Jide The Super Shinobi Silver Supporter

    PSN:
    Blatant
    I'm gonna take a wild guess and say that its supposed to stuff low punches ?

    Srider correct me but just don't tell me to go play DOA! /forums/images/%%GRAEMLIN_URL%%/laugh.gif
     
  6. ice-9

    ice-9 Well-Known Member

    Yep, the new /forums/images/%%GRAEMLIN_URL%%/u.gif/forums/images/%%GRAEMLIN_URL%%/k.gif is much better than I expected. I think it is about on par in terms of usefulness compared to the VF4 version, but in different ways.

    The VF4 version has high damage potential and quasi-full circular. The VF5 version has decent damage, linear, but most importantly can avoid elbows! Also, even though the direct damage is limited, it does stagger on the second hit and Lau can press nitaku. Though the quasi-full circular property is a tough loss, I would agree that /forums/images/%%GRAEMLIN_URL%%/u.gif/forums/images/%%GRAEMLIN_URL%%/k.gif remains one of Lau's key moves.

    A major loss that I didn't see before -- his /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif no longer has evasive properties. Ouch.
     
  7. Pai_Garu

    Pai_Garu Well-Known Member

    s_aki, sorry, that's not what I meant...

    /forums/images/%%GRAEMLIN_URL%%/db.gif/forums/images/%%GRAEMLIN_URL%%/p.gif has no apparent special property... I don't even know where you would really use it.... maybe timing it so the first hit whiffs on a TR and landing the 2nd or 3rd hit...
     
  8. MystD

    MystD Well-Known Member

    Is KoenTenShinKyaku KK really +5 on G? I've tested that move online, followed with P and got broken by shuns 46P. So its more like -5 but since it was online and I can't test it offline can somebody test it?

    - Also KoenTenShinUtanChuu /forums/images/%%GRAEMLIN_URL%%/b.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif does cr.H in version C, too lazy to test it in ver. B
     
  9. Akira7

    Akira7 New Member

    Yo /forums/images/%%GRAEMLIN_URL%%/smile.gif
     
  10. Shiznittles

    Shiznittles Well-Known Member

    Hmmm

    I normally try /forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif>/forums/images/%%GRAEMLIN_URL%%/db.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif or /forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif>/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif and that seems to catch people. I don't do it too often since everyone and his brother seems to be waiting for the second /forums/images/%%GRAEMLIN_URL%%/k.gif to happen so they can duck, low punch or something else.

    You might try it but your mileage will vary.

    -Tim
     

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