1. Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!
    Dismiss Notice

VF5 Ver.B Pai Command List

Discussion in 'Pai' started by Myke, Jan 22, 2007.

  1. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
  2. KiwE

    KiwE Well-Known Member

    Interesting stuff in Pai's movelist now that it's been added;


    The good:
    PK giving +3 for Pai is awesome. I see a lot of Pai players doing PK > OM P (-3 on guard). There will be a lot of setups for the PK game that will be fun and compared to Evo's it's a godsend. Pai seems to have a very strong backhit/sidehit game.

    PP4P is specialhigh, +5 normalhit + 8 MC means BT 2p+k (16 frames) etc becomes very valid.

    A big surprise for me was her 7k. I've seen Pai players use the move but didn't understand why, now I do. It's 16 frames, kickflipclass, 30dmg normalhit and "only" -9 on guard (there becomes a distance between you and opponent also).

    Pai's 6p is better then ever.

    66KP seems awesome. I haven't seen people being able to struggle out of the P part when they get hit with 66k netting a combo. 66K is specialhigh.

    WS K stumbling on all hits, -8 on guard, and being 15 frames is awesome.

    The Bad

    6PK looks like shit to me unless you stagger with 6P. Otherwise you'll come out of it in diss. I'd rather do a MC 6p (+6) and threathen with other things then take the guaranteed damage I think. Atleast it makes 6p better.

    9k = 15 frames. This move has been nerfed to hell from it's Evo glorydays. Also sidekickclass now meaning it can be reversed bla bla (yes it's been like that since FT but I don't care). 6p will fade out swallowkicks function in VF5.

    66P MC doesn't float. Instead it gives +3 (???). Mega nerf from old times when you could basicly use 66p as nitaku @+3 and combo from it.

    4K seems pretty worthless and like it hasn't evolved framewise (-6, -2, +1) to the new system while moves like 2_4p has (-5, +4, +7).

    In FT standing K was 14 frames but you could get it out in 13 by doing 46K as input instead. Gone now due to new move.

    6KPK chains seems like fluff that won't be used.

    Opinions / replies?

    Edit; This has been moved here from another thread on mod request. Konradinho16 - add your post after mine here aswell since you made some good comments in the other. Let's get the ball rolling.
     
  3. Konradinho

    Konradinho Well-Known Member

    PSN:
    konradinho2
    About your post...
    I think that /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/k.gif /forums/images/%%GRAEMLIN_URL%%/p.gif and other seems to be a nice quessing game for begginers. Of course I agree about /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/k.gif /forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/k.gif that is unuseful with pros, but dont blame this string, because /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/k.gif /forums/images/%%GRAEMLIN_URL%%/p.gif seems to be a very nice (only -7 on guard).
    About /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/k.gif , it's not shitty IMO, because u can always try to delay kick if punch is guarded and u have on MC +4 frames. Playing with Pai always was risky.
    The excellent command in Pai arsenal is /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/k.gif /forums/images/%%GRAEMLIN_URL%%/p.gif. If Crane kick hits, /forums/images/%%GRAEMLIN_URL%%/p.gif is guaranted (u can't struggle. It doesn't matter, taht was normal hit or MC). Normal followup for lighter characters is /forums/images/%%GRAEMLIN_URL%%/p.gif, /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/k.gif (GREAT damage).
    I agree with u, that /forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/b.gif [+] /forums/images/%%GRAEMLIN_URL%%/p.gif is great string, but i dont understand u. Is BT /forums/images/%%GRAEMLIN_URL%%/d.gif /forums/images/%%GRAEMLIN_URL%%/p.gif [+] /forums/images/%%GRAEMLIN_URL%%/k.gif -> /forums/images/%%GRAEMLIN_URL%%/p.gif [+] /forums/images/%%GRAEMLIN_URL%%/g.gif guaranted after hit???
    BTW... How many frames have throws in VF5??? 13?
    And sorry for my poor english...
     
  4. KiwE

    KiwE Well-Known Member

    Yes 6pk adds to 6p's power but it's the only one in the game that doesn't knockdown on normalhit let alone MC. You'll mostly get the secondhit on normalhit (and dissadvantage) if you do it as a true combo, not often you MC with the other part of a mid>highstring. Granted, the diss isn't much for Pai, specially with her defensive tools. I think however I'd rather play around with stuff like hitchecking the 6p and if it's MC threathen with a throw or 336P etc and on normalhit do mixups like OM P / Backdash 3k (hoping for a stagger) / another 6p / Swallowkick and whatnot. I'm note sure if playing with Pai always was risky by the way - she's quite nice to whore around safe. If you're standing P is blocked now (10 frames exec giving you +2 on guard), your 6p will win against 2p afterwards.

    About pp4p I'm thinking about using it a bit like Jacky mixups and flowcharts coming from it, I'm not sure it can be interupted if first two punches hit and want to test it. Punch whoring with Pai always was fun and this might add to her arsenal. If the PP4P hits a 2p you get MC +8 and on normalhit you get +5. Since 2p+k is 16 frames you'll win against 10 frame jabs on MC (everyone) after while the normalhit becomes more problematic and versus 11frame jabs like Akiras. Since you're BT you can't threathen with a throw easily but it's interesting anyways. I like how they've expanded on her BT game although it's not really superstrong still. K+G now turns the opponent sideways

    The greatest upgrade with Pai that I forgot to mention is of course 2_6p being -8 on guard. There will be much whine on this move as it's now superstrong but I see no other solution to it. It simply can't be punchcounterable so that's the way it has to be in VF5 imo.

    Question; is 9k+g swallowkicks but in 14frames?
     
  5. Konradinho

    Konradinho Well-Known Member

    PSN:
    konradinho2
    I heard somewhere, that new command of SSK ( /forums/images/%%GRAEMLIN_URL%%/uf.gif /forums/images/%%GRAEMLIN_URL%%/k.gif+ /forums/images/%%GRAEMLIN_URL%%/g.gif) is faster by one frame. So if normal SSk is 15 frames, u may be right that new command is 14.
     
  6. Ladon

    Ladon Well-Known Member

    PSN:
    Ladon---
    Yeah. You'll notice that across the board, with everyone's moves; there's a /forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif variant that executes one frame faster (for example, there's finally a difference between Shun's /forums/images/%%GRAEMLIN_URL%%/u.gif/forums/images/%%GRAEMLIN_URL%%/k.gif Mule Kick and his /forums/images/%%GRAEMLIN_URL%%/u.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif Mule Kick).

    I like that they gave the swallowkicks a /forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif variant, because you may recall that you had to have quick fingers in order to get the swallowkicks in 14 frames in Evo, because if you didn't part of the moves frames would be wasted on "jumping" (as jumping used the same direction and command).
     
  7. Pai_Garu

    Pai_Garu Well-Known Member

    This has always been the case in VF, it's not a new VF5 thing. The same holds true with most character's kick flips, for example.

    The reason for this is because when you do moves involving /forums/images/%%GRAEMLIN_URL%%/ub.gif,/forums/images/%%GRAEMLIN_URL%%/u.gif,/forums/images/%%GRAEMLIN_URL%%/uf.gif; the game checks to see if you are doing a jump attack. If you do the K+G command, the game knows right away that you are not going for jumping attacks, which ladon already talked about.
     
  8. KiwE

    KiwE Well-Known Member

    Well it is new to VF5 for Pai anyways, her old 9k+g move is now inputted 46k+g.
     
  9. Cupcake_Desu

    Cupcake_Desu Well-Known Member

    does anyone know if pai can still use P+K during her combos, i know its been weakened in version b, is it still possbile to perform to bounces or is it just one now, thx
     
  10. Konradinho

    Konradinho Well-Known Member

    PSN:
    konradinho2
    Yes, Pai can still bounce in juggles. I know that it's weaked, but it looks awesome:):) These juggles are on depending stance.
    BTW, Which juggle is stronger:
    /forums/images/%%GRAEMLIN_URL%%/d_.gif /forums/images/%%GRAEMLIN_URL%%/f.gif + /forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/d_.gif /forums/images/%%GRAEMLIN_URL%%/f.gif + /forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/f.gif + /forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/k.gif
    or
    /forums/images/%%GRAEMLIN_URL%%/d_.gif /forums/images/%%GRAEMLIN_URL%%/f.gif + /forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif /forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif /forums/images/%%GRAEMLIN_URL%%/uf.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif /forums/images/%%GRAEMLIN_URL%%/k.gif
    ???
    i think, if /forums/images/%%GRAEMLIN_URL%%/p.gif + /forums/images/%%GRAEMLIN_URL%%/k.gif is now 18 dmg, so bouce juggles are weaker. Have I right???
    And what dmg is this juggle:
    /forums/images/%%GRAEMLIN_URL%%/d_.gif /forums/images/%%GRAEMLIN_URL%%/f.gif + /forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/d_.gif /forums/images/%%GRAEMLIN_URL%%/f.gif + /forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/d_.gif /forums/images/%%GRAEMLIN_URL%%/f.gif + /forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/f.gif /forums/images/%%GRAEMLIN_URL%%/f.gif + /forums/images/%%GRAEMLIN_URL%%/p.gif /forums/images/%%GRAEMLIN_URL%%/k.gif???
     
  11. KiwE

    KiwE Well-Known Member

    Overall it seems like liftingpalm combos are stronger now again which makes me very happy. It's more fun doing palms in combos. I get that special fuzzy feeling inside when modding palms in combos, similar to doing Akiras yoho>p>shldrm>dblplm combo and it's one of the reasons I started playing Pai. I would've hated just doing p+k all the time... I can't wait to do three liftingpalms in a single combo! I think you'll use the slamcombo more when you want your opponent to travel far as it seems to have great pushback (hunting RO's or Wallhits). Dunno the actual damage sorry.
     
  12. Konradinho

    Konradinho Well-Known Member

    PSN:
    konradinho2
    IMO P+K combos are nice to look, and I think, i will prefer it. Just don't think that i can't do palm combo:p Only that bounce is something new in VF and it looks COOL.
    Of course, I also can't wait to do three palm combo/forums/images/%%GRAEMLIN_URL%%/p.gifP
    AND I CAN'T WAIT VF5 ON XBOX 360:):)
     
  13. Cupcake_Desu

    Cupcake_Desu Well-Known Member

    cool so double bounce is still possible, cus i sux at doing rising palms consistantly,
     
  14. Crazy_Galaxy

    Crazy_Galaxy Well-Known Member

    Why not practise it then? You will get more damage and it gives your more creativity for comboes, stop being a lazy pai player /forums/images/%%GRAEMLIN_URL%%/grin.gif
     
  15. Cupcake_Desu

    Cupcake_Desu Well-Known Member

    SHADDUP U SLAG!!!!!!!!!!!!!!!!!!!!!!!!!!!
     
  16. Konradinho

    Konradinho Well-Known Member

    PSN:
    konradinho2
    http://www.youtube.com/watch?v=V8QhkkHD8Y4

    Awesome match!!! And cool Pai action:

    f+P+G => wall => P+K => PPPK => heavy pounce...

    It takes ~ 110 - 115 dmg IMO (with pounce).

    f+P+G seems to be Pai's main throw near wall.
     
  17. Konradinho

    Konradinho Well-Known Member

    PSN:
    konradinho2
    http://www.youtube.com/watch?v=q5ILzm_cSYQ

    Another nice Pai video. Watch this combo:

    /forums/images/%%GRAEMLIN_URL%%/ub.gif+ /forums/images/%%GRAEMLIN_URL%%/k.gif, wall, /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif, /forums/images/%%GRAEMLIN_URL%%/p.gif, /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif, /forums/images/%%GRAEMLIN_URL%%/p.gif, /forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif, /forums/images/%%GRAEMLIN_URL%%/uf.gif+ /forums/images/%%GRAEMLIN_URL%%/k.gif+ /forums/images/%%GRAEMLIN_URL%%/g.gif /forums/images/%%GRAEMLIN_URL%%/k.gif
     
  18. SHwoKing

    SHwoKing Well-Known Member

    I've tried this one on PS3 version and couldn't do it.
    The recovery after /forums/images/%%GRAEMLIN_URL%%/f.gif+ /forums/images/%%GRAEMLIN_URL%%/p.gif+ /forums/images/%%GRAEMLIN_URL%%/g.gif is far too long.
    I seems there's some sort of cancel i didn't figured out.

    Any ideas ?
     
  19. Konradinho

    Konradinho Well-Known Member

    PSN:
    konradinho2
    I dont know, i havent VF5 yet:)
    Maybe u must cancel something or struggle...
    Try, try... If u learn this thing, please post it here:)
     
  20. crumplestunskin

    crumplestunskin Active Member

    hi pai peeps,
    i was wondering if anyone could explain the 6p, 2p, 2k stuff. i know that p is punch and k is kick, but i dont know what the numbers mean?
     

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice