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VF5 Ver.C Pai Command List

Discussion in 'Pai' started by Myke, Dec 16, 2007.

  1. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    VF5 Ver.C Pai Command List

    The Xbox 360 port is based on Version C.

    The summary of Ver.C changes, from akai's thread:

    Pai
    O | /forums/images/%%GRAEMLIN_URL%%/p.gif/forums/images/%%GRAEMLIN_URL%%/k.gif | -3 on Hit (stats differ if you enter into bokutai, NH +3??)
    O | /forums/images/%%GRAEMLIN_URL%%/d_.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif | 46 frames total
    O | /forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/k.gif | 43 frames (slow input of punch, afterwards, is not guaranteed)
    X | /forums/images/%%GRAEMLIN_URL%%/uf.gif/forums/images/%%GRAEMLIN_URL%%/k.gif | ??strengthen guaranteed hit against low attacks??
    O | /forums/images/%%GRAEMLIN_URL%%/ub.gif/forums/images/%%GRAEMLIN_URL%%/k.gif | 57(56) frames, -13 on Guard
    O | (while standing) /forums/images/%%GRAEMLIN_URL%%/k.gif | opponent down on hit
    O | /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif | counter hit stomach crumble
    O | /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif | 24 frames to execute and 63 frames total
    O | /forums/images/%%GRAEMLIN_URL%%/d_.gif/forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif | reduced to 55 damage
    X | /forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif | ??standing punch property on all characters more consistent??
    X | /forums/images/%%GRAEMLIN_URL%%/f.gif/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/db.gif/forums/images/%%GRAEMLIN_URL%%/b.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif | ??opponent recovers faster??
    X | (opponent crouch) /forums/images/%%GRAEMLIN_URL%%/d.gif/forums/images/%%GRAEMLIN_URL%%/p.gif+/forums/images/%%GRAEMLIN_URL%%/k.gif+/forums/images/%%GRAEMLIN_URL%%/g.gif | ??opponent recovers faster??

    O = change applies to command list data
    X = change does not apply to command list data

    If you find any corrections, or wish to discuss the command list, then post in this thread.
     
  2. Llanfair

    Llanfair Well-Known Member

    Is it just me, or is Pai's heelkick no longer in the movelist? I'm talking about her FC neutral K. /forums/images/%%GRAEMLIN_URL%%/d_.gif/forums/images/%%GRAEMLIN_URL%%/n.gif/forums/images/%%GRAEMLIN_URL%%/k.gif?

    In game, it's no longer a heelkick of course, but it does stumble the opponent on their ass when it hits, and I can't seem to find it.


    edit n/m - I found it, I am blind.
     
  3. Cozby

    Cozby OMG Custom Title! W00T!

    PSN:
    CozzyHendrixx
    XBL:
    Stn Cozby
    Wheres pai's 2_4k? I was playing Yosuke and he used it to crush my rising attacks. I was curious as to how wide the active time was on it.
     
  4. akai

    akai Moderator Staff Member Bronze Supporter

    PSN:
    Akai_JC
    XBL:
    Akai JC
    ...listed between "/forums/images/%%GRAEMLIN_URL%%/d_.gif or /forums/images/%%GRAEMLIN_URL%%/db.gif/forums/images/%%GRAEMLIN_URL%%/k.gif/forums/images/%%GRAEMLIN_URL%%/k.gif" and "/forums/images/%%GRAEMLIN_URL%%/df.gif/forums/images/%%GRAEMLIN_URL%%/k.gif"...7 active frames.
     

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