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VF5 Version B First Hand Impressions

Discussion in 'Arcade' started by supergolden, Dec 17, 2006.

  1. supergolden

    supergolden Well-Known Member Content Mgr El Blaze

    -There is a new title screen and new intro video...

    -There are some gameplay changes... At least with Kage, when you go into his new stance from jumanji it is very quick.... The animation used to be longer...

    -There is the old score attack mode and the new Knockout Trial mode...

    -In Knockout Trial there are different leagues, with each league named after a planet in the solar system and having three teams...

    -Each team has 8 players... 7 scrubs and one leader...

    -You have to beat all members on all teams in a league before you can advance to the next league... It saves your progress on your card...

    -You can win items against non-leaders on the team...

    -Team leaders are always worth an item if you win...

    -The beginning leagues are pretty easy...

    -Winning against these opponents does not boost your win percentage...

    -Each opponent has a different name and different PR (introduction) message...

    -I wish knockout mode was 3/5 rounds...

    -Knockout Trial is a lot more entertaining than score attack mode... Playing one player mode is actually now... The fact that it saves your progress and you can win items is great...

    -When you lose in knockout mode then it gives you some advice...

    -The AI is definitely different from the the score attack mode... The easy lagues AI responds like humans in that it may abuse the same move over and over again, but some of the characters are stupid (ie will get swept five times in a row)... I'm curious how the harder leagues will be... The big Revision B poster claims that you can get stronger even playing one player mode now...

    -Alex
     
  2. Jide

    Jide The Super Shinobi Silver Supporter

    PSN:
    Blatant
    Is there any improvements in load times?
     
  3. supergolden

    supergolden Well-Known Member Content Mgr El Blaze

    Yes there is a noticeable decrease in loading times, especially between VS matches and going to 1P mode...

    -Alex
     
  4. Unicorn

    Unicorn Well-Known Masher Content Manager Wolf

    PSN:
    unicorn_cz
    XBL:
    unicorn cz
    Is there any place where all gameplay changes for version B are listed?
     
  5. Pai_Garu

    Pai_Garu Well-Known Member

    There are no gameplay changes for Version B.
     
  6. scorpion

    scorpion Active Member

    any balance changes?
     
  7. Unicorn

    Unicorn Well-Known Masher Content Manager Wolf

    PSN:
    unicorn_cz
    XBL:
    unicorn cz
    [ QUOTE ]
    Srider said:

    There are no gameplay changes for Version B.

    [/ QUOTE ]
    Hmm
    [ QUOTE ]
    supergolden said:
    -There are some gameplay changes... At least with Kage, when you go into his new stance from jumanji it is very quick.... The animation used to be longer...

    [/ QUOTE ]
    So what of this is correct???
     
  8. Pai_Garu

    Pai_Garu Well-Known Member

    AM2 stated specifically on the JP Virtua Fighter home page that there are no system or character move changes.

    http://www.virtuafighter.jp/game_verb.html

    So unless AM2 is lying, I don't think there are anything different from Version A regarding gameplay or balance.
     
  9. supergolden

    supergolden Well-Known Member Content Mgr El Blaze

    About Kage changing from Jumanji to his new stance: even if its minor, it is definitely a change...

    Statistically the frames might be the same, but the animation is considerably faster so players will act differently...

    -Alex
     
  10. EmpNovA

    EmpNovA Well-Known Member

    [ QUOTE ]
    supergolden said:

    About Kage changing from Jumanji to his new stance: even if its minor, it is definitely a change...

    Statistically the frames might be the same, but the animation is considerably faster so players will act differently...

    -Alex

    [/ QUOTE ]
    Yeah but if AM2 changes the animation at all it technically is a gameplay change. Even if the frames are the same I'm sure collision detection would have to be different. Odd...
     
  11. Jeneric

    Jeneric Well-Known Member

    If they changed animations, maybe they (praise the lord) have fixed some bugs too?
     
  12. Jerky

    Jerky Well-Known Member

    It is common to see animation changes and have the frames/properties of the move unchanged. It's been done before guys so no need to stress.
     

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