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VF5FS Goh Changes

Discussion in 'Goh' started by LostCloud, Jul 20, 2010.

  1. LostCloud

    LostCloud Well-Known Member

    PSN:
    Lost_Cloud_VF
    XBL:
    Lost Cloud86
    These are the new moves/changes to Goh's move list in VF5FS so far that I can find. This list is not complete yet, but I thought that there was enough information now to start a thread at least. All of the information on the input commands of the new moves/changes was gathered from the Goh video descriptions and video notes on Zoome.

    New Moves

    http://zoome.jp/ninjapapa/diary/48/

    [6][6][P] (At 0:33) - Side-turns an opponent on any hit

    [4][K][+][G] (At 0:37) - A full circular kick that leaves Goh back-turned unless it's guarded. Seems to deal 50+ damage on CH.

    [4][P][P] (At 0:49) - The second punch transitions into a hit-throw on any hit.

    [3][K][P] (At 0:52) - [3][K] staggers on counter hit; the punch after stagger may be guaranteed. Can lead to 80+ damage combos.

    [4][K] ([P][+][G] on hit) (At 0:54) - [4][K] transitions into a hit-throw on any hit! (Hit-throw seen here - http://zoome.jp/ninjapapa/diary/51/ - at 2:24).

    [1][P][+][K] (At 1:19) - Goh's new Launcher.

    [6][P][+][K] (At 1:27) - Best punch ever. Seems like Goh's new move for causing wall staggers.

    [2][P][+][G] (At 2:18) - Low throw into Tsukami. The 25 damage on hit cannot K.O. an opponent even if they have less than 25 life... kinda odd.

    [2] [P][+][G] from Tsukami (At 2:21) - Now deals 50 damage.

    http://zoome.jp/ninjapapa/diary/50/

    [9][P][+][K] (At 1:51) - Goh's new jumping mid punch.

    [6][K] [P][+][G] on hit (At 1:53) - Will transition into a hit-throw when the opponent is hit with it in the air, after being bound with [9][P][+][K] or hit against a wall.

    [1][K][+][G] (At 1:57) - I haven't seen if this foot stomp is half circular yet like the old [1][K][+][G], but hopefully it is.

    http://zoome.jp/ninjapapa/diary/49/

    [P][+][K] (At 0:46) - This (Eye-poke?) causes a fall-back stun on CH. I've only seen this move used 2 times. I wonder if it has any other properties?

    [2][K][+][G] (At 1:17) - Goh can do 2 versions of this move, one where he sweeps with his back leg and one where he sweeps with the front leg. So I'm thinking that this move has an alternate input like [8][K][+][G]. Which, of course, would make this the replacement for the old [2]/[8][K][+][G].

    [6] [P][+][G] from Tsukami (At 2:07) - Now deals 65 damage

    http://www.youtube.com/watch?v=sR4ujk6T75k

    [4] [P][+][G] from Tsukami (At 0:32) - Again, now deals 65 damage.

    Moves that had their animation and/or damage changed from VF5R to VF5FS (All conveniently in one match):

    http://zoome.jp/komagoma/diary/244/

    [2][3][6][P][+][K] (At 1:10)

    [3][K][+][G] [P][+][G] (At 2:24) - Damage reduced to 55. Down attack with [3][K] after may be guaranteed.

    [3][P][+][G] (At 3:16) - Low throw now deals 55 damage.

    Input changed from VF5R to VF5FS:

    [P][+][K] is now [4][P][+][K][+][G]

    [4][3][P][+][K] is now, [1][P][+][K][+][G] ? (I'm not 100% sure on this one.)

    [4][6][K][+][G] is now [6][K][+][G]

    Obviously, many of Goh's throw inputs have changed as well.

    VF5R moves that have been removed so far:

    [4][P][K], [4][K], [6][P][+][K][P] , and the [1][K][+][G] half circular sweep. Also, it appears that the ability to step twice from Tsukami has been removed. It seems that only 1 step before the throw is possible in FS.

    VF5R moves that may be removed?:

    [6][6][P] ([P][+][G] on CH) and Goh's [1][P][+][K] mid punch/elbow sabaki. Personally, I hope these 2 moves are still in FS; They were awesome in R.

    Those are all of the changes that I've noticed from the videos so far. Goh is looking completely devastating in FS. I can't wait to play it!
     
  2. ShinyBrentford

    ShinyBrentford Well-Known Member

    about time
     
  3. LostCloud

    LostCloud Well-Known Member

    PSN:
    Lost_Cloud_VF
    XBL:
    Lost Cloud86
    It seems that Goh may be able to sabaki throws now with [4][P][+][K][+][G] ([P][+][K] in VF5) - Check out 2:39 in this match:

    <object id="zp" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="384"> <param name="movie" value="http://zoome.jp/vfmach/zpdia/p/62" /> <param name="allowFullScreen" value="true" /> <param name="allowScriptAccess" value="always" /> <embed type="application/x-shockwave-flash" src="http://zoome.jp/vfmach/zpdia/p/62" width="480" height="384" allowFullScreen="true" allowScriptAccess="always" /></object>

    It's hard to see, but if paused at the right second, Goh uses his [4][P][+][K][+][G] into Tsukami when Pai tried to throw and the throw was sabaki'ed. So, now it sabakis high/mid punches and elbows and throws? If that's the case then Tsukami actually seems like it'll be a viable competitive option in VF5FS. Hope I'm not wrong about this [​IMG]. It'd be a great new aspect to Goh's playing style.
     
  4. DWR

    DWR Well-Known Member

    XBL:
    DrVonLee
    It's really strange, but i do not think that was a throw attempt from pai.

    It definitely looks like one (dash->throw), but if it's really like this, it may a quite abusable option for goh.

    And then, P+K it's not truly a sabaki in vanilla, it's more like an inashi (does no damage and loses to throws, NOT being an attack), or so I think.
     
  5. FrakimusGrime

    FrakimusGrime Well-Known Member

    Wow thats good shit. I didn't think the concept of sabaking throws was possible.. until now
     
  6. Leonard_McCoy

    Leonard_McCoy Well-Known Member

    But you can TE while doing [P][+][K] aka Sabaki Throw Escape in vanilla 5 as well.
     
  7. Cozby

    Cozby OMG Custom Title! W00T!

    PSN:
    CozzyHendrixx
    XBL:
    Stn Cozby
    Still gotta get the right TE though.
     
  8. Gohemon

    Gohemon New Member

    Nice to meet you.I happend to meet this website. I'm Japanese.

    I can explain about this movie. Goh doesn't use 4P+K+G(P+K in Vf5) in this case.
    The resemble move in this named "Tsukami-Kaeshi",which is new Goh's original action.
    Tsukami-Kaeshi's command is just [P] [+] [K] [+] [G], but Goh could use this only after "someone starts to throw Goh".
    Usual P+K+G is Basara,you know. When someone trys to throw Goh, sometimes 4P+K+G may changes into "Tsukami-kaeshi".But the timing is kind of severe.

    I'm sorry for not good English [​IMG]
    Thanks for reading,and I will come here again [​IMG]
     
  9. AkiraZero

    AkiraZero Well-Known Member

    Hello and welcome to VFDC!! I was wondering what that was all about. Thanks for the explanation [​IMG]
     
  10. ShinyBrentford

    ShinyBrentford Well-Known Member

    The more goh vids I see the more bad ass he becomes. I saw that vid and wonder what he sabakis'ed.
     
  11. LostCloud

    LostCloud Well-Known Member

    PSN:
    Lost_Cloud_VF
    XBL:
    Lost Cloud86
    Thank you for the information, Gohemon [​IMG]. So, what happened in the video was a throw escape into Tsukami? Like a throw reversal? Wait... that's amazing!

    But that raises some questions in my mind. What throw direction does [P][+][K][+][G] into Tsukami escape/reverse? Do you have to press [6][P][+][K][+][G] or
    [4][P][+][K][+][G] to escape [6] or [4] direction throws? Or does it just, escape all throws??-And if so, how is that fair? [​IMG]

    Also, Gohemon, am I reading that last line correctly, that in VF5FS [4][P][+][K][+][G] will sabaki throws too with good timing? Thanks.

    Anyway, as cool as it is for Goh, using Judo, to be able to reverse throws, a possible throw reversal almost seems like it could be too powerful to me. It should be interesting to see how this works out for Goh players in VF5FS.

    Yeah, I know. Thanks again for that article on STE's. I've been using that technique when using Tsukami ever since I read that on your site last year. I've gotten out of so many throws thanks to STE's!

    What I was talking about originally though, was being able to sabaki a throw and go into Tsukami, not just escaping the throw attempt.

    I agree, [P][+][K] isn't really a sabaki; it by itself is definitely a inashi. It has always seemed to me though that [P][+][K] then [P][+][G] into Tsukami is a unique move that's not truly a sabaki, inashi or reversal. Either way, I was just going by what VFDC's command list called Goh's [P][+][K].
     
  12. Leonard_McCoy

    Leonard_McCoy Well-Known Member

    And that's exactly what I mean with STE. You can still go into the Tsukami Grab after having entered [P][+][K] and a few TEs (before inputting [P][+][G] for the Grab).
     
  13. LostCloud

    LostCloud Well-Known Member

    PSN:
    Lost_Cloud_VF
    XBL:
    Lost Cloud86
    Goh vs Vanessa
    http://www.nicovideo.jp/watch/sm11601780 - (Or http://d.hatena.ne.jp/video/niconico/sm11601780 if one doesn't have a Nicovideo account)

    Some interesting stuff in that match. Goh's new [P][+][K] can lead to 60+ damage combos, and [6][K][+][G] is +3 on guard. I wonder what disadvantage the new [P][+][K] is when guarded? Being a 13 frame move, it seems really good.

    The difference between a STE and what I was meaning though, was that if an opponent does try to throw when Goh's using [P][+][K] in VF5, a STE into
    [P][+][G] will only escape the throw and won't go into Tsukami, while [4][P][+][K][+][G] in FS could sabaki/reverse the throw instead and still go into Tsukami.

    From what Gohemon said though, it seems that I may be wrong about Goh's [4][P][+][K][+][G] being able to sabaki throws in FS so what I'm saying may be pointless [​IMG]. I apologize if I am misunderstanding what you mean, Leonard.
     
  14. Gohemon

    Gohemon New Member

    Thank you for your reaction, LostCloud [​IMG] You're sure, Tsukami-Kaeshi is certainly a throw reversal into Tsukami.
    It's the very throw reversal. "Kaeshi" means "reversal" in English. Yes, it's amazing and it's like Judo!!

    You have to press just [P][+][K][+][G] and don't need to press any direction. Just [P][+][K][+][G] works as reversal all throws.
    But of course, after that a rival wold escape or not from Tsukami, as well as it has been.

    And what I wanted to say at my former comment is that,
    VF5FS [4][P][+][K][+][G] would accidentanly turn into [P] [+] [K] [+] [G] Tsukami-Kaeshi,
    but it's difficult to try to aim [4] [P] [+] [K] [+] [G] sabaki and [P] [+] [K] [+] [G] throw reversal at a same time.
    Because the timing between the two is differnt. I wonder if I could give good explanation [​IMG]

    Some players say "Goh must be the stongest guy at VF5FS since the throw reversel,isn't he!?".
    But I don't think so because [P] [+] [K] [+] [G] Tsukami-Kaeshi isn't not so easy to get timing.
    However I'm sure that if you can handle throw reversal, Goh gets big point at VF5FS [​IMG]

    PS. When new [P] [+] [K] is guarded, Goh gets -6 frame as disadovantage. I like this new action.But many Goh players feel it has too short range, and either do I .
     
  15. erdraug

    erdraug Well-Known Member Content Mgr Vanessa

    XBL:
    erdraug
    Thank you for taking the time to explain [​IMG] [​IMG]
     
  16. LostCloud

    LostCloud Well-Known Member

    PSN:
    Lost_Cloud_VF
    XBL:
    Lost Cloud86
    Wow! An actual throw reversal [​IMG] I guess Goh still does Judo after all. Thank you again for the explanation, Gohemon [​IMG]. And, thanks for answering my question about [4][P][+][K][+][G]. I understand what you meant now.

    I'm glad that I was wrong about [4][P][+][K][+][G] being able to sabaki throws, a throw reversal is a far better improvement to Goh in VF5FS in my opinion.
    But, wow, you only have to press [P][+][K][+][G] to reverse any throw [​IMG]. I know it takes great timing to use it right and reverse the throw, but that's just an amazing move.

    So, in VF5FS, every character can only escape 1 throw direction at a time, but Goh can reverse all 3 directions at once as well? Haha, that's so unfair that it's just awesome [​IMG]. Even if the opponent escapes the Tsukami throw attempt after the reversal, Goh still basically has 3 throw escapes instead of one! Again, it's great that Goh now gets an advantage with throws since he uses Judo, but I can't see how Tsukami-Kaeshi can be fair with VF5FS's new throw system.

    Also, thanks for telling me what disadvantage [P][+][K] is on guard. It's seems like a great move. At only -6, I could see that move getting a lot of use. I agree though, its range is a bit short.

    Anyway - Goh S++ tier confirmed. [​IMG]
     
  17. FaisonI

    FaisonI Well-Known Member

    <span style="font-family: 'Comic Sans MS'">This is nice, Very Nice since Goh is one of my favorite fighters... Thanks!!!!!!!!!!!!!!!!!</span>
     
  18. LostCloud

    LostCloud Well-Known Member

    PSN:
    Lost_Cloud_VF
    XBL:
    Lost Cloud86
    Jean vs Goh
    http://zoome.jp/majide/diary/266

    Looks like Goh's low throw changes into an alternate animation when used after a counter-hit [6][K] (at 0:42).

    Damn, that throw is just evil! I Can't wait to use it.
     
  19. Jigohro

    Jigohro Well-Known Member

    This... this is genius [​IMG]

    It's... beautiful. I think I have a tear in the corner of my eye now. AM2 are really feeling Goh's groove [​IMG]
     
  20. Myke

    Myke Administrator Staff Member Content Manager Kage

    PSN:
    Myke623
    XBL:
    Myke623
    I don't know guys, that low throw just looked like Goh's tsukami with a new followup? And as far as evilness goes, I think that hardly rates compared to other shit we've seen him do in FS? A headbutt into shoulder toss doesn't compare to the kick in the face against a prone opponent, IMHO [​IMG]
     

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