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VF5FS vane floor scraping/low hitbox/anti-shenanigan mids

Discussion in 'Vanessa' started by erdraug, Jan 30, 2021.

  1. erdraug

    erdraug Well-Known Member Content Mgr Vanessa

    XBL:
    erdraug
    TL;DR version:

    Mids that counterhit low-hitbox attacks AND hit recently grounded opponents:

    DS [K] combos into [K][K] on CH, leaving the opponent sideturned. Be warned that the second hit has a shorter reach than the first so it will whiff if the first one connects at the tip of Vanessa's boot.
    OS [3][K] combos into [3][K][P] or [3][K][K] that are both negative frames on hit (Yes, [3][K][P] has a special high followup but if you're using [3][K] vs an opponent with an evasive move that crushes mids then the special high property is pointless). Also, to hit grounded opponents the input must be [3_][K] instead.
    OS [6][K] - (AFAIK this move doesn't combo on CH, only on Recovery Hit)

    Mids that will counterhit your opponent's low-hitbox attacks (but won't necessarily OTG):
    [6][P][+][K][+][G] works from both stances, great range, staggers the opponent
    DS [6][K] hit-throw on CH
    DS [6][6][P] will crouch stagger, meaning the [6][6][P][P] will knock down
    DS [3][K] gives +frames, unless you land it on side CH (Disclaimer: the new VF5FS animation has a slightly higher hitbox and I've had it whiff over low attacks in a match; however, for the time, I haven't been able to replicate it in the dojo)
    OS [6][P] combos to [6][P][K] for a knockdown (It only connects when really close to the opponent though)
    OS [6][6][K] floats on CH (Disclaimer: similar to DS [3][K], I could have sworn this attack's hitbox is higher than VF5 vanilla)
    OS [4][6][K] hit-throw on CH (but kinda pointless since [6][6][K] does more damage vs evasive characters)

    Honorable mentions:
    DS [1][P] will sabaki low punches and kicks, scoring a normal hit.
    OS [9][P] although a special high (so I forgot to test it, sorry, but according to my experience) this move frequently OTGs. And the combo payoff and situation on block are definitely worth it.
    OS [1][K][+][G] even slower jumping move that floor scrapes - but this time a true mid. Big damage as well, worse on block though.

    Long version:
    I was watching a stream the other day which made me realize the need for characters' forums to have a dedicated list of mid-hitting attacks with solid hitboxes that can still hit Lion (or Shun or Eileen or Pai) out of their low stances (db+p or d+k or monkey business or phoenix stance respectively).

    Even though I have already mentioned whether a move has floor scraping properties of moves in the wiki, I have to acknowledge that if someone is frustrated by playing against slippery characters... they might not have the patience to parse over all of the information in that wiki entry. Also, that information was compiled empirically, just as the moved mentioned in the "Vanessa VS" thread - so, this time, to produce this compiled list, I did some dojo testing. Which might make this list either more or less credible, depending on your outlook :)

    Anyway, here's what I tested:

    Testing vs Eileen's [6][6][P] blocked > shoulder ram sequence:

    DS [6][P] gets counterhit
    DS [P][+][K] gets counterhit
    DS [6][6][K][+][G] gets counterhit in open stance
    DS Hold G then punch moves can connect depending on distance
    OS [6][6][P] connects sometimes (seems like a timing thing)
    OS [P][+][K] gets counterhit
    OS [3][P] gets counterhit in open stance
    OS [9][K] flies over Eilleen then gets counterhit from behind
    OS [6][6][K][+][G] gets counterhit
    OS [3][P][+][K] gets counterhit

    Additional testing vs Shun's low punch blocked > low kick sequence (if not mentioned, moves that whiffed vs eileen's shoulder will also whiff here):

    DS WS [P] gets counterhit open stance
    DS [4][4][K] gets counterhit
    OS [3][P] now gets counterhit closed stance
    OS [3][K][+][G] gets counterhit
    OS [4][K] gets counterhit
    OS [6][6][K][+][G] gets counterhit, albeit now only in closed stance
    OS [3][P][+][K] also gets counterhit in closed stance only
    OS [2][P][+][K] gets counterhit

    Overall, these moves should be considered to have rather high (read: subpar) hitbox for a mid move, and should be used vs evasive characters with the understanding that, on occasion, they will just be counterhit by magic moves even when Vanessa is at a frame advantage.

    Note that I didn't find a good way to test some slower moves (e.g. [6][K][+][G]) but as far as I know they don't have any good floor scraping properties anyway.

    Additional testing was done by hitting the opponent with a Vanessa move.

    DS moves that connect after DS 2P+K:

    WS [P]
    [K]
    [3][K][+][G]
    [1][P]
    shoulder ram

    DS moves that connect after DS 1P+K CH foot crumple:

    WS [P]
    [K]
    [3][K][+][G] (closed only)
    [1][P]
    shoulder ram (open only)
    [6][K] (closed only)

    For fun, DS moves that connect after DS 2P+K > low punch:

    WS [P]
    [K] that's it!

    OS moves that connect after OS [3][P] CH flop:

    [3_][K]
    [6][K]
    [6][6][K]
    [4][6][K]
    shoulder ram
    [2][P][+][K]
    [6][K][+][G] dunno if this has any real applications though, it's rather slow

    OS moves that connect after OS QCF [P][2] foot crumple:

    [6][P]
    [3_][K]
    [6][K]
    [6][K][+][G]
    [1][K][+][G]

    If anyone has better ideas/setups to test in the dojo, please let me know :)
     
    Last edited: Jun 25, 2021

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