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What characters are most affected by online play?

Discussion in 'Dojo' started by Mackfactor, Apr 20, 2010.

  1. Mackfactor

    Mackfactor Well-Known Member

    PSN:
    Vf5sega
    I was wondering in ur guys opinion who are most affected by online in a bad way.

    examples..

    Akira: 14frame elbows, sde...Combos are tougher online
    Eileen: hit checking 6P+K CH flowcharts..
    Goh: relies alot on fuzzy more than most other characters.
    jacky: maybe with lag hitchecking??

    just wanted to hear some feedback.
    How do ppl feel about AOI online??
     
  2. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Reaction time is what is the problem in online latency.

    Any characters with difficult inputs in their fast moves: require you to react faster in order to punish anything with those moves. In certain latency reacting with a punish is completely impossible.
    Akiras DE and SDE and wolfs screw hook for example.

    For same reason hitchecking is hard. Fuzzy isnt hard but if you would have to react to opponent doing something after you fuzzy is problematic.

    Combos arent hard per se in lag because you can memorize the timing.

    However if you have to react to the launcher actually hitting before doing the combo though, thats where problems start. Ive often in heavy lag for instance done Kages TFT, seen that it hits, but the knee is too slow and floats too low for a combo.

    This is because I had to react to the TFt going thru, and after it has gone thru, I should have reacted to the animation in order to do the knee with correct timing. Since the animation is at a different phase compared to required inputs the combo fails due to lag. You can get used to certain timing in a certain latency, but you have trouble when the latency is something different. Im seriously talking about like 20 frame lag here.
     
  3. MDSPrime

    MDSPrime Grappler & Part time Ninja

    XBL:
    Pilchard LoveR
    <div class="ubbcode-block"><div class="ubbcode-header">Quote:</div><div class="ubbcode-body">How do ppl feel about AOI online??</div></div>
    Aoi is great to use I started using her as my main after I got bored of using Vanessa about 2 months ago, she is a very well balanced character and very easy to use, it amazes me that she is still so unpopular, Ive learnt 5 characters now and she is my favourite by far.

    Online play helps faster characters, even on 3 bars
    characters like shun, eileen, jacky, kage etc. get a lag advantage, most players who play those characters do it on purpose imo, even vanessa has lag switching punch strings I used them all the time when I first started playing online in 2009, dont do it anymore tho.
     
  4. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    LoL at Eileens online lag advantage. The safe hitchecking of all her options isnt possible online. 6P+K is a huge weapon that becomes difficult to use. It's like chalk and cheese. She's very different.

    Moves that you wouldn't bother with offline magically become viable options online, but that's the same for everyone. I think everyone loses something and everyone gains some ridiculous bullshit. Who gains the most? Shun imo. For me the biggest loser is Wolf
     
  5. Seidon

    Seidon The God of Battle walks alongside me! Content Mgr El Blaze

    We talked about this on shoutbox before.

    Shun gaining the most and Wolf losing most online.
     
  6. Jeneric

    Jeneric Well-Known Member

    No characters lose anything due to online. Everyone becomes stupid.
     
  7. MarlyJay

    MarlyJay Moderator - 9K'ing for justice. Staff Member Gold Supporter

    PSN:
    MarlyJay
    XBL:
    MarlyJay
    Says the person who doesnt bother with offline [​IMG]. If there are 7 frames to hitcheck something and there are 8 frames of lag doesn't hitchecking that thing become impossible? That would be something lost.
     
  8. TheWorstPlayer

    TheWorstPlayer Well-Known Member

    Using numbers, what exactly is shuns online advantage? I still don't see it.
     
  9. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    Jacky? people using him purposely online? GTFO lol!!!
     
  10. Manjimaru

    Manjimaru Grumpy old man

    PSN:
    manjimaruFI
    XBL:
    freedfrmtheReal
    Hitbox-related...not numbers-related.
     
  11. Hazzerone

    Hazzerone Well-Known Member

    Read the thread you fecking numpty!

    The thread says Eileen's 6P+K becomes DIFFICULT online, not ADVANTAGEOUS!
     
  12. TheWorstPlayer

    TheWorstPlayer Well-Known Member

    I hit Shun just fine. El Blaze has WAY more hitbox issues
    than Shun. Maybe that's because I don't freak out when hit with
    a 2K.
     
  13. Plume

    Plume Well-Known Member

    Can you people list consistent issues with Blaze's hit box?
    And is it only when the lag is heavy?

    Because I starting playing Blaze this week and didn't notice anything wrong so far...

    I never play when the lag is truly bad.
     
  14. SDS_Overfiend1

    SDS_Overfiend1 Well-Known Member

    With Jeff and Shuns reach you should. you know how many near hits i have on Shun. Thanks God in R and FS the 2p animation has changed to hit exposed kneecaps instead of the Stomach.
     
  15. Mackfactor

    Mackfactor Well-Known Member

    PSN:
    Vf5sega
    " With Jeff and Shuns reach you should. you know how many near hits i have on Shun. Thanks God in R and FS the 2p animation has changed to hit exposed kneecaps instead of the Stomach. "

    sorry i havent been following R or FS... how does that effect the game?

    there are 7 frames to hitcheck something?? didnt know that..
     
  16. Azusabo

    Azusabo Well-Known Member

    Under a 1 bar to grey connection the heavies have the biggest advantage followed by Shun and Lei. Aoi isn't the type of character that can take big damage at one time. She can't be played over any lag correctly. You lose 50% of her basic game because you lose her counter and YY ability.

    Under a typical heavy lag situation you lose a couple of key abilities, like the ability to struggle, TE and TR. You basically lose your defense under lag. Any character than can stagger or stumble you and deal high damage has the greatest upperhand. Imagine getting stumbled by Wolf's 6KG or 2_3P that leads to half life damage. Lei's low kick stagger can't be struggled etc. What makes Shun strong is the fact that without TR, Shun can take enough drinks in one round to get over 15 drinks. Once Shun passes the 20 something drink mark his damage is too great. With enough drinks shun also has unguardable strings that under lag can be followed up with ground damage + pounce to lead to 1/3-1/2 life damage per shot.

    The above is generalized from my experience with very poor lag and might not reflect your experience. IMO, lag varies so much that it's a waste of time to discuss it with any accuracy.
     
  17. TheWorstPlayer

    TheWorstPlayer Well-Known Member

    Glad you said that because people TR against me just fine, that's probably the most consistent thing I've seen. Then again I generally don't play under obviously laggy conditions. And what unguardable strings do you speak of?

    Frankly while struggling can be an issue at times I see people who struggle just fine online regularly. I don't but then again I also can't find left all the time on my pad either.

    My biggest issue now that I'm more frame sensitive is
    things like 2P guarded and me not being able to retaliate in time due to frame loss. That issue exists across the board
    however.

    Now my problem with El Blaze is moves like 6K and 66k obviously missing yet my character gets hit, replay tells
    the tale all the time. This is online AND offline since my
    sparring partner offline mains El Blaze on the reg. Those
    are the most obvious bust El Blaze is El Buggy if you ask me.
     
  18. smb

    smb Well-Known Member

    haha, ever since i moved to alaska lag has increased (obviously) and surprisingly the average amount of time it takes for people to recovery from struggle vs my lei fei has improved infinitely. I can barely follow up staggers on anyone, even scrubs, before they recover since i've moved up here.

    and on those that i can, its only when i have a really good connection. Graybars, my moves might as well not even cause struggle. its insane.
     
  19. Tricky

    Tricky "9000; Eileen Flow Dojoer" Content Manager Eileen

    It becomes damn near impossible. What most characters serve to gain online, eileen already has offline. All that happens if you lose frames to react to stuff which is really what eileen is about anyway. I think she sucks online, if you're not there just button mashing with complete disregard for frames.
     
  20. TheWorstPlayer

    TheWorstPlayer Well-Known Member

    I can see that with Jeff. Shun has a far reaching 2p? I never noticed. I did read that Jeffs 2P is extra long and wolfs seems that way too.
     

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