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What it Takes To Be A Tekken Master.....

Discussion in 'General' started by masterpo, Jan 28, 2024.

  1. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    Which skills does it take to be a Takken Master?

    To be a Tekken Master a player must...

    A player must master the art of Korean Back Dash from any quadrant of the stage and simultaneously from any direction.

    A player must master each character's unique move list, unique offensive & defensive capability. (including all the secret and hidden moves).

    A player must be a master of the Rage Arts. i.e. when to use them, where to use them, and how to use them. A thorough understanding of how the Rage Arts are effected by rollback, lag switches,

    A player must be a master of Heat. A player must know how to handle the Heat mechanic at any time, and within any situation. Only the moveset and character spacing is second to the Heat mechanic.

    A player must master the concept of "Attack or risk being Attacked" the ability to mash as many buttons in as short period of time as possible is key here. The Tekken Motto, is mash,mash, mash. And when in doubt, mash some more.

    A player must know how to master and exploit his opponent's ignorance of the super moves, charge-ups, rage art, and rage drive mechanics.

    A player must master the concept of Meter. The Fighting Game Meter, must be first and foremost on the player's mind at all times, only second to a total and absolute awareness of the Heat system.

    A player must master the calculus of frames. The ability to count frames during, before and after the heat, rage art or any other comeback and stay-alive mechanic has been activated is essential. Counting frames before, after, and during combos, dashes, evades, power ups, and super moves, is a must to be a Tekken master.

    A player must master the art of wall-damage-after-wally-carry. A true Tekken master can use one of his character's 50 launchers to launch his opponent on one side of the stage and float him to the wall on the other side of the stage using any of the many 25 hit combos that characters come equipped with.

    A player must know that the only martial arts knowledge needed in Tekken, is how to optimize, manipulate, exploit the Meter, the Heat indicators, and Grey Health.

    A player must know how to use every power-up gimmick in the game to reduce his opponent's life bar to zero

    If one masters these skills, then and only then can he/she be considered a Tekken Master.
     
    SUGATA likes this.
  2. beanboy

    beanboy Well-Known Member

    And that is why, I miss old 90's Tekken. Heck, even Tekken 5.

    Sure, Tekken was always a cartoony, not so deep, over exaggerated fighting game. But those old 90's Tekken games packed a serious punch, and didn't need silly stuff, and stupid gimmicks to get or attract players.

    When I saw Noctis and worse, Negan revealed for Tekken 7, that was one of many signs including those from before, that for the past 18 + years, Tekken became a completely different game, than it originally was.
     
    Last edited: Jan 29, 2024
    masterpo likes this.
  3. masterpo

    masterpo VF Martial Artist Bronze Supporter

    PSN:
    lastmonk
    @beanboy You are so right. I play Tekken 4,5 and 6 at least a few times a year. Sometimes when my brothers come over, or when a few of my friends drop by and we want to have some old fashioned Tekken beat-em up fun. ;) But Tekken 7 went to far with all of the Rage Art, Rage Drive, and all of the Meter monkey business. And Tekken 8 is just a bridge too far:ROTFL::LOL::ROTFL: There is so much graphical eye pollution on screen its hard to even tell what's going on. So many meter considerations, all that HEAT mumbo jumbo is trash(n)

    Fortunately I have several PS3's and PS2's that are in very very good working order. And I have them connected to 50 and 70 inch monitors. So the old Tekken's look good and play good, and serve their purpose when I want to take a break from Virtua Fighter.
     
    Sonic The Fighters and beanboy like this.
  4. beanboy

    beanboy Well-Known Member

    I was watching some gameplay of Tekken 8 a few days ago. Harada was definitely inspired by Smash Bros, and moreso King of Fighters for this game. Nina Williams has Star Fox's laser grab throw too. I wasn't expecting to see that throw in the game.:holla:
     
  5. SSfox

    SSfox Well-Known Member

    It has nothing to do with Smash Nina has those in DBD already, and the base idea was inspired from a Jet Li movie.
     

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