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What made Lion so strong in Version A of Evo

Discussion in 'Junky's Jungle' started by Jide, Nov 11, 2003.

  1. Jide

    Jide The Super Shinobi Silver Supporter

    PSN:
    Blatant
    I remember shou or somebody saying he was stronger in Version A in Evo does anybody know why ?
     
  2. BK__

    BK__ Well-Known Member

    literally strength - i think AM2 knocked off 10 - 20 odd damage of half his moves in ver.B.

    btw - did lion have his UF+P+G in ver.A? or was that taken out in evo entirely..
     
  3. EmpNovA

    EmpNovA Well-Known Member

    Re: Lion..strong...LOL

    Check the command list for Lion (ver. A) (it's not there)

    there were two thread about A to B changes for Evo...
    I'm sure they are obtainable with the search
    - - - -
    Version C to Evolution A

    Lion: Much worse
    Better: Catch throw, semi-useful new moves. Improved [6] and [3] throws.
    Worse: Loss of recovery on long range attacks. Loss of [9][P]+[G] and second poke after sabaki.
    Wish AM2: Made [4][P][P] slightly combo-able? Weakened [K][K].

    -taken right from Ice-9's above linked post
    - - -
    Fresh Evo B changes thread and Updated ver. B changes thread
    - - - -
    Lion

    [P][P][P] Force guard between hits no longer occurs
    [6][P][P] Attack execution is corrected
    [4][3][P] Recovery on guard is extended, countering this move on guard is easier
    [3][P][P] Recovery on guard is extended, countering this move on guard is easier
    [1][P] Recovery on guard is extended, countering this move on guard is easier
    [1][P][P] Execution of attack is changed
    Recovery on guard is changed
    Recovery on guard is extended, countering this move on guard is easier
    [K] or [6_][K] This move does not track now, changed to a linear attack
    [6][6][K][K] Damage changed from 25->23
    [6][P]+[K][K] When hit on counter it does not knock down anymore
    [P]+[K] Damage changed from 24->20
    [6][6][P]+[K] Recovery on guard is changed
    [4][6][K]+[G] Damaged changed from 35->25
    [4][4][K]+[G] Hit detection duration is changed, made easier to hit an unsuccessful evade
    [3][K]+[G] Does not sober anymore
    [2][K]+[G] Recovery on guard is extended, counter this move on guard is easier
    [9]or[3][P]+[K]+[G][P]+[K] This Move now recovers standing
    (Opponent behind) [2][K] Recovery on guard is changed
    [6][1][P]+[G] Ability to hit opponent recovering in the air is changed
    [6][1][P]+[G][P][P][P] Recovery on guard is changed

    **********
    Srider's comments
    Looks like lion is heavily toned down. Can't wait to see how chibita will handle the Ver B changes. <img src="/versus/images/icons/laugh.gif" alt="" />

    -taken directly from Srider's post
    - - - - -
    Lion

    The Good:
    f+P,P second punch comes out slightly faster (?).
    f,f+P+K gives more advantage on MC (?).
    b,b+K+G hits failed dodges more regularly now.
    TT d+K is no longer throw counterable on block.
    f,d/b+P+G is now a special high catch throw (will grab low punchers).
    f,d/b+P+G,P,P,P is not throw counterable on guard anymore (?).

    The Bad:
    P,P,P string no longer forces block.
    b,d/f+P is easier to punish when blocked.
    d/f+P,P is easier to punish when blocked.
    d/b+P is easier to punish when blocked.
    d/b+P,P second punch comes out more slowly and is easier to punish when blocked.
    K and F+K are linear.
    f,f+K,K damage is now 23 instead of 25.
    P+K damage dropped from 24 to 20.
    b,f+K+G damage dropped from 35 to 25.
    d/f+K+G does not sober Shun anymore.
    d+K+G is easier to punish when blocked.

    The ???:
    f+P+K,K does not knock down on MC anymore. Something about it staggers or crumples now on MC.
    u/f|d/f+P+K+G, P+K now recovers standing when blocked.

    -taken directly from Nutlog's post
    - - -
    hope this helps
    - - -
    NOTICE THE NEATO RESULTS WHEN I USE THE SEARCH??? /versus/images/graemlins/tongue.gif
     
  4. SG-Lion

    SG-Lion Well-Known Member

    Based on my experience, the
    [4][6][K]+[G] is reduced and the [9_][P]+[G] throw is removed.

    The throw has higher probability of getting the opponent. Especially when both you and opponent are down to the last 20+ points on the lifebar. /versus/images/graemlins/smile.gif

    Sg-Lion
     
  5. GaijinPunch

    GaijinPunch Well-Known Member

    He lost it as of Beta test #2 if I'm not mistake. A lot of characters got hosed at that test. /versus/images/graemlins/frown.gif
     

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