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What's the condition on Kage's 6K+G combos?

Discussion in 'Kage' started by PGhacker, Sep 29, 2003.

  1. PGhacker

    PGhacker Well-Known Member

    I found out that [6][K]+[G] with Kage, can lead to some damaging(not that much) combos, such as for MW, [6][K]+[G],P,[6][K]+[G], [3][K] for about 72 damage.(closed stance)

    Although I didnt find any FAQ or guide mentioning anything about this combo.
    Anyone know anymore variation and other combos for different weight groups?
     
  2. PGhacker

    PGhacker Well-Known Member

    oh also, I saw Kyasao doing a backstagger combo after [6][P]+[G], then elbow. How the hell do you do that?
    what's the condition for it?
     
  3. Dandy_J

    Dandy_J Well-Known Member

    Basically the backstagger after [6]+[P]+[G] can work on heavy characters because they are able to crouch and avoid being hit by the [K] of [6][2][3]+[P]+[K][K]. If they crouch when it hits, they won't be floated as high and the second hit will whiff, allowing the to TR and get a huge advantage as Kage has a lot of recovery after it. So you can anticipate them crouching and get a free backstagger with [3]+[K]. /versus/images/graemlins/cool.gif
     
  4. GTO

    GTO Well-Known Member

    Just to let you know, [6][K]+[G] ~ [P] is already techroll-able if you can use exact timing, the punch won't even connect if they techroll the slam [6][K]+[G] hit. So, the second [6][K]+[G] and [3][K] won't connect either. and since [6][K]+[G] is a guarenteed hit/throw move, you're going to be in for some damage if you throw out the [P] and second [6][K]+[G] when the opponent techrolls. But, if you're sure about your reaction speed, then I guess you can try it? Good luck
     

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