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VF4 Fuzzy GuardIn the August issue of Arcadia there's an article on Fuzzy Guarding which I thought I'd share.Fuzzy Guarding occurs during the While Standing state where you can both guard a mid-level attack and avoid throws at the same time. As you can see, to normally guard against a mid-level attack you need to be standing, but then you'll be vulnerable to high throws. With Fuzzy Guard you can protect yourself against both. The article then details three scenarios where Fuzzy Guarding is practical. 1. Recovering Back Turned> During times when you've recovered with your back turned, you can apply fuzzy guarding. It is performed by holding![]() ![]() ![]() ![]() ![]() ![]() 2. 50/50 or ~1 Frame DisadvantageThe second case occurs during 50/50 situations or at approximately 1 frame disadvantage. No frame numbers are given, but the method is essentially the same - hold![]() ![]() ![]() ![]() 3. Recovering CrouchingThe first two cases showed how you can fuzzy guard when you're in a standing state, by simply holding![]() ![]() ![]() VulnerabilitiesLike other defensive techniques, especially the Escape-x series, you can counter this technique by simply delaying your attack or throw. Against fuzzy guarders, you know eventually they'll be standing and guarding, so if you delay your throw just a little, you should be able to nab them. But of course, this only adds to the mind games and setups, and deepens the strategy in VF.
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