Unsuccessful Dodge Cancel Attack

Introduction

Translated, with permission, from 1/60sec
Source: 硬直状態からの先行入力失敗避けキャンセル打撃技
Translated by: Atsushi Tachibana

This document describes the conditions of the crouch forward dash input after the dodge input (85 or 25) buffered during freeze time.

Numeric notation is used for joystick inputs:

7 8 9 ub u uf
4 5 6 >> b f
1 2 3 db d df

System Changes

Input buffer in FT is now 12 frames (was 11 frames in Evo).

Successful dodge lasts for 19 frames (was 17 frames in Evo).

No attack comes out anymore by putting dodge >> attack >> crouch forward dash. This technique is known as VIP and was possible in Evo, but is no longer possible in FT.

By putting dodge >> crouch forward dash >> attack, your attack will come out after your freezing time +1 frame. (ie. There are 3 frames of the unsuccessful dodge cancel motion added after the freezing time.) This technique is known as ARE and is still possible in FT.

Case 1

Dodge and Crouch Dash entered during freeze time, with the 2nd 3 input held for two frames after freeze time.

1 2 3 4 5 6 7 8 9 0 1 2 << You have to hold the 2nd direction 3 input until this frame otherwise you can not cancel the unsuccessful dodge by the crouch dash. (Back in Evo, holding it until the next frame after the freezing time could cancel the dodge.
Time accepting input in advance.
(during the standing freeze time, 12 frames)
1 2 3 4 5 6 7 8
5 5 5 5 5 8 5 5 5 3 5 3 3 3 3 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 1P lever input
1P button input

<<If this frame is the beginning of the opponent's attack (2 frames or later), the dodge succeeds. 
Any button input is not accepted during this time. 
<<The beginning of the frame accepts the attack input. 
The timing is the same as the one in B of FT. (See the table of Evo) B   <<The beginning of the attack motion. 

<<The motion of canceling the unsuccessful dodge. (3 frames)
B' If you input K+G or P+G at the timing of B', there will not be a successful dodge against opponent's attack. 

(The dodge input is deleted and the motion of either K+G or P+G will start from the next frame.) 

One block refers to one frame.

Case 2

Dodge and Crouch Dash entered during freeze time, with the 2nd df input entered after freeze time. 

1 2 3 4 5 6 7 8 9 0 1 2
<<The second input of the direction 3. 
Time accepting input in advance.
(during the standing freeze time, 12 frames)
1 2 3 4 5 6 7 8
5 5 5 5 5 8 5 5 5 3 5 5 5 5 3 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 1P lever input
1P button input

<<If this frame is the beginning of the opponent's attack (2 frames or later), the dodge succeeds. 
Any button input is not accepted during this time. 
<<The beginning of the frame accepts the attack input. 
The timing is the same as the one in B of FT. (See the table of Evo) B - <<The beginning of the attack motion. 

<<The motion of canceling the unsuccessful dodge. (3 frames)
B' If you input K+G or P+G at the timing of B', there will not be a successful dodge against opponent's attack. 

(The dodge input is deleted and the motion of either K+G or P+G will start from the next frame.) 

One block refers to one frame.

Case 3

Dodge and Crouch Dash entered during freeze time, with the 2nd df input entered after freeze time and 1 frame later than Case 2. 

While input of the 2nd 3 direction is 1 frame later than the above, the timing of the attack to come out is the same. 

The button input at the time accepting input in advance is valid after the dodge input. 

If you put any button input at the timing of C, the attack will come out 1 frame later.  If the opponent attacks, your dodge will not come out. Your attack input overrides the dodge~crouch dash which wasn't entered as a "set" during freeze time.

1 2 3 4 5 6 7 8 9 0 1 2
<<The second input of the direction 3. 
Time accepting input in advance.
(during the standing freeze time, 12 frames)
1 2 3 4 5 6 7 8
5 5 5 5 5 8 5 5 5 3 5 5 5 5 5 3 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 1P lever input
1P button input

<<If this frame is the beginning of the opponent's attack (2 frames or later), the dodge succeeds. 
Button input accepted.
- <<The beginning of the attack motion. 
The frame accepts a button input. (C) C
- <<The beginning of the attack motion. 

If the timings of the direction 3 input and the button input is the same, an attack will come out 1 frame later. 


<<The motion of canceling the unsuccessful dodge. (3 frames)

One block refers to one frame.

Case 4

Dodge entered during freeze time, and Crouch Dash entered after freeze time. 

If you put any button input at the timing of C, the attack will come out 1 frame later. 

Similar to Case 4, if the opponent attacks your dodge will not come out since your attack input overrides the dodge~crouch dash input.

1 2 3 4 5 6 7 8 9 0 1 2
<<The second input of the direction 3. 
Time accepting input in advance.
(during the standing freeze time, 12 frames)
1 2 3 4 5 6 7 8
5 5 5 5 5 8 5 5 5 5 5 5 5 3 5 3 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 1P lever input
1P button input

<<If this frame is the beginning of the opponent's attack (2 frames or later), the dodge succeeds. 
Button input accepted. - <<The beginning of the attack motion. 
The frame accepts a button input. (C)>> C
- <<The beginning of the attack motion. 

If the timings of the direction 3 input and the button input is the same, an attack will come out 1 frame later. 


<<The motion of canceling the unsuccessful dodge. (3 frames)

One block refers to one frame.

Evo Case

Added for reference.

Condition of the crouch forward dash input after the dodge input (85 or 25) during standing freezing time that accepts input in advance in EVO.

  1 2 3 4 5 6 7 8 9 0 1
<< You have to hold the 2nd direction 3 input until this frame otherwise you can not cancel the unsuccessful dodge by the crouch dash. (Back in Evo, holding it until the next frame after the freezing time could cancel the dodge.
Time accepting input in advance.
(during the standing freeze time, 11 frames)
1 2 3 4 5 6 7 8
5 5 5 8 5 5 5 5 5 3 5 3 3 3 3 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 1P lever input
1P button input

<<If this frame is the beginning of the opponent's attack (2 frames or later), the dodge succeeds. 

Button input accepted during this time. (the time between the dodge input and the second direction 3 input) 





- - - - - - -: if you input any button between the dodge input and 1 frame before the freezing time ends, the beginning of an attack motion will come out. 

This is the technique called the VIP in Evo. You could input an attack before the crouch dash. 

This is no longer valid in FT. 

No button input accepted.>>

(the same timing as the second direction 3 input)


There is a timing does not accept button input. 
A
B - - - - - - -: if you input any button at the timing of A or B, the beginning of an attack motion will come out. 

A: you input between the next frame of direction 3 input and the time accepting input in advance. 

B: you input 1 frame after the freezing time ended.

This is the technique called ARE in Evo. 

Only B is valid in FT.

If you input any button, an attack will come put 4 frames later.>>



- - - - - - -: the beginning of attack motion if you input at the frame the freezing time ended.

If you input the second direction 3 from the time accepting the input in advance, this is not valid in FT.

In FT, any button input during this time  is no longer valid. After the dodge input, the time accepting input in advance

in Evo: button input is valid.

in FT: button input is not valid.

One block to refers one frame.

Conclusion

The ARE defensive technique, while still possible, has been slightly toned down in FT. Firstly, when you cancel an unsuccessful dodge with a crouch dash, there are 3 frames of cancel animation, which reduces the overall advantage you may have gained. Secondly, during freeze time, you have to essentially enter the dodge~crouch dash input as a "set piece" (Case 1 or 2). By entering it as a set piece, any attack inputs will be ignored if entered during freeze time (which is why VIP is no longer possible). If the opponent tried to attack, you will get a successful dodge. If they tried to throw, you will cancel your unsuccessful dodge with the crouch dash, and will be free to attack.

If you don't enter the set piece cleanly or in time (Case 3 or 4), then any attack inputs entered during freeze time will be accepted. The result of this is that you won't get a successful dodge if the opponent tries to attack. Instead, your attack will try to come out and you'll more than likely be counter hit.


Source: 1/60sec <http://www.dcn.ne.jp/~kazu68k/ft_a/system/f_esc_c.html>
Translated by: Atsushi Tachibana
Edited by: Myke
Last Updated: 2004-11-04

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