Arcadia Issue 52 - Goh

Text - Astro

Utilise his attacks to the greatest extent

Paying attention to his new attacks, and then thinking about the overall changes in his fighting style. Let's check the new moves qualities thoroughly.

Let's check his changes in fighting style

In saying that Goh's fighting style has been changed greatly, an example is the PK which has been changed to midweight punch counterable. Also, the PK on hit is disadvantaged to -1, so the ability to use it is fairly questionable.

The next point that is of importance is the moves that can be used when separated from the the opponent. The main three are K, bfK and ffP. The K is, as has been the case up until now, able to be used as one of his main moves. The bfK does not stomach crumple on CH in this version, so from mid range the ffK should be used instead.

This move causes vital area crumple, and can be followed with another ffK or K, with good damage. On normal hit it's +2, and on guard it's -4, so there's no guaranteed counter. On normal hit, you can apply the mixup of dfP or any type of throw, so it's a great technique. Try to verify the hit as quickly as possible, and don't let up after it connects. The one problem with the move is that the execution isn't that great, so you should try not to use it too much when only having a small advantage.

About the Change Moves

The A2 bP can knock down on CH, and there are moves that will connect after this. It's a strong move that at 16 frames you should use where your fK would be interrupted by the opponents dP.

On the other hand, the B2 ffP+G is a catch throw, but its strength is that its execution is quicker than the B1 ffP+G.

Captions

- ffK, on normal hit, it's now +2. You need to be able to verify your hit in an instant.
- When at +4, the fK will be beaten by an opponent's dP. But, his A2 bP will beat out the dP, and you can follow up with other attacks, so expect good damage.

Footnotes


Change moves - the A2 bP on CH will alow P, then K to connect. You can also swap the K for a crouch buffered DfP+K. Also, the B2 ffP+G is quick to execute and will go into tsukami if successful. This is advantageous to use against an opponent's tech roll.


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