VF4 / Jacky [ print friendly ] [ normal view ] Arcadia Issue 52 - Jacky
[h2]His fighting style is a new version[/h2]
By the weakening of some of his main moves, it might seem that a
shadow has been cast over Jacky. However, brush away a little more
than this, and you'll unveil some new attacking possibilities.
[h2]Adapt to the changes to two of Jacky's main attacks[/h2]
Although the addition of new moves is certainly something to pay
attention to, the changes to existing moves is a lot more
important. Let's adapt to the FT style Jacky effectively.
First, the beat knucle ([P][+][K]) no longer knocks down on normal
hit, so you have to be careful when using it as a delayed attack,
like back dash to beat knucle. If it hits on a failed evade it
won't float, and if you connect to [P][+][K][P] it will still be -3.
In this case, check the situation and change to [P][+][K][K]. This
also leaves disadvantaged, but because of the slide shuffle you
don't need to worry about it.
On the other hand, if you avoid the opponent's [2][P] and hit it
becomes in a minor counter and you can combo as per before, linking
into the beat and backnuckle.
Another important thing is the spin sword ([4][K][+][G]). After
hitting at close range, a standing jab won't connect anymore, so
use combos from [2][P] instead. If in open stance after hitting,
use [2][P] - [9][K]. If closed stance, [2][P] - [3][K][+][G] as
basic combos (won't connect on heavy weights).
[h2]About the Change Moves[/h2]
The dash hammer kick, that can be chosen instead on the step in
middle kick ([6][6][K]) can be used in air combos. After launching
in closed stance, it can hit opponents who are just off the ground,
so it can be used in many places. A good example is [3][3][K] -
[4][K][K] - [6][6][K] (against light weights on normal hit, in
closed stance).
[h2]Captions[/h2]
- If using the backdash to beat knuckle checking what kind of hit
occured is more important than ever.
- If the spin sword connects at short range in open stance, [2][P]
to double dragon should connect.
- The B2 change move, Toe Kick ([2][K]) can combo from counter. It
causes vital area crumple on counter, and can be followed with
[1][P][K].
[h2]Footnotes[/h2]
There are a few other changes that should be taken notice of. The
punch side kick (reverse stance [P][K]) has its execution slowed on
hit, and the stagger has been shortened. Linking from the [P] no
longer gives advantages, so force ni-taku. Also, the [4][P][1][P]
has had its advantage on hit reduced to 1 frame. Instead,
[4][P][P] now knocks down on normal hit.
Posted by
noodalls
on 15/08/2004
|
Edited by
Myke
on 03/04/2005
|
|