Arcadia Issue 52 - Jacky

His fighting style is a new version

By the weakening of some of his main moves, it might seem that a shadow has been cast over Jacky. However, brush away a little more than this, and you'll unveil some new attacking possibilities.

Adapt to the changes to two of Jacky's main attacks

Although the addition of new moves is certainly something to pay attention to, the changes to existing moves is a lot more important. Let's adapt to the FT style Jacky effectively.

First, the beat knucle (P+K) no longer knocks down on normal hit, so you have to be careful when using it as a delayed attack, like back dash to beat knucle. If it hits on a failed evade it won't float, and if you connect to P+KP it will still be -3. In this case, check the situation and change to P+KK. This also leaves disadvantaged, but because of the slide shuffle you don't need to worry about it.

On the other hand, if you avoid the opponent's dP and hit it becomes in a minor counter and you can combo as per before, linking into the beat and backnuckle.

Another important thing is the spin sword (bK+G). After hitting at close range, a standing jab won't connect anymore, so use combos from dP instead. If in open stance after hitting, use dP - ufK. If closed stance, dP - dfK+G as basic combos (won't connect on heavy weights).

About the Change Moves

The dash hammer kick, that can be chosen instead on the step in middle kick (ffK) can be used in air combos. After launching in closed stance, it can hit opponents who are just off the ground, so it can be used in many places. A good example is dfdfK - bKK - ffK (against light weights on normal hit, in closed stance).

Captions

- If using the backdash to beat knuckle checking what kind of hit occured is more important than ever.
- If the spin sword connects at short range in open stance, dP to double dragon should connect.
- The B2 change move, Toe Kick (dK) can combo from counter. It causes vital area crumple on counter, and can be followed with dbPK.

Footnotes

There are a few other changes that should be taken notice of. The punch side kick (reverse stance PK) has its execution slowed on hit, and the stagger has been shortened. Linking from the P no longer gives advantages, so force ni-taku. Also, the bPdbP has had its advantage on hit reduced to 1 frame. Instead, bPP now knocks down on normal hit.


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