Move
P or
d+P
D,d/f+P
f,f+P
d/b+P+G
d+P+G
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Linked
> b+K,P
> d+K+G
> Throw
> D,d/f+P
(Stagger)
> f,f+P
> Knee
> Throw
(Normal)
> d+P
> b+K,P
> Throw
> f+K
> Throw
> P (canned)
> b+P
(Dash in)
> f,f+P
> Throw
> f+P+K
> Throw
> Knee
> b+P
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Comments
If the opponent tries to counter attack or is crouching
Low attack and it ducks high attacks
Great option if punch or low punch MCs
Best from low punch only
Close distance, set up another flow chart
Tries to counter attack, crouch, or throw escape
Opponent recovers and does nothing expecting attack
Stop counter attack, set up flow chart
Stuffs counter attack for more damage
Tries to counter attack, crouch, or throw escape
If the opponent anticipates knee
Upper in DEU will float, tack on d+K+G combo
Near guaranteed, pick up for more distance
Safe, sets up another flow chart
Opponent recovering and just guarding
SKD opponent trying turn around attack
Dashing in not technically required, but go for d/f,d/f+P+G or
b,f,f+P+G for extra distance
Pick up again for R.O.
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