Arcadia Issue 52 - Kage

The expected double handed attack has been added. This should be a relief in battles against Aoi. Also, the attacks from Jumonji have been polished up, so watch out.

If there are players who are thrilled about the DdfP's revival, to being the strongest iteration yet, then there are probably also Kage players who are writhing about the changing of bP+G to fdfddbbP+G.

How these changes will affect the development of kage from here we don't know. Kage, who seems to have been changed so that he depends on getting into Jumonji, while of course having his mid range battle tactics and strength in turning the battle around, applying his jumonji at close range to to somehow fool his opponent seems to be becoming important.

The strings from bK, a main move in the previous version. In this version you can go into BT jumonji, and the attacking variations have also increased. From BT jumonji, the attacking options are a high punch (BT Jumonji P), a mid attack (BT Jumonji P+K) and a low attack (BT jumonji dP). If you use these well can niggle the opposition, so pay attention to the attack from this stance.

About Changed Moves

The A1 and A2 DdfP attacks are both 15 frames, and on counter hit both allow for combos. However, the A2 attack has different combos depending on foot stance and the hit effect. It seems like in future studies, the ability to get higher damage off the A2 attack is likely.

The B changed attack that is important is the 17 frame bfK Knee. On CH, this causes a vital area crumble, and knocks the opponent down.

Captions

- The bK still has its sabaki effect, but has been further strengthened. You should use it a lot.
- Also, if the BT jumonji P+K hits a crouching opponent, it will stagger them.
- The motion for B1 bfK has changed and whether it can change into jumonji stance is still unkown.
- Finally, the expected knee class attack has been added, so we can expect his damage to jump.

source: Arcadia Issue 52
translated by: noodalls


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