VF4 / Kage [ print friendly ] [ command view ] Arcadia Issue 58 - Kage
Writer - YoroKage
Source - Arcadia 58
Translation - Noodalls
The basic arts and advanced combos of (A2)
This time, we'll try to pay attention to the basic fighting style
of using (A2). You should utilise the option from normal
hit and the appropriate combos in real battles.
Useful strings on normal hit
(A2) on normal hit is +2. However, as it forces crouch,
if you input a throw immediately it is difficult to connect. The
first option you should use is . You can beat out most of the
opponent's abare attacks. Because you are pushed back a little
after (A2) is useful. It can be said to be one
reliable option against abare and evaders.
Against opponents that use fuzzy guard or ETEG, you should use a
catch-throw. You can throw people who have used slow moves.
+ gives advantage on normal hit, and knocks down on
counter, so it's probably a powerful weapon.
If you're just going for damage, a nitaku of and delayed
throw is something to go for, but don't let your opponent
adapt.
Master 1 frame delay inputs
First, an explanation of how to input with one frame delay.
Just before the (A2) recovery finishes, input
. On important point, delay slightly between pressing
and pressing . You have to be careful because if you input
it too quickly an elbow will come out. The most reliable time to
get 1 frame delayed to refloat is in the following
conditions:
- Counter hit on Jacky in closed stance and Wolf
- Minor counter on Lau, Pai, Shun, Lion, Lei, Vanessa, Aoi in closed
stance.
- On Sarah it will work in either stance.
Use 1 frame delays for situation limited combos
First, the guaranteed combos after refloating them with a 1 frame
delayed . You can get + in on some characters in closed
stance.
Against Wolf after the first you can get + in
closed stance and in open stance. Against Sarah in open
stance only, + connects.
Especially where you use (A2) in guaranteed situations,
you should be able to execute the 1 frame delays with accuracy.
Photo captions
- It is difficult until you get used to the 1frame delay
cancel ...
- but if you get it it leads to a very strong combo. Practice until
you can use it in matches.
Footnote
- In situations other than those mentioned in the article, you can
use a 2 frame delay to get the listed combos to connect. But,
there's no guaranteed way to get a 2 frame delay, so using it
reliably is difficult.
Posted by
noodalls
on 03/03/2005
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Edited by
Myke
on 03/04/2005
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