VF4 / Kage [ print friendly ] [ command view ] Orange Book - Kage Combo Manaics
Text - Yorou Kage
Translation - Noodalls
+
1. +
2. +
3. +
4.
5. +
6. + down
7. + down
8. + down
9. + +
10. + + down
Firstly, about the TFT combos. 1 is only for Lau and 2 is only for
Sarah. Use 3 for Kage, Lion, Lei, Vanessa and Brad, and 4 or 6 for
Akira. 5 is the MAX combo for Jacky, Shun and Goh. Use 7 on Wolf,
but input the second as neutral or it won't connect.
Against Jeffrey, swap to the similar combo 8. Other than combo 7,
you can swap the down for if you want to go for
okizeme. For lightweights, for whom the won't
connect with quicket execution you can use 9 or 10.
Jumonji +
11. +
12. +
13. +
14. +
About the Jumonji + combos, the first thing you want to
remember is that after it hits, you can refloat Sarah, Kage, Wolf,
Jeffrey, Lion, Vanessa and Brad by doing a one frame delayed
. For other characters, less than heavy weight combo 11 and
heavy weights 12 will work. In open stance, Akira and Jacky can get
12, otherwise for the remaining characters go for 11. Under other
conditions, go for 13 or 14.
15. +
16. + down
17. +
18. + +
19. +
20. +
After , connect in a high position. 15 is a combo just
for Aoi, in either stance. In open stance, basically split up
combos 17-19, depending on your opponent you might have to swap
for . 16 works up until Lau only in closed stance.
There is a chance of them taking ukemi, so be careful. The simplest
is combo 18. In either stance, it will work up to Lau on normal hit
or Akira on counter hit. 20 works on heavy weights and Jacky on
normal hit, and connects if you buffer it.
A2
21. ~ ~ +
22. ~ ~ +
23. ~ +
24. ~ +
25. ~
26. ~ ~ +
27. ~ + or +
28.
Due to the properties of the A2 Chop, it is hard to tell which is
combo is guaranteed. It depends on your opponent's character and
the distance too.
Combo 21 works on Shun and Brad in open stance, only on light or
medium counter hits. On heavy counter hits, the misses Shun and
Brad can instant recover at .
Combo 24, you should waste a frame before the +.
Combo 22 connects against light and mid weight characters, except
for Jacky, in open stance on any counter hit. However, it is
possible to instant recover at , so you're required to
hit-check before continuing. Also, you can use + instead
of + as it's more stable.
Goh, Brad, Kage and Akira pop up high at after the chop in
recovery counter. Use Combo 26 against Akira in closed stance, and
Combo 23 against the others. In open stance Combo 25 works.
The basic combo is 27. Check how hits before continuing the
combo, and + only hits in closed stance.
A1
29. +
30. +
31. +
32. +
33. +
34. +
For A1, combo 29 for Vanessa and 31 for Brad work in
open stance. 33 works on all but heavyweights, after scooping them
with the . 34 works for all characters.
35. BT cancel +
36. BT cancel + +
37. BT cancel +
38. BT cancel +
39. BT
For the combos, you want to confirm that the
BTcancel hits and then decide your combo depending on the
float height. 35 and 37 are only for closed stance. If you remove
the it's easier to connect. 36 and 38 will connect
from either stance. For low floats or a normal hit on heavywegihts,
go for combo 39.
+
40. +
41.
42. +
For +, use 40 in closed stance and 41 for open stance,
except on heavy weights. Definitely confirm your foot stance. Also,
against Jeffrey when in closed stance only, remember that combo 42
will connect.
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