VF4 / Lau [ print friendly ] [ normal view ] Arcadia Issue 52 - Lau
Text - Chakki
Translation - Noodalls
[h2]To show your power like before, you'll have to get used to the new
changes[/h2]
Although it could be said to have been weakened, the [2_][3][P]
still posesses enough attacking qualities. Add the new attacks and
ignore the "weakening".
[h2]There are changes to the use of the [2_][3][P][/h2]
The [2_][3][P] has large changes attached to it, like not floating
on small counter, and the [2_][3][P][3][P][+][K] not comboing on
minor counter. There is a pressing need to adapt to these changes.
As a punisher after avoiding, or used as reverse ni-taku in
disadvantagd siutions, where you would have previously used the
[2_][3][P][3][P][+][K] you should change to using [2_][3][P][6][P].
On minor counter it's a guaranteed hit, and you can go for the same
combos that follow from [4][6][P] to apply damage.
When you are aiming for CH in an advantaged situation, use the
[2_][3][P][P] as per before. If it connects on mid-counter or
higher then go for an air combo. On minor counter, try to verify
the hit as much as possible and then lead into [2_][3][P][P][K].
This is a new way into the Tiger stance, where you can continue to
attack with advantage.
Further, the [P][K][P][+][K][+][G] has less recovery on guard than the
normal string, and after normal hit the Tiger [K] will beat out the
opponents low punch. If you mix this with the delayed Tiger
[6][P][P][+][G] for sidesteppers, and the standing guard crumpling
[6][P][+][K] you can affect the opponent. Also, the Tiger [6][P][+][K]
will now stagger on hit. Normally, if you carry through to the
[4][6][P] it won't be a problem.
[h2]About the change moves[/h2]
Lau's change moves are fairly unapplicable in fights. But, if you
use them as a hobby it won't really cause problems. Of them, the
[4][P][K] is relatively useable. The first hit will avoid short
ranged moves like [2][P], so using it after having something like
an elbow blocked is useful. Also, despite being a mid mid attack,
it's only counterable by throws if the second hit is guarded, which
is tempting.
[h2]Captions[/h2]
- The [4][P][K] can be used to hit while avoiding low punches, and
if you can judge the hit follow throug hto the second hit, it will
knock down and leave you in a strong okizemi position.
[h2]Footnotes[/h2]
The tiger stance moves have been enhanced. The tiger stance [P][+][K]
avoids high attacks, while the tiger stance [9][P] avoids low
attacks, so even when slightly disadvantaged you can adapt to the
opponents attacks. Also, using the extremely long ranged tiger
[6][P][P][+][G] as a delayed attack will be the key to determining
how well you deal with evaders. Incidentally, the tiger stance
[6][P] cannot be countered on guard, and will leave you BT.
Source: Arcadia Issue 52
Posted by
noodalls
on 29/08/2004
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Edited by
Myke
on 03/04/2005
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