Arcadia Issue 52 - Lau

Text - Chakki
Translation - Noodalls

To show your power like before, you'll have to get used to the new changes

Although it could be said to have been weakened, the DdfP still posesses enough attacking qualities. Add the new attacks and ignore the "weakening".

There are changes to the use of the DdfP

The DdfP has large changes attached to it, like not floating on small counter, and the DdfPdfP+K not comboing on minor counter. There is a pressing need to adapt to these changes.

As a punisher after avoiding, or used as reverse ni-taku in disadvantagd siutions, where you would have previously used the DdfPdfP+K you should change to using DdfPfP. On minor counter it's a guaranteed hit, and you can go for the same combos that follow from bfP to apply damage.

When you are aiming for CH in an advantaged situation, use the DdfPP as per before. If it connects on mid-counter or higher then go for an air combo. On minor counter, try to verify the hit as much as possible and then lead into DdfPPK. This is a new way into the Tiger stance, where you can continue to attack with advantage.

Further, the PKP+K+G has less recovery on guard than the normal string, and after normal hit the Tiger K will beat out the opponents low punch. If you mix this with the delayed Tiger fPP+G for sidesteppers, and the standing guard crumpling fP+K you can affect the opponent. Also, the Tiger fP+K will now stagger on hit. Normally, if you carry through to the bfP it won't be a problem.

About the change moves

Lau's change moves are fairly unapplicable in fights. But, if you use them as a hobby it won't really cause problems. Of them, the bPK is relatively useable. The first hit will avoid short ranged moves like dP, so using it after having something like an elbow blocked is useful. Also, despite being a mid mid attack, it's only counterable by throws if the second hit is guarded, which is tempting.

Captions

- The bPK can be used to hit while avoiding low punches, and if you can judge the hit follow throug hto the second hit, it will knock down and leave you in a strong okizemi position.

Footnotes

The tiger stance moves have been enhanced. The tiger stance P+K avoids high attacks, while the tiger stance ufP avoids low attacks, so even when slightly disadvantaged you can adapt to the opponents attacks. Also, using the extremely long ranged tiger fPP+G as a delayed attack will be the key to determining how well you deal with evaders. Incidentally, the tiger stance fP cannot be countered on guard, and will leave you BT.

Source: Arcadia Issue 52


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