VF4 / Lau [ print friendly ] [ normal view ] Master Guide - Lau Chan
[h2]Overview[/h2]
Generally, Lau is the most affected character in FT by the counter
hit system change. His [2_][3][P] and [3][3][P] now do not float
as much as before. He now does not have as many chance for big
damage with those moves anymore. However, Lau has gained some new
combo opportunites without having to float the opponent. He has
gain a new follow up from [2_][3][P] and his TIger stance has been
strengthened.
[h2]Change Moves[/h2]
A1 Kosouken
[4][P]
This is Lau's [4][P] from Evo. The advantage of this move is that
it enters tiger stance. It is two hits, half circular, and leaves
Lau at +2 advantage on block. It is relatively slow, however, and
in general is not something you would use very often for practical
reasons.
The key here is that since Tiger stance it's strengthened in FT,
this will be a good and safe option for beating evades or similar
situation since it is half circular.
A2 Koenhekiken ~ Toukyaku
[4][P][K]
This is Lau's [4][P] from ver C, and can be followed up by [K].
The main use for this move is to enable Lau to continue to maintain
offense even in small disadvantaged situations.
The first hit leaves Lau at -5, which is uncounterable, and the
second hit leaves -10 on guard. The key here is that since a second
hit can be followed, the opponent will have to guess if Lau will do
the second hit.
As noted before, the first hit can evade certain attacks such as
[2][P], this will work from even to small disadvantaged situation.
Another point to remember is that both of the hits are mid, with
the first being half circular and the second linear.
B1 Kokyakuhaiten
(Tiger Stance) [K]
This is Lau's [K] from Tiger Stance in Evo. The kick flip will have
priority over certain attacks in certain disadvanged situations.
This is useful when you enter Tiger stance after having your
attacks guarded. Such as [6][P][P] or [P][K]. This attack is mid,
and can be evaded both sides. It leaves Lau at -14 on guard, -3 on
normal hit, and stagger on counter hit. (This move is improved from
Evo)
B2 Chisoutai
(Tiger Stance) [K]
This is Lau's [6][2][K] from VF2, and it behaves very similar to
the same move. This is the only low option from Tiger stance. The
key use for this move is to allow mix up with Lau's mid options
from Tiger stance, such as his new hit throw. This move knocks down
on any hit and is half circular. It comes at a price of -16 on
guard.
[h2]New Moves and Key Changes[/h2]
[P][K] - You can now enter Tiger stance at the end, this also
applies to the similar move of [2_][3][P][P][K].
[2_][3][P] - It is now very important for Lau players to hit check
after hitting this attack since the initial hit do not float on
small counter. You should use [2_][3][P][P][K] in the case you do
not float your opponent.
[2_][3][P][6][P] - This is Lau's new knock down move for small
counter hit of [2_][3][P]. You should use this move for punishing
whiffed attacks. You can follow this up with Lau's [4][6][P]
combos.
[2_][3][P][P][+][K] - This move is now weakned in FT. It does not
connect after [2_][3][P] anymore and if blocked, it falls under the
elbow counter class. Therefore it should mainly be used only in
combos.
[3][3][P] - As stated before, this move does not float on small
counter anymore.
[3][P][+][K] - This is a new move for Lau. It is a special high
attack. On guard it is only -4 frames therefore it is a good move
to use. This is because if you hit this attack on Large Counter,
[4][6][P] is guaranteed resulting in big damage. This move is +4
on normal hit and +6 on other counter classes.
[3][3][P][+][K] - This is Lau's [3][P][+][K] from Evo. The command
has been made a bit more difficult to execute but the execution
speed has been increase; however, the reach of the move has been
decrease. Therefore it is now harder to punish whiffed rising
attacks as before.
[K] - It is now possible to cancel the kick. You can no longer
access the [6][6] version as before.
[3][K][P] - The frame for this move has been changed a little. It
is now no longer throw counterable on normal hit but the recovery
on guard has been increased. The move is now -4 on guard, -3 on
normal hit, and +3 for all other hits.
(Tiger Stance) [P][P] - The move is now a special high and the
window for delay has been increased a small amount.
(Tiger Stance) [6][P](on hit)[P][+][G] - This is Lau's new hit throw
from Tiger Stance. The reach for this move is fairly long so you
can use it at a longer distance away when in Tiger Stance. This
move is not counterable on block at -5, even though on normal hit
it is -3, you should have hit the hit throw part since it will work
with any hit.
(Tiger Stance) [9][P] - The good thing about this move is that on
guard the recovery is very little at -2, however, the bad part is
that this move does not give you a down on any hit. So the chance
to use this move is rather restricted. +2 on normal hit and +6 on
all counters.
(Tiger Stance) [P][+][K] - This new mid option will give you a down
on any hit but -12 on guard. It will avoid many of the high class
attacks, so you can use it even in disadvantaged situations.
(Tiger Stance) [6][P][+][K] - This is the new command for Lau's Evo
[P][+][K] from Tiger Stance. The difference here is that now any type
of hit also causes the same stagger as if hit on guard. You can go
for [4][6][P] after the stagger. This attack is still a high
attack.
[2_][6][P][+][G] - The damage has been reduced to 60, but now even if
you TR at the end it does not reduce the damage.
[4][P][+][K][P] - The only change is that the recovery on hit is now
shortened, so on counter hit against light weights, you can now
combo with [2_][3][P].
[h2]Execution Frames for Key Moves[/h2]
[P] 12
[4][6][P] 13
[6][P] 14
[2_][6][P] 15
[3][P] 15
(ws)[K] 15
[3][K] 16
[6][6][P][+][K] 17
[3][P][+][K] 18
[2][P][+][K] 19
[3][3][P][+][K] 20
[4][P][+][K] 22
[3][3][P] 23
[6][2][K] 23
[2][K][+][G] 24
Source: Virtua Fighter 4 Final Tuned Master Guide
Posted by
Srider
on 04/09/2004
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Edited by
Myke
on 03/04/2005
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