Master Guide - Lau Chan

Overview

Generally, Lau is the most affected character in FT by the counter hit system change. His DdfP and dfdfP now do not float as much as before. He now does not have as many chance for big damage with those moves anymore. However, Lau has gained some new combo opportunites without having to float the opponent. He has gain a new follow up from DdfP and his TIger stance has been strengthened.

Change Moves


A1 Kosouken

bP
This is Lau's bP from Evo. The advantage of this move is that it enters tiger stance. It is two hits, half circular, and leaves Lau at +2 advantage on block. It is relatively slow, however, and in general is not something you would use very often for practical reasons.

The key here is that since Tiger stance it's strengthened in FT, this will be a good and safe option for beating evades or similar situation since it is half circular.

A2 Koenhekiken ~ Toukyaku

bPK
This is Lau's bP from ver C, and can be followed up by K. The main use for this move is to enable Lau to continue to maintain offense even in small disadvantaged situations.

The first hit leaves Lau at -5, which is uncounterable, and the second hit leaves -10 on guard. The key here is that since a second hit can be followed, the opponent will have to guess if Lau will do the second hit.

As noted before, the first hit can evade certain attacks such as dP, this will work from even to small disadvantaged situation. Another point to remember is that both of the hits are mid, with the first being half circular and the second linear.

B1 Kokyakuhaiten

(Tiger Stance) K
This is Lau's K from Tiger Stance in Evo. The kick flip will have priority over certain attacks in certain disadvanged situations. This is useful when you enter Tiger stance after having your attacks guarded. Such as fPP or PK. This attack is mid, and can be evaded both sides. It leaves Lau at -14 on guard, -3 on normal hit, and stagger on counter hit. (This move is improved from Evo)

B2 Chisoutai

(Tiger Stance) K
This is Lau's fdK from VF2, and it behaves very similar to the same move. This is the only low option from Tiger stance. The key use for this move is to allow mix up with Lau's mid options from Tiger stance, such as his new hit throw. This move knocks down on any hit and is half circular. It comes at a price of -16 on guard.

New Moves and Key Changes

PK - You can now enter Tiger stance at the end, this also applies to the similar move of DdfPPK.

DdfP - It is now very important for Lau players to hit check after hitting this attack since the initial hit do not float on small counter. You should use DdfPPK in the case you do not float your opponent.

DdfPfP - This is Lau's new knock down move for small counter hit of DdfP. You should use this move for punishing whiffed attacks. You can follow this up with Lau's bfP combos.

DdfPP+K - This move is now weakned in FT. It does not connect after DdfP anymore and if blocked, it falls under the elbow counter class. Therefore it should mainly be used only in combos.

dfdfP - As stated before, this move does not float on small counter anymore.

dfP+K - This is a new move for Lau. It is a special high attack. On guard it is only -4 frames therefore it is a good move to use. This is because if you hit this attack on Large Counter, bfP is guaranteed resulting in big damage. This move is +4 on normal hit and +6 on other counter classes.

dfdfP+K - This is Lau's dfP+K from Evo. The command has been made a bit more difficult to execute but the execution speed has been increase; however, the reach of the move has been decrease. Therefore it is now harder to punish whiffed rising attacks as before.

K - It is now possible to cancel the kick. You can no longer access the ff version as before.

dfKP - The frame for this move has been changed a little. It is now no longer throw counterable on normal hit but the recovery on guard has been increased. The move is now -4 on guard, -3 on normal hit, and +3 for all other hits.

(Tiger Stance) PP - The move is now a special high and the window for delay has been increased a small amount.

(Tiger Stance) fP(on hit)P+G - This is Lau's new hit throw from Tiger Stance. The reach for this move is fairly long so you can use it at a longer distance away when in Tiger Stance. This move is not counterable on block at -5, even though on normal hit it is -3, you should have hit the hit throw part since it will work with any hit.

(Tiger Stance) ufP - The good thing about this move is that on guard the recovery is very little at -2, however, the bad part is that this move does not give you a down on any hit. So the chance to use this move is rather restricted. +2 on normal hit and +6 on all counters.

(Tiger Stance) P+K - This new mid option will give you a down on any hit but -12 on guard. It will avoid many of the high class attacks, so you can use it even in disadvantaged situations.

(Tiger Stance) fP+K - This is the new command for Lau's Evo P+K from Tiger Stance. The difference here is that now any type of hit also causes the same stagger as if hit on guard. You can go for bfP after the stagger. This attack is still a high attack.

DfP+G - The damage has been reduced to 60, but now even if you TR at the end it does not reduce the damage.

bP+KP - The only change is that the recovery on hit is now shortened, so on counter hit against light weights, you can now combo with DdfP.

Execution Frames for Key Moves

P 12
bfP 13
fP 14
DfP 15
dfP 15
(ws)K 15
dfK 16
ffP+K 17
dfP+K 18
dP+K 19
dfdfP+K 20
bP+K 22
dfdfP 23
fdK 23
dK+G 24


Source: Virtua Fighter 4 Final Tuned Master Guide


Virtua Fighter and all related material © SEGA
VFDC © 1997-2006