VF4 / Lei [ print friendly ] [ normal view ] Orange Book - Lei Fei Combo Maniacs
Orange Mook
Text - Hanbirei
Translation - Noodalls
[9][K][+][G]
1. [2][P] [P][P][P] (B2)
2. [2][P] [4][6][P], [3][K]
3. [2][P] [2][P][+][K][P]
4. [2][P] [P][+][K][P]
5. [P][P][P](B1) or [P][P][P] (B2)
First the open stance combos. 1 will connect on characters up to
Jacky size. If you swap the [2][P] for a standing [P] the damage
will go up slightly. That's limited to Pai, Aoi, Lei and Lion.
Combo 2 will work except for Jacky and Heavy weights, however the
[4][6][P]can be teched. For Jacky, combo 4 is recommended. For
closed stance, except for heavy weights, combo 3 is recommended.
Also, if the [2][P] is swapped for a standing [P] the damage rises.
This works on Pai, Aoi, Vanessa, Sarah, Lei and Lion. 5 connects on
heavy weights, irrespective of stance.
[3][3][P][P] or Boku [P][+][K]
6. [P][P](b2) hai [P],[P][+][K]
7. [2][P] [2][P][+][K][P]
8. [P][P](b1) doku [K][K]
9. [P][P](b1) doku[K][+][G]
10. Hai [P][P][+][K] [K][+][G]
11. Hai [P][P] doku [K][+][G]
12. [4][K][+][G][K][2][K]
Depending which moveset you choose, the combos are changed greatly.
Firstly, closed stance. 6 is the largest combo that will hit Pai
and Vanessa. You can change the Hai [P][P][+][K] for Hai [P][P] for
characters other than Vanessa, Pai and the heavy weights. This
lowers the damage, but makes wakeups easier. A combo that works on
all opponents for guaranteed damage is 12. 9 connects on all light
weights except Aoi, and will connect on wolf. If the first hit of
the [3][3][P][P] staggers Jacky then it will work on him too.
9 (is this a misprint?) will connect on all characters, but Jeffrey
can tech. In open stance, combo 7 is guaranteed on all characters.
Use combo 10 on lightweights, and 11 is best for Kage, Brad and
Goh. Boku [P][+][K] into 6,7,8,9 will connect in open stance, 10 will
conect on lights and lightt middle weights on counter.
Hai [K] on counter hit or stagger hit
13. Hai [P][P][+][K] [2][P][+][K][P]
14. Hai [P][P][+][K] [K][+][G]
15. Hai [P][P] doku [K][+][G]
13 for all light weights except Sarah, 15 for heavy weights and 14
for others. In combo 14, if you swap the [K][+][G] for [2_][6][P](A2)
the damage goes up, so if you're using A2 definitely implement
this.
[2_][6][P](A1) counter hit or [4][P] counter hit or Hai [P][+][K]
maximum charge or Koko behind opponent [P]
16. Hai [P][P] Doku [K][K]
17. Doku [K][K]
18. [2][P] [6][6][K]
19. [2][P][+][K][P]
When [2_][6][P](A1) counters, 17 is guaranteed and gives good chance
to okizemi, as the basic combo. In open stance, 18 connects except
against Lei, Shun, Akira and the heavyweights giving good damage.
Also, you can hold the [K] to go into doku, and then pressure them
with doku [6][P][+][K][+][G] [P][+][G] or [K]. After [4][P], 16 will
land on Lion and the heavy weights in closed stance, taking about
70 damage. On other characters, Hai [P] will connect (there was a
misprint here. I think this is what they meant.) In open stance, 19
will connect.
[4][6][P][+][K] or [2][3][6][P][+][K] counter hit or sabaki or Koko
[P]
20. [4][P][P]
21. [4][K][+][G][K][2][+][K]
22. Hai [P][P] Doku [K][K]
After Koko P, you can do combo 17. If you're looking to Okizemi,
combo 20, if you're looking for damage combo 21, change your combo
depending on your situation. Also, if the [4][6][P][+][K] connects
from slightly further away, you can get combo 22 in irregardless of
stance on lightweights up to Akira.
[3][3][P][+][G]
23. [3][3][P][P] [K][+][G]
24. Evade [P][+][K][+][G][P] down [3][K]
25. [6][6][K]
26. [P][P][P](b2)
After the throw [3][3][P][+][G] use 23 on light weights and 24 on
middle weights. Connect 25 on heavy weights. 26 is very dependent
on distance, but the damage isn't bad. The opponents can tech-roll
on the second hit, but the timing is tight. In the same way, the
opponents can avoid the ground attack of 24, so make sure you
observe carefully.
[9][K]
27. [4][K][+][G][K][2][K]
28. [4][P][P]
After the [9][K] combos 27 and 28 will connect in open stance. You
might need to go into Doku and then cancel to achieve open stance.
Nehan [K] on counter hit
30. Koko [K]
When Nehan [K] connects on counter hit, 30 is a true combo, taking
nearly 85 damage.
[6][K]
31. [2][K][P] (I think this is meant to be in Koko.)
When [6][K] connects on counter, Koko [2][K][P] is a combo.
When hai [P][P][+][K] hits on counter, a dash throw is guaranteed. If
you can interrupt a heavy weight's rising attack with hai
[P][P][+][K] (probably just the [P][+][K] part, but not specified) and
you are close, [3][3][P][P] will string easily and will lead to
about 1/2 of their life.
Posted by
noodalls
on 14/12/2004
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Edited by
Myke
on 03/04/2005
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