VF4 / Lion [ print friendly ] [ command view ] Orange Book - Lion Combo Maniacs
Source - Orange Mook
Writer - Ohsu
Translation - Noodalls
counter hit or (A2)
1. buffer+ +
2. buffer + (A1)
3. +
4. + +
5. +
6.
When hits on counter hit, in closed stance combo 2 (up to
middle weights) and in open stance 1 (light weights, Lei, Kage,
Akira if you stop on the second hit.) are the basic combos. Against
heavy weights, go for combo 3 in closed stance and combo 4 in open
stance.
The float after the (A2) is low, so combos are harder to get
compared to . Even on counter hit, combos are limited to
+ + in closed stance and 3 in open
stance. On normal hit if in closed stance 5 is guaranteed, but in
open stance there are a limited number of moves that will connect.
Depending on the character, you'll have to make do with combo 6.
7. Buffer +
8. Buffer + +
9. Buffer + +
, above being a move that "baskdashes to avoid the
opponent's move, and then hits them during their recovery" is also
a main move for starting combos on normal hit. In closed stance 8,
in open stance 7 will connect as the basics (input with the
lever neutral). Up to Kage size combo 7 will still in closed
stance, so try to judge it as quickly as possible.
Combo 9 in open stance is for focussing on okizeme. For opponent's
that don't tech roll you can automtically apply a nitaku with a
large down pounce.
counter hit or successful sabaki or or
+ counter hit
10. + +
11.
12. +
After any of the stomach crumples, 11 is guaranteed, or 12 in open
stance. Or, if you delay the + slightly it will
refloat them and allow it to hit in closed stance. It gives a lot
better damage than and allows you to speedily transfer
into okizeme, so there is value in going for it. 10 is a character
limited combo (Closed stance Light and middle weights other than
Aoi, Vanessa, Shun. Open stance light weights and Lion) giving the
best damage.
~ when sabakis and whiffs
13. 1frame penalty +
14. +
15. 1frame penalty
16. +
Combos 13-16 are for when sabakis and the follow up
connects, or when whiffs and the connects. 31 is for
Shun, Jacky and Lei, 14 is for Sarah, Vanessa, 125 is for Akira and
16 is for Wolf. Also, you can turn around from the and
get a guaranteed throw.
+
17.
18. buffer+
19. buffer+
20.
21. +
From +, checking foot stance is incredibly important.
Firstly, in closed stance against all chracters will
connect. In open stance, 21 will connect against most characters.
If you want to improve the damage, in closed stance 17 will work on
all characters. In open stance, against light weight characters
buffer+ will connect, on Akira combo 19, on Goh,
Kage, Brad, Lau and Jacky 18 and on the other characters 20.
+
22.
23.
24. +
25.
26. +
27.
After + combo 27 is guaranteed on everyone (it's a
little unreliable on heavy weights) and does okay damage, but
people with confidence in their command input will want to go for
the difficult high damage combos.
24 works on light weights and Lau. The difficulty is at the lower
end of the scale, and if you can just get your dash to
timing right then it's reliable. 22 is the best combo that you can
land on Kage and Lei Fei, but the timing for the is very
strict. When there is a large difference in life, and when the
conditions are met is the realistic time to go for it. 23 is just
for Brad, and although it's a little easier than 22 it's still
highly difficult. It carries them a long distance, so it's good to
go for at the ring's edge. 25 is possible on Jacky and Akira. It
gives better damage than and goes into okizeme easily,
so it's a combo that you should use in real fights. 26 is Wolf
only, and the trick is you need to backdash slightly before
entering the combo. The damage is high and it moves into okizeme
easily.
+
28.
29. buffer+
The basic combo from + is 28, but this won't work in
closed stance on Aoi and Pai, so in this instance use 29 instead.
or+++ counter hit
30. +
31. +
Combo 30 is for closed stance where you move to the opponent's
stomach side, 31 is for when you move to your opponent's back.
can be avoided by techrolling, but even if it is the whiff
isn't long so you can still go for ukemizeme, so use it in any
case.
Posted by
noodalls
on 20/02/2005
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Edited by
Myke
on 03/04/2005
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