Pai Chan Dojo
Select Combos
Only "true" non-QR/TR-able combos listed. Obviously, other
combos from other float starters are possible, but not necessarily listed.
I have not personally tested all of these combos. If you have a combo
that you think should belong here, please e-mail
me. If there is a combo below that requires certain criteria which
I did not list, also please let me know!
I have highlighted recommended combos in italics; by "recommended,"
these are combos that I feel you should definitely know and be able to
pull out at any time.
Scoop (D,f+P) - Counter
Puncture Fist (f,f+P) - Counter
Retreating Chop (d/b+P)
Standing Kick (K) - Counter
Blue Leg (f+K) - Counter
Blue Rising (Bokutai P+K)
Reverse Kickflip (u/f+K+G)
Follow Ups
P > P,P,P,d+K
P > P,P,K,K
P,P,P,K
P,P,P,f+K
P,P,P,b+K
P > K,K > d/f+P
f,f+P,K
P > u/f+K
P > D,f+P
K,P,K
K > f,f+P,K
f+K,K
P > P > K,P
P > D,f+P > u/f+K,K
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Comments
Take out P against HWs on normal, add P for MC/LWs
Take out P against HWs on normal, add P for MC/LWs
Counter, brain dead easy combo
MC, for distance
Nice alternative, solid damage
When float too low for P to connect (e.g. K normal hit)
Crouch dash and then D,f+P
Best after standing K
MC
Take out P against HWs
MC, for LWs; nearly 40% damage
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Lunging Fist (b+P) - SKD
Follow Ups
u/f+K,K
f,f+P,K
P > f,f+P,K
D,f+P
K,K
K,P,K
P,P,K,K
f+K,K
u+K+G
f+P+K+G > u/f+K,K
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Comments
Valid follow up, even when the b+P doesn't SKD
Slightly more damaging than u/f+K,K
Low throw can be escaped, use to switch positions
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Low Blue Fist, Punch, Uppercut (d/f+P, P, f+P)
Follow Ups
P > P,P,P,d+K
P > P,P,K,K
P,P,P,K
P,P,P,b+K
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Comments
Take out P against HWs on normal, add P for MC/LWs
Take out P against HWs on normal, add P for MC/LWs
Counter, brain dead easy combo
For distance
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Chartwheel (f+K+G)
Blue Sky Kick (f,f+K+G)
Follow Ups
P > P,P,P,d+K
P > P,P,K,K
P > f,f+P,K
K,K
P > u/f+K,K
K,P,K
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Comments
Counter, take out P against HWs
Counter, take out P against HWs
Counter, take out P against HWs
On normal hit
Counter, take out P against HWs
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Stumble Trip (b,d+P+G) - None Guaranteed
Follow Ups
f,f+K > f,f+P,K
f,f+K > u/f+K,K
f,f+K > f+K,K
f,f+K > f+P
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Comments
Most reliable, use jump K as guessing game if f,f+P blocked
f+P guaranteed if f,f+K staggers
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Other Miscellaneous
Combo
d/f+P+G > u/f+K,K
f+P+K+G > u/f+K,K
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Comments
Guaranteed
Guaranteed; f+P+K+G front low throw
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ice-9's Pai Chan Dojo
ice-9; published December 31, 2001; last updated January
11, 2002
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