VF4 / Pai [ print friendly ] [ normal view ] Orange Book - Pai Combo Maniacs
Orange Mook
Text - Yanaga
Translation - Noodalls
[2_][6][P] counter hit or [K] or [1][P] or [3][P][P][6][P] or
Bokutai [P][+][K]
1. [6_][P] [2][6][P] [6][6][P][K]
2. [6_][P] [3][3][6][P] [9][K][K]
3. [4][6][K] [6][6][P][K]
4. [6_][P] [6_][P] [6][6][P][K]
5. [6_][P] [2][P] [6][6][P][K]
6. [6_][P] [6][6][P][K]
7. [2][P] [6][6][P][K]
8. [6][6][P][K]
9. [6_][P] WS[P][+][K] [P][P][K][K]
Off her main juggle starter [2_][6][P], against light weight in
either stance 9 will give the most damage. For middle weights, use
1 when in open stance and 2 when in closed stance as the basics.
Actually, even in closed stance 1 will connect fairly easily
against mid-weights less than Kage. 3 will connect on light and
middle weights except Lion, and does about the same damage as 1 and
2, so when you can't confirm your foot stance or when you want to
go for okizeme in closed stance, use this. Use 4 against heavy
weights. From [1][P], the basics are to use 1 in closed stance and
2 in open stance against light weights. 1 will land on vanessa
easily irrespetive of foot stance. Against Kage, Goh, Brad and (Lei
in closed stance) go for combo 4. Against Jacky and (Akira and Lau
in closed stance) combo 6. For open stance up to Akira size, use 7,
and 8 for other cases.
Used mainly as a countering move, [K] combos are easier to connect
if in open stance. 1 works on Pai, 4 on light weights and Goh and 5
for Kage and Brad. Use 8 on the other characters, but 6 is
relatively easy to connect on jacky. In closed stance, 7 will work
on light weights except Aoi, and 8 will work on the rest of the
characters.
WS[P][+][K] counter hit or BT [7][K]
10. BT[P][P] [6][6][P][K]
11. BT[P][P][K][K]
When BT[7][K] connects or WS[P][+][K] connects on heavy counter, you
can go for backturned combos. 11 is the combo that works on all
characters. For 10, it's the combo you use when you float them
slightly higher and against light and mid weights in open stance.
It does slightly more damage than 11.
[4][6][P][+][K] (full charge) or [4][P] counter hit
12. [3][3][6][P] [6][6][P][K]
13. [K][P][K]
14. [6][6][P][K]
15. [2][P] [6][6][P][K]
You can go for various combos from a stomach crumple. After
[4][6][P][+][K](fully charged) you can go for 12 on all characters
for best damage. From [4][P] go for 13 on characters up to wolf.
Delay the [K] slightly after the stomach crumple to get all the
hits. 15 depends on refloating the opponent, so you have to delay
the [2][P] slightly. 14 works on all opponents.
[6][K][+][G]
16. [6_][P] [6][6][P][K]
17. [6][6][P][K]
18. [4][6][K][K]
19. [9][K][K]
After [6][K][+][G] the opponent can tech-roll, but the timing is
tough so you can go for a combo. 15 (?) is the high damage combo,
and connects in closed stance, but sometimes the [P] will whiff
depending on hit conditions. 16 works regardless of foot
stance.
17 is a slam combo. It won't work against some middle weight
characters in open stance so be careful. Also, against Lion in
closed stance the above combo won't work at all, so use 18.
[6][6][K][+][G] can be techrolled, but you can try to combo with
it.
[6][6][K][+][G]
20. BT[P][P][K][K]
21. BT[K]
22. BT[P][+][K]
23. BT[2][P][P][6][P]
20 works from closed stance against all characters. But, sometimes
depending on distance it won't connect. 21 connects from either
stance. 22 works from open stance. The damage is less that 21, but
there is less risk if they tech-roll. 23 is for open stance on
Aoi.
[6][6][P][+][K]
24. [6][6][P][K]
25. [4][6][K][K]
26. [2][P] [6][6][P][K]
27. Bokutai [P][P]
After the foot crumple of [6][6][P][+][K], 24 is the basic combo to
go for. 25 and 26 don't work unless you wait a little and the
timing is quite difficult. 25 is easier to connect in closed
stance. 27 is a combo you can go for in open stance, for when you
shift into bokutai. This one too needs a little bit of delay for it
to hit. The timing is a little strict.
Posted by
noodalls
on 31/01/2005
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Edited by
Myke
on 03/04/2005
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