Sarah Bryant Dojo
Select Combos
Only "true" non-QR/TR-able combos listed. Obviously, other
combos from other float starters are possible, but not necessarily listed.
I have not personally tested all of these combos. If you have a combo
that you think should belong here, please e-mail
me. If there is a combo below that requires certain criteria which
I did not list, also please let me know!
I have highlighted recommended combos in italics; by "recommended,"
these are combos that I feel you should definitely know and be able to
pull out at any time.
Toe Kick, Punt Kick (d+P+K, K)
Follow Ups
P > d+K,K
P > b+K > u+K
P or d+P > u/b+K
Any P string variant
d/f+P,K > u+K
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Comments
Add P for MC
Add P for MC
Add P for MC
Add P for MC
Standard MC combo, not for HWs
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Dragon Cannon (d/b+K)
Follow Ups
d/f+P,K > u+K
P > b+K > u+K
d/f+P,K > P > d/b+K
d/f+P,K > d/f+P > P,P,K
Any P variant
d/f+P,K > d/f+P,K > P,d+K
d/f+P,K > P > d/b+K > D+K,K
d/f+P,K > d+K
d/f+P,K > P > d/b+K+G > d/f+K stomp
d/f+P,K > P > d/b+K
d/b+K+G
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Comments
Standard combo
MC
Substitute P,P,K for u/b+K against HWs
Add P for MC
MC
MC
MC, against LWs
MC, MWs
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Knee (f+K)
Follow Ups
d/f+P,K > u+K
P > b+K > u+K
P > d/b+K > b+K
Any P string variant
P > d/b+K > b+K > f+K+G
d/f+P,K > P,P,K
d/f+P,K > P > d/b+K
b+K > d/f+P,K > u+K
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Comments
Standard combo
Add P for MC
Replace ender with any 4-hit P variant, MC
MC for HWs, MC add P for LWs
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Elbow Knee (f+P, K) - When knee MCs, elbow knee not true
combo
Follow Ups
b+K
d+K
d+K,K
P > d/f+P,K
d/b+K > d+K or d/b+K
d/b+K
d/b+K > b+K
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Comments
u/b+K or d+K+G after if opponent doesn't QR/TR
Eight stance
LWs
MC
MC
D,f+K,K or d/f+K+G after if opponent doesn't QR/TR
MC, d+K+G if opponent doesn't QR/TR
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Spin Heel Sword (u/b+K+G)
Follow Ups
P,P,K
u/b+K
b+K(G) > b+K(G) > b+K
D+K,K
d+P > d/b+K > b+K
d+P > f+P,K
d+P > d+K
d+P > D,f+K,K
d+P+K,K
d+P > d+K,K
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Comments
Standard normal
D+K,K again if opponent doesn't QR/TR
f+K+G after if opponent doesn't QR/TR
Eight stance
Eight stance for LWs and MWs
Eight stance, up to MWs
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Full Spin Drive (u/f+K)
Follow Ups
P > d+K,K
d/f+P,K > P > d/b+K
P > b+K > u+K
b+K > f+K+G
d/b+K > K
d/b+K > D,f+K,K
d+K+G
u/b+K
d/b+K
d/b+K > d/f+P,K > u+K
d/b+K > b+K > f+K+G
d/b+K > b+K > u+K
d/b+K > b+K > b+K+G
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Comments
Standard normal
LWs
D+K,K again if opponent doesn't QR/TR
f+K+G after if opponent doesn't QR/TR
Another d/b+K if opponent doesn't QR/TR
MC
MC
MC
MC
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Other Miscellaneous
Combo
b+K+G > u+P pounce
u+K+G > d/b+K
u+K+G > d+K,K
u/f+K+G > K+G
u/f+K+G > d+K+G
u/f+K+G > d/f+K+G
u/f+K+G > b+P+K
b,b+K > P > P > u/b+K
TT d/f+K > d+K
TT d+K > b+K > u+K
TT d+K > u/f+K
(FL) K,K,K+G > d+K+G
(FL) f+K+G > b+K > u+K
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Comments
Standard
Standard
MC
MC, LW, if opponent doesn't QR/TR, end with u/b+K
MC
MC, eight stance
K,K portion not a combo
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ice-9's Sarah Bryant Dojo
ice-9; published January 03, 2002; last updated January
17, 2002
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