VF4 / Sarah [ print friendly ] [ normal view ] Orange Book - Sarah Combo Maniacs
Text - H.L.
Translation - Noodalls
[3][3][K]
1. [6_][P] [3][3][6][K][+][G][K]
2. [6][K] [1][K][+][G][K] Flamingo[8][K]
3. [6_][K][P] [6_][P] [6][P][K]
4. [6_][K][P] [2][K][K]
5. [6_][K][P] [6][K][P]
6. [6_][K][P][1][K][+][G][K]
7. [P] [2][K][K]
The basic combos from [3][3][K] are 4 for closed stance, and 5
for open stnce. This is possible up to Kage on normal hit, and up
to Akira on counter hit. On the relatively lighter characters, 1-3
will connect on counter hit. Combo 6 will land on Shun to Akira on
normal hit in open stance. Against akira do the [1][K][+][G][K] as
fast as possible, whereas on others it requires proper timing. On
heavy weights, regardless of hit property combo 7 will connect, or
in closed stance on normal hit the [P] can be swapped for a [4][P]
and it will still work.
[2][P][+][K][K] or [6][P][K] (second hit counter hit)
8. [1][K][+][G][K] Flamingo[8][K]
9. [1][1][K][+][G][K] [P][2][K] (one frame shortened)
10. [6_][P] [6_][P] [2][K][K]
11. [2][P] [2][K][K]
12. [4][4][P] BT[K]
13. [4][K] [P][2][K]
14. [2][K][K]
15. [2][P] [1][K][+][G][K]
For the combos from [2][P][+][K][K], against lightweights combo 8
will connect in closed stance, combo 10 will work in open. For
middle weights, 12 in closed stance and 13 in open stance. With
this combo starter, there are many character specific combos.
Against kage and brad in closed stance, combo 9 is guaranteed,
against goh in closed stance and Shun in open stance go for 11.
Combo 9 will connect against wolf in either stance, whereas you
should use 12 and 14 against Jeffrey depending on his foot stance.
The combos from the [6][P][K] (second hit counter) are fairly much
the same as the [2][P][+][K][K] combos. Depending on the hit
conditions, the float height might vary, but while considering foot
stance, try out the combos.
Flamingo[6][K][+][G]
16. [1][K][+][G] [3][P][K]
17. [1][K][+][G][K] Flamingo[8][K]
A combo started by a smash attack, 17 is the basic combo, but on
relatively light characters where you are in closed stance after
the move hits, 16 will connect.
[4][P][+][K]
18. Flamingo[3][P][K] Flamingo[8][K]
19. Flamingo[P][P][P][8][K]
20. Flamingo[P] [2][K][K]
21. Flamingo[P][P][P][8][K] (second hit doesn't connect)
22. Flamingo[P] [1][K][+][G][K]
23. Flamingo [6][P][+][K][K]
If the first hit of the [4][P][+][K] hits a crouching opponent you
can go into a combo. First, against Aoi, Pai and Sarah, if after
the first hit you are in closed stance you can go for 18, if open
stance 19. For vanessa to Kage, combo 18 works. For Lei Fei, Shun
and Lion, in closed stance only a Flamingo[1][K] or so will
connect, whereas in open stance 21 for Lei, 20 for Shun and 22 for
Lion. For Lau and Jeffrey, go for 18 in closed stance. In open
stance 22 will connect, but you must delay the [1][K][+][G][K] by
one frame. On the remaing Jacky, Akira and Wolf, use 23 in closed
stance and 21 in open stance.
[2][K][+][G] (medium counter hit or larger)
24. [1][K][+][G][K] Flamingo[8][K]
25. [1][K][+][G][K]
26. [8][P]
27. [4][P][+][K]
When the Leg crumple stun from the [2][K][+][G] occurs, 24 will
connect in closed stance on all but the heavy weights, and 25 will
connect in open stance against the same characters. 26 works
against the big characters, and if you want to focus on ukemizeme
go for 27.
[6_][K][P] (first hit is minor counter or greater)
28. [3][3][6][K][+][G][K]
29. [P] [2][K][K]
30. [2][K][K]
[6_][K][P] on minor counter, where your foot stance is closed is
closed after the second hit leads into combo 30, whereas 29 is
guaranteed in open stance. Also, if the first hit is a counter hit,
28 works in most case, but against only heavy weights in closed
stance go for combo 29.
Step[K][K][K] (3rd hit is counter hit) or Flamingo[3][K] (counter
hit)
31. Flamingo[G] [1][K][+][G][K] Flamingo[P] [3][3][K]
32. Flamingo[G] [1][K][+][G][K] Flamingo[P][P][K]
33. Flamingo[G] [1][K][+][G][K] Flamingo[3][P][K]
34. Flamingo[G] [1][K][+][G][K] Flamingo[P][K]
35. Flamingo[P] [6_][P] [2][K][K]
36. Flamingo[P] [2][K][K]
When foot or vital point crumple occurs, you can generally go for
the same combos. 31 works on lightweights with vital point crumple.
For combos 32-34, divide them by weight classes. Be carfeful though
because you can only land 35 on Pai when she is in open stance.
Also, 35 and 36 are combos where you don't cancel the flamingo
stance. Combo 36 hits on heavyweights, whereas 35 should work on
the rest.
Posted by
noodalls
on 28/12/2004
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Edited by
Myke
on 03/04/2005
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