VF4 / Shun [ print friendly ] [ normal view ] Arcadia Issue 52 - Shun Di
Text - Yanaga
[h2]Follow the fine changes in powering down his main moves[/h2]
The weakening of his [3][6][P] is harsh, but you should be able to
use his new and change moves quite well. Distinguish truth from
fallacy and assail your opponent.
[h2]Be aware of the changes to his present moves[/h2]
The move that has recieved the largest change is what was one of
his mains, the [3][6][P]. The recovery on crouching guard and the
return on normal hit are excellent, as has been the case up until
now, and can be used without problem as reverse ni-taku or a
delayed hit, but the recovery after standing guard has been greatly
increased. It's not to the point of having a guaranteed counter,
but it does mean that avoiding 2taku is now quite tough. Also, the
recovery on whiff is the similarly extended, so it has the
impression of being a hard move to use as a set attacking
technique. The execution has also been slowed by a frame, so you'll
have to distinguish when to use it and the [3][P] or changed
[6][P].
Moves that avoid ni-taku have also been powered down overall. The
[2][K] has become easier to stuff, it has increased lag on guard
and so is easier to counter. The [1] (or [7]) [P][+][K][+][G] and
[1_][P] seem to have become easier to stuff as they are executing.
Also, the [1_][P] will now only knock down on zero DP if it hits on
large counter. It seems to give a slight disadvantage on small or
middle CH.
In writing this, only the weakened moves stand out, but there are
stengthened moves as well. First, the [2][P] advantage on hit has
been increased. You can expect to have a wider range of options on
hit and CH now. The choukarou stance has also been strengthened.
The choukarou [P][+][G] is now quicker in grabbing the opponent, and
is harder to avoid with evade->crouch dash. The choukarou [8]
(or [2]) will now return to normal stance afterwards, so it is
easier to use.
[h2]About the change moves[/h2]
The moves that can be changed are [6][P] and [4][P]. The A2 [6][P]
is a 15 frame mid punch, which can be used like other characters
elbows. The B2 [4][P] is 16 frames, avoids towards the stomach,
and is a half-circular backfist. With >6DP, you can string into
[4][P][P]. There are opportunities to use either change move, so
compare it with your own style and choose the easier one to use.
[h2]Captions[/h2]
- The sped up choukarou [P][+][G], on failed throw it recovers
quickly, so it's easy to use.
- The execution is quick, and it's a mid hit, so the B2 [4][P] is
easy to incorporate into strings. Also, it can be used after a
[2][P], so it's can be used as a new option to attack.
[h2]Footnotes[/h2]
The combos from [3][6][P] on normal hit (close range.) On all
characters but heavy weights, [6_][P], [6_][K][P] will hit regardless
of stance. On heavy weights, go for [K][K][P] in closed stance and
[6_][P], [6_][P], [4][3][P] in open stance. On everyone but Lion
and heavyweights, you'll want to go for [6_][P], [K][K][2][P] in
closed stance (you may need to delay the 2nd hit for some
characters) to increase your damage.
Source: Arcadia Issue 52
Translated by: noodalls
Posted by
noodalls
on 10/09/2004
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Edited by
Myke
on 03/04/2005
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