Arcadia Issue 52 - Shun Di

Text - Yanaga

Follow the fine changes in powering down his main moves

The weakening of his dffP is harsh, but you should be able to use his new and change moves quite well. Distinguish truth from fallacy and assail your opponent.

Be aware of the changes to his present moves

The move that has recieved the largest change is what was one of his mains, the dffP. The recovery on crouching guard and the return on normal hit are excellent, as has been the case up until now, and can be used without problem as reverse ni-taku or a delayed hit, but the recovery after standing guard has been greatly increased. It's not to the point of having a guaranteed counter, but it does mean that avoiding 2taku is now quite tough. Also, the recovery on whiff is the similarly extended, so it has the impression of being a hard move to use as a set attacking technique. The execution has also been slowed by a frame, so you'll have to distinguish when to use it and the dfP or changed fP.

Moves that avoid ni-taku have also been powered down overall. The dK has become easier to stuff, it has increased lag on guard and so is easier to counter. The db (or ub) P+K+G and DBP seem to have become easier to stuff as they are executing. Also, the DBP will now only knock down on zero DP if it hits on large counter. It seems to give a slight disadvantage on small or middle CH.

In writing this, only the weakened moves stand out, but there are stengthened moves as well. First, the dP advantage on hit has been increased. You can expect to have a wider range of options on hit and CH now. The choukarou stance has also been strengthened. The choukarou P+G is now quicker in grabbing the opponent, and is harder to avoid with evade->crouch dash. The choukarou u (or d) will now return to normal stance afterwards, so it is easier to use.

About the change moves

The moves that can be changed are fP and bP. The A2 fP is a 15 frame mid punch, which can be used like other characters elbows. The B2 bP is 16 frames, avoids towards the stomach, and is a half-circular backfist. With >6DP, you can string into bPP. There are opportunities to use either change move, so compare it with your own style and choose the easier one to use.

Captions

- The sped up choukarou P+G, on failed throw it recovers quickly, so it's easy to use.
- The execution is quick, and it's a mid hit, so the B2 bP is easy to incorporate into strings. Also, it can be used after a dP, so it's can be used as a new option to attack.

Footnotes

The combos from dffP on normal hit (close range.) On all characters but heavy weights, FP, FKP will hit regardless of stance. On heavy weights, go for KKP in closed stance and FP, FP, bdfP in open stance. On everyone but Lion and heavyweights, you'll want to go for FP, KKdP in closed stance (you may need to delay the 2nd hit for some characters) to increase your damage.

Source: Arcadia Issue 52
Translated by: noodalls


Virtua Fighter and all related material © SEGA
VFDC © 1997-2006