VF4 / Wolf [ print friendly ] [ command view ] WOLF COMBO FAQ
-ver.1.2 ( Final ) for VF4 ver.C-
- by Mr. White -
This is the final version of the Wolf Hawkfield combo FAQ for Virtua Fighter 4.
Bear in mind the SS should be the opening floater for combos involving [] because the knee is not necessarily reliable on that behalf. All weight requirements are in except for a generic outline concerning wall combos. Sequences are escapable/strugleable. All combos are non techrollable or escapable. Feel free to contribute.
- Revised June 13th 2002: Replaced old command lines with "instant commands" to clear things up. Added revisions to stance, sequences and combos. No weight input yet. Added "Best Damage" markers.
- Revised June 16th 2002 : Added ~ 25 new combos and sequences, bringing the total to ~175 possibilities. Added weight requirements. Reviewed errors. "Final" version.
Legend
- Knee :
- SS : Short shoulder ( +)
- SH : Reverse sledgehammer ( + )
- m-SH : Modified reverse sledgehammer ( + )
- SR : Shoulder ram ( )
- CSR : Charged shoulder ram ( [hold ] )
- GS : Giant Swing ( HCF++ )
- HCB : Half circle back
- \/ : Open stance
- // : Closed stance
- [] : Press Punch then Guard immediately. *
- [#] : Contains damage points
- [SLW] : Super light weight ( Pai, Van, Aoi )
- [LW] : Light weight ( Lion, Shun, Lei, Kage, Sarah )
- [MW] : Middle weight ( Akira, Jacky, Lau )
- [HW] : Heavy weight ( Jeff, Wolf )
- [AW] : All weights **
*!!*In all combos involving [] : the actual command input is "[] " ( HOLD Forward and press Punch then press Guard immediately after ). This allows for an Advancing Punch while performing the combos. Without holding forward during [] some of the combos will become stance specific or simply cannot be executed. *!!*
** Weight specifications only occur when a combo is executable on a certain weight class and those below it, otherwise it applies to all weights.
Sections :
- Knee / Short Shoulder Combos [MC]
- Knee / Short Shoulder Combos [N]
- Knee / Short Shoulder Combos On Crouching Opponents [N]
- Charged Shoulder Ram Combos
- Elbow Butt Combos ( )
- Arrow Knuckle Real ( ) Combos
- Level Back Crush ( Hold + ) Combos
- Back Catch Push Combos
- Wall Combos
- Low Punch Cut
- Rising Attacks
- Sequences
* MC on standing and crouching opponents *
º Knee / Short Shoulder Combos :
- , [72]
- ,, [79]
- , [85] [SLW]
- Knee/SS [69]
- HCB+, [77]
- +, [71]
- , [86] ~ pickup ( + ) guaranteed after |Best Damage|
[AW. HW needs SS starter and // ]
- [60]
- m-SH [69]
- , [75]
º Knee / Short Shoulder, :
- Knee/SS [76] [AW. HW needs \/ ]
- SH [76]
- +, [75] [AW. MW & HW need // if Knee is starter ]
- , [93] ~ pickup ( + ) guaranteed after |Best Damage|
[SLW]
- HCB+, [80] [MW]
- , [78] [AW. HW needs // ]
- ,SH [78] [AW. MW needs // ]
- , [69] [LW]
- [69] [AW.MW needs \/ ]
- [65]
º Knee / Short Shoulder, [] :
- ,, [84] [MW]
- , [79] [LW]
- +, [79] [AW. HW in // ]
- , [82] [AW. Second whiffs for HW ]
- m-SH [80]
- [72]
- knee/ss [80]
- + [72] [MW. Needs // for MW ]
- HCB+, [84] [AW. Second whiffs for HW, needs SS starter ]
- + [72] [LW]
- , [97] ~ pickup ( + ) guaranteed after |Best Damage|
[MW]
- [71] [MW]
º Knee / Short Shoulder, [] , [] :
*( Second [] doesnt hit MW unless //. HW cant get hit by second [] )
- [] [75] [SLW]
- +, [85] - // [MW. Last kick doesnt hit for MW ]
- m-SH [86]
- [78] [MW]
- , [88] - // |Best Damage| [SLW]
- knee/ss [86]
- [77] [MW]
- [79] [LW]
- [84] [SLW]
- [79] [MW]
- + [79] [SLW]
- HCB+ [79] [LW]
* Normal hit *
º Knee / Short Shoulder Combos :
- , [57]
- ,, [64]
- knee/ss [54]
- + [46] [SLW]
- HCB+, [62]
- [46]
- m-SH [54]
- +, [56]
- [52] [AW. MW & HW in \/ ]
- + [46]
- , [71] ~ pickup ( + ) guaranteed after |Best Damage|
[MW]
º Knee / Short Shoulder, :
- , [54] [SLW]
- +, [60] - //
- HCB+, [65] |Best Damage| [SLW]
- knee/ss [61] [MW. MW in \/ ]
- SH [61]
- [50] [MW]
- [54] [AW. MW & HW in \/ ]
º Knee / Short Shoulder, [] :
* ( [] hits HW in // only )
- , [61] [LW]
- ,SH [67] - // [MW]
- ,+ [58] - // [MW]
- [58] [MW]
- +, [64] [AW. MW in // ]
- HCB+, [69] [MW. MW in \/, second whiffs ]
- , [82] ~ pickup ( + ) guaranteed after |Best Damage| [SLW]
- knee/ss [65] [MW]
- , , [69] [MW. MW in // ]
- , [64] [SLW]
- , [67] [AW. Second whiffs for HW ]
- + [57] [SLW]
- + [57] [SLW]
- [63] [SLW]
º Knee / Short Shoulder, [] , [] :
- m-SH [71] |Best Damage| [LW]
- [62] [LW]
- [65] [LW]
- knee/ss [71] |Best Damage| [LW]
º Knee / Short Shoulder combos on crouching opponents :
*Normal*
- , SH [61] - ( // if knee starter ) |Best Damage| [SLW]
- [46]
- , [55] [SLW]
- , [50] [SLW]
- m-SH [54] [MW]
- [44] [MW. MW in // ]
- +, [60] [LW]
- [47] [MW]
º Charged Shoulder Ram Combos :
*MC*
- , , [113] |Best Damage| [MW. MW in \/ ]
- , SH [110]
- HCB+, [111] [AW. Second whiffs for HW [95] ]
- m-SH [103]
- , [106] [LW]
- SS/knee [103]
- +, [105] [AW. HW in // ]
- [92]
- [95]
- , [109]
- , [111] ~ pickup ( + ) guaranteed after [ combo requires super strict timing - Pai/Van only ]
º Charged Shoulder Ram Combos :
*Normal*
- m-SH [77~83] *Depends on when you hit
º Elbow Butt Combos ( ) :
- , [N:43] [MC:53] [MW. MW in \/]
- , , [N:46] [MC:56] *Second whiffs |Best Damage| [SLW]
- +, [N:41] [MC:56] [MW. MW & LW in \/ ]
- m-SH [N:35] [MC:45]
- HCB+, [N:46] [MC:56] |Best Damage|
- SS/Knee [N:35] [MC:45]
- [N:29] [MC:39]
- [N:28] [MC:38]
- [N:30] [MC:40]
º Arrow Knuckle Real ( ) :
- , [N:70] [MC:87]
- , , [N:72] [MC:89] |Best Damage|
- knee/ss [N:65] [MC:82]
- , [N:65] [MC:82]
- , [N:69] [MC:86]
- [N:57] [MC:74]
- HCB+, [N:71] [MC:88]
- +, [N:65] [MC:82]
- [N:55] [MC:72]
- +, [N:70] [MC:87]
- m-SH [N:65] [MC:82]
- + [N:65] [82] - \/
- , [N:57] [MC:78]
º Level Back Crush ( Hold + ) :
- , , [N:82] [MC:97] |Best Damage|
- ,+, [N:78] [MC:93]
- , , SH [N:81] [MC:96]
- , [N:68] [MC:83]
- , knee/ss [N:78] [MC:93]
º Back catch push ( +,+,+ | +, + ) combos :
- knee, , SH [61] [MW]
- knee, +, [56]
- knee, HCB+, [62] |Best Damage| [SLW]
- knee, knee/ss [54]
- knee, , [50]
- knee, , [57]
- knee, , [54]
* Use back catch push + knee to enter into *normal hit* wall combos ( refer to list ~ slight variations )
º Wall Combos :
*( All these combos work on SLW, to make them work you need to reduce the []'s by 1 per weight class or edit out an excessive maneuver )*
Knee/SS, , , combos ( wall hit after 3rd ) :
*MC*
- , [114] |Best Damage|
- [], , , [97]
- [], SR [93]
- [], m-SH [98]
- [], +, [98]
- [], knee/SS [98]
*Normal*
- +, [76]
- m-SH [79]
- Knee/SS [79]
Gen. Wall Combos :
*Normal*
- , +, [56]
- , [], m-SH [65]
- Knee/SS, [], +, , m-SH [75]
- Knee/ss, 3x[], m-SH [75]
- Knee/ss, 3x[], , , [78] |Best Damage|
- Knee/ss, 2x[], , [73]
- Knee/ss, [], SR [64]
- Knee/ss, 2x[], +, [70]
- CSR, knee/ss [72]
- CSR, + [77]
*MC*
- Knee/SS, [], +, , m-SH [94]
- Knee/ss, 4x[], , [87]
- Knee/ss, 3x[],+, [89]
- Knee/ss, 4x[], m-SH [94]
- CSR, +, , m-SH [120]
- CSR, , , SH [112]
- CSR, [], + , [113]
- CSR, [], SR [113] *Strict timing. Almost looks like a "bug".
- CSR, [], + [114] *Very cool looking combo
- CSR, 4x [] [116]
- CSR, 3x [], m-SH [124]
- CSR, , , [139] |Most Damaging|
- CSR, 2x [], , , + [139] |Most Damaging|
º Low Punch Cut Switch :
- Knee, , SH [61] |Best Damage| [MW]
- Knee, , +, [60]
- Knee, , knee [61] |Best Damage| [MW]
º Low Punch Cut :
- , , [76]
- , HCB+, [80] |Best Damage|
- , [70]
- , knee/ss [69]
- , m-SH [69]
- , +, [79]
º Rising attack :
- Face down/Head away ( single leg slider ) : , SH [35]
- Face down/Head towards ( double leg sweep ) : , SH [35]
º Sequences ( Escapable ) :
- Charged + / Arrow Real (blocked), [20] :
-> GS ( or any normal throw )
-> + (wall stagger), +, + [102]
-> HCB++, +, /, + sling into wall stagger, +, + [112]
- Charged + (wall stagger), +, + [N:92] [MC:107]
- + (wall stagger), (flop), :
-> , [50]
-> SH [48]
-> +, [47]
- , +, + ( side warp )
- Charged + (blocked or not ), , low throw [ Unblocked:133. Blocked:88 for ++ ]
- +, +/, low throw [ struggleable | 120 on ++]
- After fully charged blocked + -> do a knee, if it connects refer to the knee/ss MC section for follow-up.
- Regular + throw into wall will allow for follow ups ( I recommend , , and , type combos.. )
- Hope this helped. ~175 combos and counting.
- Thanks to Sam + Myke + VFDC peeps for the ressources !
- WhiteWolf - Montreal
|