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===========================================
SEGA VIRTUA FIGHTER 4
TRANSCRIBED COMBOS
by Rich Williams <scumchop@hotmail.com>
version .18 (last updated 12/25/01)
===========================================

DISCLAIMER
----------

This guide is for private and personal use only. It can only be reproduced
electronically / placed on a web page or site as long as it is unaltered, with
this disclaimer and the copyright notice appearing in full. Any information
used from this document, quoted or not, should have this author's name somewhere
clearly as acknowledgement. Feel free to distribute between others, but this
guide is not to be used for profitable/promotional purposes; this includes being
used by publishers of magazines, guides, books, etc. or being incorporated into
magazines, etc. in ANY way.



INTRODUCTION
============

The following are combos taken from various Japanese sites. The sources for the
combos come from translating these following sites:

http://www.joy.hi-ho.ne.jp/d13492/
http://www1.odn.ne.jp/~cas52160/vf4/html/frame.htm
http://www.tbzone.co.kr/
http://203.174.72.114/buidou/
http://tk.dai-mine3.net/wolf/

By no means do I take any credit at all for their work in finding and commenting
on the combos. The point of this document is for Western/English speaking VF
players to be somewhat clued-in.

I do not read or speak Japanese at all, and the following translations were done
mostly through a web tool. Please understand that some of it is going to be
wrong, some probably very, very wrong. 



NOTATION
========

f,b,d,u   joystick motions (forward, back, down, up); hold if capitalized
db...     diagonals (db,df,uf,ub); again, hold if capitalized
P,K,G     press punch, kick or guard buttons, respectively
+         buttons must be pressed together
,         move separator 
FC        execute from crouching position
OTB       "on the bounce", opponent is hit after he bounces from the ground
DLC       Akira's df+K+G,f+P,b,f,f+P+K combo
AS3       Akira's d+K+G,f+K,b,f+P combo
|         denotes "or"

R:        requirements and notes regarding respective move
MC        major counter (interrupt)
LW        combo works on or up to lightweights
MW        combo works on or up to midweights
HW        combo works on or up to heavyweights



AKIRA YUKI
==========

>> b,f+P -> DLC | AS3 | f,f+K,K
   R: open stance for f,f+K,K, LW for f,f+K,K, MW for DLC, all do ~65 points
>> b,f+P -> d+P -> FC,b,f+P
   R: none
>> b,f+P -> P -> FC,b,f+P
   R MW
>> f,f+P -> d+P -> DbPm
   R: MC
>> f,f+P -> f,f+P | f,f,f+P | f,f+K
   R: MC, ~50 points
>> f,f,f+P -> f,f+P | f,f,f+P | b,f,f+P+K | FC,b,f+P 
   R: none
>> f,f,f+P -> DLC | AS3
   R: normal hit on LW   
>> f,f,f+P -> f,f+K,K | b,f,f+P+K | DLC | AS3
   R: MC, all do ~80 points or less
>> f,f,f+P -> d+P -> FC,b,f+P | f,f+K | knee
   R: MC, all do ~80 points
>> f,f,f+P -> FC,f+P+K -> DLC | knee
   R: MC, MW for knee
>> f,f,f+P -> FC,f+P+K -> AS3 -> df+P
   R: MC, LW, ~90 points
>> f,f,f+P -> df,df+P -> DLC | AS3
   R: MC
>> QCB+P -> DLC | AS3 | b,f,f+P+K
   R: normal, b,f,f+P+K followup does ~100 points
>> df+P+K -> f,f+K,K | DLC | AS3
   R: MC
>> FC,f+P+K -> f,f,f+P | DLC | AS3
   R: none
>> FC,f+P+K -> d+P -> FC,b,f+P
   R: MW
>> FC,f+P+K -> P -> f,f,f+P | f,f+K,K | DLC | AS3
   R: none
>> FC,f+P+K -> P -> d+P -> FC,b,f+P
   R: MW
>> FC,f+P+K -> P -> b,f+P -> f,f,f+P
   R: MC
>> FC,f+P+K -> P -> b,f+P -> FC,b,f+P
   R: MC, LW
>> FC,f+P+K -> P -> b,f+P -> b,f+P+K
   R: TR/QR may avoid b,f+P+K
>> FC,f+P+K -> P -> b,f+P+K
   R: midweights
>> FC,f+P+K -> b,f+P -> b,f+P+K | f,f+K,K
   R: none
>> FC,f+P+K -> b,f+P -> FC,b,f+P
   R: MC, LW, ~80 points
>> FC,f+P+K -> b,f+P -> AS3
   R: MC, closed stance, ~100 points
>> FC,f+P+K -> FC,f+P+K -> FC,b,f+P
   R: MC, MW
>> FC,f+P+K -> P -> FC,f+P+K -> FC,b,f+P
   R: MC, LW, ~100 points]
>> K+G!G -> AS3
   R: none
>> df+P+K+G,P -> FC,f+P+K -> AS3
   R: none
>> b,f+P+K -> b,f+P -> DLC
   R: none
>> b,f+P+K -> df,df+P -> DLC
   R: none


AOI UMENOKOUJI
==============

>> d+K+G -> f+K,K
   R: MC
>> f,f+P+K -> f+K,K
   R: MC
>> f,f+P+K -> P,P,P,K | P,P,P,d+K
   R: MC
>> b,b+P+K -> P,P,P,K | P,P,P,d+K
   R: none
>> f+K -> P,P,P,K | P,P,P,d+K
   R: none
>> df+P -> P,P,P,K | P,P,P,d+K
   R: MC
>> b,df+P -> f+K,K -> f+K -> df+P+G
   R: TR/QR may avoid f+K -> df+P+G
>> b,df+P -> P,P,P,d+K
   R: MC
>> b,df+P -> d+P -> f+K -> f+K,K
   R: none
>> f+K+G,P -> P,P,P,d+K
   R: MC


JACKY BRYANT
============

>> FC,df+P -> db+P,K | db+P+K,K,K
   R: none
>> FC,df+P -> d+P -> f,f+K | f+P+K
   R: none
>> FC,df+P -> P,P,f+K | P,P,f+P,K
   R: MC, lightweights
>> b+K+G -> P,P,f+K | f+P,P,d+K
   R: none
>> b+K+G -> d+P+K,K,K,K,K | d+P+K,K,K,K,d+K | ub+K
   R: closed stance
>> b+K+G -> F+P,K,G -> f,f+K
   R: none
>> b+K+G -> d+P -> db+P | f+P+K,P | df+K+G | b,f+K+G | P+K,P | df+K,K | f,f+K
   R: none
>> b+K+G -> d+P -> f+K -> ub+K
   R: TR/QR may avoid kickflip
>> f+K -> K,P,K
   R: open stance
>> f+K -> df+K,K
   R: HW
>> f+K -> db+P,K | FC,d+K,K
   R: none
>> f+K -> P,P,f+K
   R: HW
>> f+K -> P,P,f+P,K
   R: MC, LW
>> f+K -> P,P -> P,P,f+K
   R: MC, LW
>> f+K -> d+P -> f+P,K,G -> ub+K
   R: MW, open stance
>> f+K -> P -> P+K,K
   R: none
>> f+K -> P -> b+P+K,P -> f+K
   R: none
>> f+K -> P -> b,b+P -> P,P,f+K
   R: none
>> f+K -> F+P,K,G -> d+P -> db+P,K
   R: none
>> f+K -> F+P,K,G -> u|d,P+K+G 
   R: none
>> f+K -> F+P,K,G -> P,P,f+K
   R: MC for HW
>> f+K -> F+P,K,G -> f+P,K,G -> P,P,f+K | df+K+G 
   R: MC, LW
>> f+K -> d+P -> F+P,K,G -> ub+K
   R: MC, LW
>> f+K -> P,P,f+K -> db+P,K
   R: HW, TR/QR may avoid db+P,K
>> f+K -> P -> P -> P,d+K
   R: LW
>> f+K -> P -> P -> P+K,K
   R: HW
>> f+K -> P -> P -> P -> db+P,K
   R: MC, LW
>> f+K -> P -> b+P+K,P,f+K
   R: MC
>> f+K -> K,P,K
   R: MC, LW, ~80 points
>> P+K,P -> F+P,K,G -> ub+K
   R: MC, HW
>> P+K,P -> db+P,K | ub+K | f,f+K | P,P,f+K | P,P,f+P | P,P,d+K
   R: none
>> P+K,P -> d+P -> db+P,K
   R: none
>> P+K,P -> F+P,K,G -> db+P+K,K,K,K,K
   R: none
>> P+K,P,K -> u+P
   R: TR/QR may avoid pounce
>> b+P+K+G,df,df+P -> ub+K
   R: none
>> b+P+K+G,df,df+P -> f+K -> ub+K
   R: none
>> b+P+K+G,df,df+P -> f+P,P,K | f+P,P,d+K | db+P+K,K,K,K,d+K | d+P+K,K,K,K
   R: none
>> b+P+K+G,df,df+P -> d+P+K -> ub+K
   R: none
>> b+P+K+G,df,df+P -> db+P+K -> FC,d+K,K
   R: none
>> b+P+K+G,df,df+P -> db+P,K
   R: HW only
>> b+P+K+G,K,G -> P+K
   R: none
>> b+P+K+G,K,G -> f+K
   R: none
>> TT d+K -> f,f+K
   R: none
>> TT d+K -> FC,d+K,K
   R: none
   

JEFFRY McWILD
=============

>> b,f+P -> K,K,P
   R: none
>> b,f+P -> d+P -> b,df+P,P
   R: none
>> b,f+P -> df,df+P -> b,f+K
   R: none
>> b,f+P -> b,f+P+K -> u+P | df+K
   R: b,f+P+K slams opponent, stomp/pounce may be avoided
>> d+K+G -> b,df+P,P
   R: MC
>> d+K+G -> b,f+K
   R: MC
>> d+K+G -> u+K+G
   R: MC
>> d+K+G -> d+P -> f,f+P,P
   R: MC, LW
>> d+K+G -> d+K+G
   R: MC, HW
>> d+K+G -> b,df+P,P -> d+K+G -> df+K 
   R: MC, TR/QR after second d+K+G may avoid df+K
>> d+K+G -> b,f+K -> df+K
   R: MC, TR/QR may avoid df+K
>> df+K+G -> b+P
   R: MC
>> df,df+P -> b,f+P+K -> u+P | df+K
   R: b,f+P+K slams opponent, stomp/pounce may be avoided
>> df,df+P -> df+P,P,P
   R: MC on HW
>> df,df+P -> K,K,P
   R: MC
>> f+K -> b,df+P,P
   R: none
>> f+K -> f,f+P,P
   R: none
>> f+K -> P | d+P -> f,f+P,P | b,df+P,P | b,df+P+K
   R: b,df+P+K followup requires either MC, LW and/or wall
>> f+K -> P -> b,f+P+K -> u+P | df+K
   R: MC, MW, ~120 points, b,f+P+K slams opponent, stomp/pounce may be avoided
>> f+K -> P -> d+P -> f,f+P,P
   R: MC
>> f+K -> P -> P -> f,f+P,P
   R: MC, LW
>> f+K -> P -> P -> d+P -> f,f+P,P
   R: MC, LW
>> f+K -> K,K,P
   R: MC, MW, ~100 points
>> f+K -> P -> K,K,P
   R: MC, LW
>> f+P+K -> f,f+P,P | b,df+P,P | df+P,P,P
   R: MC
>> u|d,P+K+G -> f,f+P,P
   R: MC
>> b,f+K -> f,f+P,P
   R: none
>> b,f+P+K -> d+P -> FC,df+P -> b,df+P,P
   R: none
>> b,f+P+K -> d+P -> b,df+P,P | f+K | f,f+P,P | uf+K+G
   R: none
>> b,f+P+K -> b+K,P
   R: none
>> b,f+P+K -> K,K,P
   R: none
>> b,f+P+K -> f+K -> b,df+P,P
   R: none
>> b,f+P+K -> d+P -> FC,df+P -> b,df+P,P
   R: none
>> K,K -> b,df+P,P
   R: MC


KAGE-MARU
=========

>> uf+P -> f,f+P+K+G | df+K+G
   R: none
>> FC,df+P -> d+P+K,K | d+K+G
   R: MC, LW
>> df+P -> ub+K+G | f,d,df+P
   R: none
>> df+P -> P -> d+P+K,K | ub+K+G | f,d,df+P | b+K+G | P,P,K | f,f+P+K+G | FC,f+K
   R: none
>> df+P -> P -> d+P+K -> d+P+K,K
   R: LW
>> df+P -> P -> P -> ub+K+G | d+P+K,K | FC,f+K | f,d,df+P
   R: FC,f+K followup requires open stance
>> df+P -> P -> f,b+KK -> f,d,df+P
   R: none
>> QCF+K -> P -> f,d,df+P | ub+K+G | d+P+K,K
   R: MC, QCF+K needs full charge
>> ub+K -> b+K+G
   R: none
>> run,K -> f,d,df+P
   R: none
>> run,K -> d+K -> f,d,df+P
   R: none
>> d+K+G -> f,f+K | b+K+G
   R: TR/QR may avoid
>> f+K+G -> f,d,df+P | ub+K+G | d+P+K,K | f,f+K+G
   R: none
>> f+K+G -> b,b+K+G -> d+K
   R: none
>> f+K+G -> d+K -> f,d,df+P
   R: none
>> b+K+G -> b,b+K+G
   R: TR/QR may avoid
>> b+K+G -> b+K+G -> f,d,df+P
   R: TR/QR may avoid
>> b,b+K -> P -> ub+K+G | f,d,df+P | d+P+K,K | f,f+P+K+G
   R: none
>> u|d,P+K+G -> d+K -> f,d,df+P | df+K+G
   R: MC, TR/QR may avoid d+K followups
>> uf+K+G -> d+P -> b+K+G | ub+K+G | f,d,df+P | d+P+K,K | f+P | FC,df+P | f+P+K
| d+K | d+K+G | b+P,K | df+K+G | d+K+G | df+K | uf+K+G | f+K+G | uf+K
   R: none
>> uf+K+G -> d+P -> b+K+G -> f,d,df+P | ub+K+G | b+K+G | 
   R: none
>> uf+K+G -> d+P -> d+P+K -> ub+K+G | f,d,df+P
   R: none
>> uf+K+G -> d+P -> b+K+G -> u+P
   R: pounce may only hit in-place rising attacks
>> uf+K+G -> d+P -> f+P -> [JM] d+K | [JM] f+K
   R: none
>> uf+K+G -> d+P -> uf+K+G -> f,d,df+P
   R: TR/QR may avoid f,d,df+P
>> uf+K+G -> d+P -> b+K -> d+K
   R: TR/QR may avoid d+K
>> b,b+K+G -> u+P
   R: none
>> b,b+K+G -> G -> df+K+G | d+K+G | f,d,df+P | d+P+K,K | b,b+K | b,b+K+G
   R: none
>> b,b+K+G -> d+P -> d+P+K,K | b,b+K+G
   R: TR/QR may avoid
>> b,b+K+G -> d+P -> b+K+G -> ub+K+G | f,d,df+P | df+K+G | d+K 
   R: TR/QR may avoid b+K+G and on
>> b,b+K+G -> d+P -> d+K -> f,d,df+P | d+P+K,K 
   R: TR/QR may avoid d+K and on
>> b,b+K+G -> d+P -> b,b+K+G -> d+K
   R: TR/QR may avoid d+K and on
>> [BT] P+K,K -> df+K+G | FC,f+K | u+P | d+P+K,K | QCF+K | b,f+K
   R: K in P+K,K must MC
>> [BT] P+K,K -> b+P -> f,d,df+P | b+K+G
   R: K in P+K,K must MC
>> [BT] P+K,K -> b+K+G -> f,d,df+P | ub+K+G
   R: K in P+K,K must MC
>> [BT] P+K,K -> FC,f+K -> f,d,df+P
   R: K in P+K,K must MC
>> [BT] P+K,K -> f+K+G -> f,d,df+P | d+P+K,K
   R: K in P+K,K must MC
>> TT d+K -> DP | ub+K+G | df+K+G | d+K | bb+K+G | df+K | b+K+G
   R: none
   
See separate TFT combo list for TFT combos.


LAU CHAN
========

>> UpKnP -> df+P,P,P,d+K
   R: MC
>> UpKn -> UpKnP -> df+P,P,P,d+K
   R: MC
>> b+P,K -> df+P,P,P,d+K | df+P,P,P,K
   R: MC
>> b+P,K -> df,df+P -> P,b+P,P
   R: none
>> b+P,K -> df+P+K
   R: none
>> b+P,K -> FC,d+K,K
   R: none
>> df+P+K -> UpKn,P,P,P,d+K
   R: none
>> UpKn -> UpKn,P,P,P,d+K
   R: MC
>> b,f+P -> UpKn,df+P+K -> d+K,K | d+K,K+G
   R: none
>> b,f+P -> d+P -> P,b+P,P
   R: none
>> b,f+P -> f+P -> f+K+G
   R: none
>> u|d,P+K+G -> P,P,P,d+K
   R: MC
>> uf+P -> d+P -> b+K+G
   R: MC
>> uf+P -> df+P,P,K
   R: none
>> uf+P -> df+P,P,P,d+K
   R: none, TR/QR may avoid
>> uf+K -> P,P,P,K | P,P,P,d+K
   R: none, ~100 points
>> b+P+K -> P,P,P,d+K
   R: MC
>> b+P+K -> UpKn,P,P,P,d+K
   R: MC
>> P+K -> df+K,P,P -> df+P,P,P,d+K | FC,d+K,K
   R: P+K must hit at full charge
>> f+P+K -> df+P,P,P,d+K
   R: f+P+K must stagger, ~100 points
>> UpKn -> P -> wall bounce -> P -> P -> P -> df+P,P,K
   R: MC, wall
>> b,d+P+G -> b,f+P -> P,P,P,d+K
   R: none
>> b,d+P+G -> b,f+P -> P,b+P,P
   R: none
>> b,d+P+G -> b,f+P -> df+P
   R: none
>> b,d+P+G -> b,f+P -> P,b+P,P
   R: none
>> b,d+P+G -> b,f+P -> d+P -> f+K+G | FC,d+K,K
   R: LW, TR/QR may avoid final hits
>> b,d+P+G -> b,f+P -> b,b+P,d+P,P,P,d+K | b,b+P,d+P,P,P,K
   R: none
>> f,d+K -> df,df+P -> P,b+P,P -> df+K
   R: TR/QR may avoid f,d+K followups
>> f,d+K -> f+K+G
   R: TR/QR may avoid f,d+K followups
>> f,d+K -> d+P -> df+P+K
   R: TR/QR may avoid f,d+K followups
>> f,d+K -> UpKn,df+PK
   R: TR/QR may avoid f,d+K followups
>> f,d+K -> df+P+K -> d+K -> d+K,K
   R: TR/QR may avoid f,d+K followups
>> f,d+K -> b,b+P,d+K -> df+K
   R: TR/QR may avoid f,d+K followups


LEI-FEI
=======

>> FC,f+P -> P+K,P,P
   R: none
>> FC,f+P -> d+P+K,P
   R: none
>> FC,f+P -> df+P+K,P
   R: none
>> MD,P,P+K -> d+P+K,P
   R: none
>> MD,P+K -> b+P,P
   R: MC, ~100 points
>> MD,P+K -> b+K+G,K,d+K
   R: MC
>> IN,d+K -> MD,K -> d+P+K+G -> MD,P,P+K -> uf+K+G
   R: up to Jacky
>> df,df+P -> df,df+P
   R: none
>> df,df+P -> d+P+K,P -> TS,d+K
   R: TR/QR may avoid TG,d+K
>> uf+K+G -> P,P,P
   R: none
>> uf+K+G -> df,df+P,P -> K+G
   R: LW
>> uf+K+G -> d+P -> uf+K+G -> df+K
   R: none
>> P+K+G,P -> df+K
   R: none
>> df+P+G -> df,df+P,P -> K+G
   R: none
>> df+P+G -> df,df+P,P -> f,f+P+K
   R: none
>> df+P+G -> df,df+P,P -> f,f+K
   R: TR/QR may avoid f,f+K
>> df+P+G -> P+K,P,P
   R: up to Jacky
>> df+P+G -> f,f+K -> IS,d+K
   R: none
>> df+P+G -> f,f+K -> df+K
   R: none
   

LION RAFALE
===========

>> QCB+P,P -> f,f+K,K
   R: none
>> FC,f+P -> P,P,P | f+P,P | b+P,P,K | f,f+K,K
   R: MC
>> FC,f+P -> P -> f+P,P | u+P+K | f+P+K | b,f+P+K,P,P
   R: MC
>> FC,f+P -> P -> df+P,P -> u+P
   R: MC
>> FC,f+P -> b,f+P+K -> b,f+P+K -> f,f+K,K
   R: MC
>> FC,f+P -> b,b+K -> P+K -> f+K | b,f+P+K,P,P
   R: MC, LW
>> FC,f+P -> P+K+G -> b,f+K+G -> d+K | d+P
   R: MC, TR/QR may avoid d+K | d+P
>> df+P,P -> b,f+P+K,P,P
   R: none
>> df+P,P -> P -> FC,df+P,P | db+P,P
   R: none
>> f,f+P -> f,f+K,K 
   R: MC
>> b,df+P -> f,f+K,K | b,f+K+G,d+K
   R: none
>> P+K -> f,f+K,K
   R: none
>> P+K -> d+K,K | u+P+K
   R: none
>> P+K -> d+P -> FC,df+P,P
   R: none
>> db+P+K -> d+K,K | f,f+K,K
   R: none
>> db+P+K -> uf+P+K+G -> f,f+K,K
   R: none
>> b+P+K -> b,f+K+G -> u+P
   R: none
>> b+P+K -> f,f+K,K | df+P,P
   R: none
>> b+P+K -> b,b+K -> P+K
   R: none
>> b+P+K -> b,b+K -> P+K -> df+P+K
   R: none
>> b,b+K -> P+K -> f,f+K,K
   R: none
>> b,b+K -> P+K -> b,f+P+K,P,P
   R: none
>> b,b+K -> P+K -> b,f+P+K -> b,b+K
   R: none
>> b,b+K -> P+K -> b,b+K -> f,f+K
   R: none
>> b,b+K -> P+K -> b,f+P+K -> b,f+P+K -> f+K
   R: none
>> uf+P -> f,f+K,K -> d+K,K
   R: none
>> u+K -> f+P
   R: MC
>> u+K -> b,f+P+K,P,P
   R: MC, HW
>> u+K -> u+P+K
   R: none
>> u|d,P+K+G -> P,P,P
   R: none
>> u|d,P+K+G -> f+K
   R: none
>> FC,f+P+G -> f,f+K
   R: none
>> FC,f+P+G -> d+K -> f,f+K
   R: TR/QR may avoid f,f+K,K
>> FC,f+P+G -> b,f+K+G,d+K
   R: TR/QR may avoid last d+K
>> df+P+G -> u+P+K -> df+P
   R: none
>> df+P+G -> df+P,P -> f,f+K,K
   R: none
   

PAI CHAN
========

>> FC,f+P -> P,P,P,d+K
   R: MC
>> FC,f+P -> P -> K,K
   R: MC
>> b+P -> f,f+P,K | f+K,K
   R: MC
>> db+P -> P,P,P,d+K
   R: none
>> K -> f,f+P,K | P,P,P,d+K | P,P,K,K
   R: none
>> K -> P -> K,K 
   R: none
   

SARAH BRYANT
============

>> uf+K -> db+K -> d+K | ub+K
   R: none
>> uf+K -> db+K -> df+P,K -> [FL] u+K
   R: none
>> db+K -> d+K,K | P,P,P,b+K
   R: none
>> db+K -> P -> P,P,P,b+K
   R: none
>> db+K -> P -> df+P,K | b+K -> [FL] u+K
   R: none
>> db+K -> b+K -> [FL] u+K
   R: none
>> db+K -> df+P,K -> d+K
   R: none
>> db+K -> df+P,K -> df+P,K -> P,d+K
   R: none
>> db+K -> df+P,K -> [FL] u+K
   R: ~80 points
>> db+K -> df+P,K -> df+P -> P,P,K
   R: none
>> db+K -> df+P,K -> P -> db+K -> FC,d+K,K
   R: MC for HW, TR/QR may avoid low kicks
>> db+K -> db+K+G -> df+K
   R: TR/QR may avoid df+K
>> db+K+G -> df+K
   R: none
>> f+K -> P -> P,P,P,b+K
   R: none
>> f+K -> P -> b+K -> [FL] u+K
   R: none
>> f+K -> P -> db+K -> b+K -> [FL] f+K+G
   R: none
>> f+K -> b+K -> df+P,K -> [FL] u+K
   R: none
>> f+K -> df+P,K -> [FL] u+K
   R: none
>> f+K -> df+P,K -> P,P,K 
   R: none
>> f+K -> df+P,K -> P,P,P,b+K 
   R: MC, HW
>> f+K -> df+P,K -> P -> db+K
   R: MC, HW
>> f+K -> df+P,K -> P -> P -> db+K
   R: MC, LW
>> f+P,K -> d+K
   R: open stance
>> f+P,K -> d+K,K
   R: LW
>> f+P,K -> P -> df+P,K 
   R: MC, HW
>> f+P,K -> b+K -> [FL] d+K+G
   R: MC, TR/QR may avoid [FL] d+K+G
>> f+P,K -> b+K -> [FL] d+K
   R: MC, TR/QR may avoid [FL] d+K
>> f+P,K -> b+K -> [FL] u+K
   R: MC, TR/QR may avoid [FL] u+K
>> f+P,K -> db+K-> d+K | db+K
   R: MC
>> f+P,K -> db+K -> FC,d+K,K | df+K+G
   R: HW, TR/QR may avoid followups after db+K
>> f+P,K -> db+K -> b+K -> [FL] d+K+G
   R: MC, TR/QR may avoid [FL] d+K+G
>> ub+K+G -> ub+K | P,P,K
   R: none
>> ub+K+G -> b+K,G -> b+K,G -> b+K
   R: none
>> ub+K+G -> FC,d+K,K -> FC,d+K,K
   R: TR/QR may avoid
>> ub+K+G -> d+P -> db+K -> b+K  -> [FL] f+K+G
   R: TR/QR may avoid b+K followups and onward
>> ub+K+G -> d+P -> f+P,K | d+K | FC,f+K,K
   R: open stance for FC,f+K,K
>> d+K+G -> FC,d+K -> FC,d+K -> FC,d+K,K
   R: MC, TR/QR may avoid second low kick followup and onward
>> d+K+G -> b+K  -> [FL] u+K
   R: none
>> FC,f+K -> df+K+G
   R: TR/QR may avoid df+K+G
>> u|uf+K -> df+P,K -> P -> db+K
   R: LW
>> u|uf+K -> d+K,K 
   R: TR/QR may avoid d+K,K
>> u|uf+K -> P -> d+K,K 
   R: none
>> u|uf+K -> P -> b+K -> [FL] u+K
   R: none
>> u|uf+K -> b+K -> [FL] f+K+G
   R: none
>> u|uf+K -> db+K -> d+K | FC,d+K,K | d+K+G | ub+K
   R: none
>> u|uf+K -> db+K -> db+K -> db+K
   R: TR/QR may avoid db+K's
>> u|uf+K -> db+K -> df+P,K -> [FL] u+K
   R: none
>> u|uf+K -> db+K -> b+K -> [FL] f+K+G | [FL] u+K | b+K+G
   R: none
>> d+P+K,K -> df+P,K -> [FL] u+K
   R: none
>> d+P+K,K -> P -> df+P,K -> [FL] u+K
   R: none
>> d+P+K,K -> P -> d+P -> ub+K
   R: none
>> b,b+K -> P -> P -> ub+K
   R: MC
>> d+K+G -> FC,d+K -> FC,d+K -> FC,d+K,K
   R: MC, TR/QR may avoid second low kick onwards
>> d+K+G -> b+K -> [FL] u+K
   R: MC
>> u+K+G -> d+K,K
   R: MC, HW
>> u+K+G -> db+K
   R: none
>> uf+K+G -> K+G | d+K+G | df+K+G 
   R: none
>> uf+K+G -> b+P+K -> [FL] u+K
   R: MC, LW, TR/QR may avoid
>> FC,f+K -> df+K+G
   R: TR/QR may avoid df+K+G
>> TT d+K -> db+K -> b+K
   R: TR/QR may avoid
>> TT d+K -> b+K -> [FL] u+K
   R: none
>> TT d+K -> u|uf+K
   R: LW


SHUN DI
=======

>> FC,f+P -> d+P -> db+P,K
   R: ~65 points, TR/QR may avoid sweep
>> FC,f+P -> d+P -> db+K,K
   R: ~50 points
>> FC,f+P -> d+P -> FC,f+P 
   R: none
>> QCF+P -> df+P,P,K | db+P,K
   R: none
>> QCF+P -> df+P,P+K,K
   R: none
>> QCF+P -> QCF+P
   R: none
>> QCF+P -> QCF+P,P -> b,df+P
   R: MC
>> QCF+P -> f+P -> f+P -> f+P -> f+P
   R: TR/QR may avoid repeated f+P's
>> QCF+P -> b,f+P,P,P -> d+K
   R: none
>> QCF+P -> f,f+K
   R: none
>> f+K -> QCF+P,P
   R: MC
>> db+K,K,G -> high rising attack -> f+P+K
   R: none
>> u+K -> f,f -> db+K,K | K,K | b,df+P
   R: none
>> u+K -> f,f -> df+P,P
   R: 8+ DP needed
>> u+K -> df+P,P,K
   R: none
>> u+K -> f+P+K 
   R: TR/QR may avoid f+P+K
>> u+K -> uf|df,P+K+G -> b,df+P 
   R: TR/QR may avoid b,df+P
>> u+K -> uf|df,P+K+G -> K,K,d+P,K
   R: 16+ DP needed, TR/QR may avoid end parts of combo
>> u+K -> uf|df+P+K+G -> f+K+G
   R: none
>> df+P+G -> QCF+P,P -> QCF+P,P -> f+P
   R: none
>> b,df+P+G -> QCF+P -> db+P,K
   R: none
>> db|ub,P+K+G -> QCF+P,P
   R: MC
>> u+K+G -> f+K,K
   R: none
>> u+K+G -> f+P+K
   R: none
   

VANESSA LEWIS
=============

>> df+P -> b,f+P,P,P,K
   R: LW, TR/QR may avoid
>> b,f+P+K -> P,P,P,K
   R: TR/QR may avoid
>> b,f+P+K -> P,P,K
   R: HW
>> df+P -> b,f+P,P,P,K
   R: LW
>> b,f+K,P -> P,P,K
   R: none
>> b,f+K,P -> f,f+P,P
   R: none
>> f+P+K -> f+P,P,K
   R: LW, TR/QR may avoid
>> f+P+K -> df+P,K -> df+K
   R: TR/QR may avoid
>> f+P+K -> f,f+K,d+K -> G -> d+K+G
   R: TR/QR may avoid
>> f+P+K -> d+K,P -> G -> d+K+G
   R: TR/QR may avoid
>> f+P+K -> f+P+K -> d+K -> d+K,P,K
   R: TR/QR may avoid
>> f+P+K -> f+P,P -> d+K,P,K
   R: TR/QR may avoid
>> db+K+G -> P,P,P,K
   R: TR/QR may avoid
>> db+K+G -> f+P+K -> d+K -> d+K,P,K
   R: TR/QR may avoid
>> db+K+G -> f+P+K -> wall -> f+P+K -> f+P+K
   R: TR/QR may avoid
>> K+G -> P,P,K
   R: HW


WOLF HAWKFIELD
==============

>> f+K | b,f+P+K -> b,f+P+K | f+K | f+P,P | P,P,P
   R: none
>> f+K | b,f+P+K -> d+K | f+P,P | f,d+K | FC,f+P | f+K | b,f+P+K | QCF+P | P,P,P
| b+K+G,K
   R: MC may be needed for some followups on HW's
>> f+K | b,f+P+K -> d+P -> d+K | f+P,P | f,d+K | FC,f+P | f+K | b,f+P+K | QCF+P
| P,P,P | b+K+G,K
   R: MC on HW's
>> f+K | b,f+P+K -> P -> b+K+G,K 
   R: MC
>> f+K | b,f+P+K -> P -> f+P,P | b,f+P+K | P,P,P | f+K | b,f+P+K
   R: MC
>> f+K | b,f+P+K -> P -> P -> b+K+G,K | f+P,P | P,P,P | f+K | b,f+P+K
   R: MC, LW
>> f+K | b,f+P+K -> P -> b+P -> u+P | df+P | b,f+K+G
   R: b+P slams opponent, pounce/elbow drop may be avoided 
>> f+K | b,f+P+K -> P -> P -> b+P -> u+P | df+P | b,f+K+G
   R: MC, b+P slams opponent, pounce/elbow drop may be avoided
>> f+K | b,f+P+K -> f+K -> f+P,P
   R: MC, LW
>> f+K | b,f+P+K -> d+K -> d+K -> b,f+K+G 
   R: TR/QR may avoid low kicks
>> f+K -> b,f+P+K -> d+K -> d+K -> b,f+K+G
   R: TR/QR may avoid low kicks
>> b,f+P+K -> b,f+P+K -> b,f+P+K -> b,f+K+G 
   R: MC, TR/QR may avoid third shoulder
>> b,f+P+K -> P -> HCB+P,P 
   R: MC, HW
>> b+P -> b,f+P+K | f+K | HCB+P,P | P,P,P
   R: MC
>> b,df+P -> K,K
   R: none
>> b,df+P -> b,f+P+K -> f,d+K
   R: none


[end of document]
              
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