VF4 [ print friendly ] [ command view ] Sabaki, Reversal and Inashi
In Virtua Fighter 4, there are a number of ways to return or counter
your opponent's attack. Traditionally, this has been known as reversing,
but over the Virtua Fighter series, new ways have been introduced to
actively defeat an incoming attack. The different ways this can be done
is as follows:
Reversal, when successful, will stop an incoming attack and
automatically hit back, usually inflicting damage and resulting in
a knockdown. However, there are some cases where the reversal inflicts no
damage and doesn't knock down.
Inashi, when successful, is a parry or deflection.
The inashi typically does little to no damage, and instead of knocking
down the opponent, will result in a stagger.
Sabaki were introduced in VF4. These are regular attacks or
motions with attack-deflection properties. The main difference between
Sabaki and Reversal/Inashi is that the Sabaki will always animate
regardless of the opponent's action, whereas a Reversal or Inashi
will only activate when it connects successfully against an
opponent's attack.
Sabakis can be further classed into two types: attack or reversal.
Sabaki-attacks are, as the name suggests, normal attacks which have
deflection properties. Sabaki-reversals are simply motions which will
reverse an opponents attack, usually with no damage. The reason they're
not called Sabaki-inashi is because the opponent isn't staggered as a
result, and thus cannot recover from the situation.
The following table is taken from the Virtua Fighter 4 Evolution
Perfect Guide, with some additions and corrections of my own.
It describes the Reversal, Inashi and Sabaki properties for the
characters who have them. The table displays, for each Character's move,
the following information:
Typ |
The command type: R = Reversal, S(a) = Sabaki(attack),
S(r) = Sabaki(reversal), I = Inashi
|
HP ~ SW |
The range of attack classes where 'O' indicates the move will work,
and an 'X' indicates where it won't. |
Oth |
This column is for other attack classes not listed in the
table. In VF4 Evo, new attack classes were made reversable by Aoi. These
include double hand/feet, head, shoulder and back attacks.
|
Tmg |
This describes the effective timing required for the move:
A - Instant
B - Throw Counterable
C - Large Disadvantage
D - Small Disadvantage
E - Even
F - Advantage
|
Chara |
Command |
Typ |
HP |
HE |
MP |
EL |
LP |
HK |
HCR |
MK |
SK |
KN |
SM |
MCR |
LK |
SW |
Oth |
Tmg |
Akira
|
|
R |
O | O | O | O | O |
O | X |
O | O | O | O | X |
O | X | X |
A |
|
S(a) |
O | O | X | X | O |
X | X |
X | X | X | X | X |
X | X | X |
D |
|
S(r) |
O | O | X | X | O |
O | X |
X | X | X | X | X |
X | X | X |
A |
|
S(r) |
O | O | O | O | X |
O | X |
X | X | X | X | X |
X | X | X |
F |
Chara |
Command |
Typ |
HP |
HE |
MP |
EL |
LP |
HK |
HCR |
MK |
SK |
KN |
SM |
MCR |
LK |
SW |
Oth |
Tmg |
Aoi
|
|
R |
O | O | O | O | O |
O | O |
O | O | O | O | O |
O | O | O |
A |
|
I |
O | O | O | O | X |
O | X |
O | O | O | X | X |
X | X | X |
A |
|
S(a) |
X | X | X | X | X |
O | X |
O | O | O | X | X |
X | X | X |
C |
|
S(a) |
O | O | O | O | X |
X | X |
X | X | X | X | X |
X | X | X |
B |
|
S(a) |
X | X | X | X | X |
X | X |
X | O | X | X | X |
X | X | X |
A |
|
S(a) |
O | O | X | X | X |
O | X |
O | O | X | X | X |
X | X | X |
F |
Chara |
Command |
Typ |
HP |
HE |
MP |
EL |
LP |
HK |
HCR |
MK |
SK |
KN |
SM |
MCR |
LK |
SW |
Oth |
Tmg |
Brad
|
|
R |
X | X | X | X | X |
X | X |
O | O | X | X | O |
X | X | X |
A |
Chara |
Command |
Typ |
HP |
HE |
MP |
EL |
LP |
HK |
HCR |
MK |
SK |
KN |
SM |
MCR |
LK |
SW |
Oth |
Tmg |
Goh
|
|
S(r) |
O | O | O | O | X |
X | X |
X | X | X | X | X |
X | X | X |
A |
|
S(a) |
X | X | X | X | X |
O | X |
O | O | X | X | X |
X | X | X |
A |
|
S(a) |
X | X | X | X | X |
X | X |
X | X | O | X | X |
X | X | X |
A |
|
S(a) |
X | X | O | O | X |
X | X |
X | X | X | X | X |
X | X | X |
A |
|
S(r) |
X | X | X | X | O |
X | X |
X | X | X | X | X |
X | X | X |
A |
Chara |
Command |
Typ |
HP |
HE |
MP |
EL |
LP |
HK |
HCR |
MK |
SK |
KN |
SM |
MCR |
LK |
SW |
Oth |
Tmg |
Jacky
|
neutral
|
- |
O | X | O | X | X |
X | X |
X | X | X | X | X |
X | X | X |
- |
Chara |
Command |
Typ |
HP |
HE |
MP |
EL |
LP |
HK |
HCR |
MK |
SK |
KN |
SM |
MCR |
LK |
SW |
Oth |
Tmg |
Kage
|
|
S(a) |
O | O | O | O | X |
O | X |
O | X | X | X | X |
X | X | X |
E |
|
S(a) |
O | X | X | X | X |
O | X |
X | X | X | X | X |
X | X | X |
E |
|
S(a) |
X | X | X | X | O |
X | X |
X | X | X | X | X |
O | O | X |
E |
(Jumonji) neutral
|
- |
O | X | O | X | X |
X | X |
X | X | X | X | X |
X | X | X |
- |
(Jumonji)
|
S(a) |
O | O | O | O | X |
O | X |
X | X | X | X | X |
X | X | X |
B |
(Jumonji)
|
R |
X | X | X | X | X |
X | X |
O | O | X | X | X |
X | X | X |
A |
|
R |
O | X | O | X | X |
X | X |
X | X | X | X | X |
X | X | X |
A |
Chara |
Command |
Typ |
HP |
HE |
MP |
EL |
LP |
HK |
HCR |
MK |
SK |
KN |
SM |
MCR |
LK |
SW |
Oth |
Tmg |
Lei
|
|
S(a) |
O | O | O | O | X |
X | X |
X | X | X | X | X |
X | X | X |
C |
(IN Stance) neutral
|
R |
O | O | O | O | O |
X | X |
X | X | X | X | X |
X | X | X |
E |
(EV Stance)
|
S(a) |
O | O | O | O | X |
O | X |
O | O | O | X | X |
X | X | X |
B |
(EV Stance)
|
S(a) |
O | O | O | O | X |
O | X |
O | O | O | X | X |
X | X | X |
B |
(TG Stance)
|
S(a) |
O | O | O | O | X |
O | X |
O | O | O | X | X |
X | X | X |
A |
(TG Stance)
|
S(a) |
X | X | X | X | O |
X | X |
X | X | O | X | X |
O | O | X |
D |
Chara |
Command |
Typ |
HP |
HE |
MP |
EL |
LP |
HK |
HCR |
MK |
SK |
KN |
SM |
MCR |
LK |
SW |
Oth |
Tmg |
Lion
|
|
S(a) |
O | O | X | X | X |
O | X |
O | O | O | X | X |
X | X | X |
A |
Chara |
Command |
Typ |
HP |
HE |
MP |
EL |
LP |
HK |
HCR |
MK |
SK |
KN |
SM |
MCR |
LK |
SW |
Oth |
Tmg |
Pai
|
|
R |
O | O | O | O | X |
O | X |
O | O | O | X | X |
X | X | X |
A |
|
I |
O | O | O | O | X |
O | X |
O | O | O | X | X |
X | X | X |
A |
|
S(a) |
O | O | O | O | X |
O | X |
X | X | O | X | X |
X | X | X |
C |
Chara |
Command |
Typ |
HP |
HE |
MP |
EL |
LP |
HK |
HCR |
MK |
SK |
KN |
SM |
MCR |
LK |
SW |
Oth |
Tmg |
Sarah
|
|
S(a) |
O | O | O | O | X |
O | X |
O | O | X | X | X |
X | X | X |
E |
(Flamingo)
|
S(r) |
X | X | X | X | O |
X | X |
X | X | X | X | X |
X | X | X |
A |
Chara |
Command |
Typ |
HP |
HE |
MP |
EL |
LP |
HK |
HCR |
MK |
SK |
KN |
SM |
MCR |
LK |
SW |
Oth |
Tmg |
Shun
|
(10 dp)
|
S(a) |
O | O | O | O | X |
X | X |
X | X | X | X | X |
X | X | X |
A |
|
S(a) |
O | O | O | O | X |
O | X |
O | O | O | X | X |
X | X | X |
F |
Chara |
Command |
Typ |
HP |
HE |
MP |
EL |
LP |
HK |
HCR |
MK |
SK |
KN |
SM |
MCR |
LK |
SW |
Oth |
Tmg |
Vanessa
|
(DS) (DS)
|
R |
O | X | O | X | X |
O | X |
O | O | X | X | X |
X | X | X |
A |
(DS)
|
S(a) |
O | O | O | O | X |
O | X |
X | X | X | X | X |
X | X | X |
A |
(DS)
|
S(r) |
X | X | X | X | O |
X | X |
X | X | X | X | X |
X | X | X |
A |
(DS)
|
S(a) |
X | X | X | X | O |
X | X |
X | X | X | X | X |
O | O | X |
A |
(DS) neutral
|
- |
O | X | O | X | X |
X | X |
X | X | X | X | X |
X | X | X |
- |
Chara |
Command |
Typ |
HP |
HE |
MP |
EL |
LP |
HK |
HCR |
MK |
SK |
KN |
SM |
MCR |
LK |
SW |
Oth |
Tmg |
Wolf
|
|
R |
X | X | X | X | X |
O | X |
O | O | X | X | X |
X | X | X |
A |
|
S(r) |
X | X | X | X | O |
X | X |
X | X | X | X | X |
X | X | X |
A |
|
S(r) |
O | O | O | O | X |
X | X |
X | X | X | X | X |
X | X | X |
A |
Note: Wolf's RAW (++) only works against non-knockdown and
uncharged variants of the compatible attack classes.
Written by Myke |
Last Updated 2003/04/22 |
|