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==========================================
VIRTUA FIGHTER SERIES
ABBREVIATIONS GUIDE
by Wojciech Dworak <glc@virtuafighter.com>
version 4.10
==========================================

DISCLAIMER
----------
This FAQ is for private and personal use only. It can only be reproduced or
placed on a web page or site as long as it is unaltered, with this disclaimer
and the copyright notice appearing in full, and with permission granted by the
author. Any information used from this document, quoted or no, should have this
author's name somewhere clearly as acknowledgement. With the above in mind,
feel free to distribute between members of VF community, but this FAQ is not to
be used for profitable or promotional purposes; this includes being used by
publishers of magazines, guides, books, etc. or being incorporated into
magazines, etc. in any way.

Copyright Wojciech Dworak, 1999-2002; all rights reserved.

To view this document, use a fixed-width font (like Courier), otherwise it
will look crappy.




CONTENTS
========

    0. Introduction
       a) Guide-Specific Stuff
       b) Move Notation (Motions)

    I. General Abbreviations
       a) Titles
       b) Hardware Terms
       c) Online Community Terms
       d) Motions
       e) Movement
       f) Attack Levels: Moves
       g) Attack Levels: Throws
       h) Reversal Levels
       i) Move Properties
       j) Movelist Notes
       k) Move Execution Modifiers
       l) VF3/4 Universal Option Select
       m) VF4 Special Stances
       n) Types of Counters
       o) Combos
       p) End Of Round
       q) Other Abbreviations

   II. Character-Specific Abbreviations
       a) Moves Abbreviations




===============
0. INTRODUCTION
===============

Without a doubt, Virtua Fighter is a deep game. And sometimes the number of
technical terms confuse would-be players. And the situation becomes even more
unclear when certain abbreviations are used by experienced players. To save
you the bashing when asking for "self-explanatory" meaning ;), here's a list
of commonly (or not so commonly) used VF abbreviations.

It's an attempt to fill in the place of Jon Tanaka's "shorthand guide" (anyone
remembers that one?) I won't go through tactics like BigCat did, I'll only
list the abbreviations. For more info, look in appropriate docs. Oh, and one
more note: this guide is NOT supposed to serve as a jargon document! It's meant
to be used as Virtua Fighter notation encyclopedia (although I may expand it in
the future). In other words, the whole guide is just list of acronyms and such;
term descriptions are only filled where really needed.

Please take into account that some of those terms are OUTDATED and are not used
any more; or they were rarely used. I'd write them anyway, just to let you know
they existed. They're marked with " * outdated " instances.

Every FAQ writer can create his own terms and abbreviations; so if you came up
with something not listed here, don't complain! Better send it to me, and I'll
see if it fits into this FAQ.

If you don't understand something, simply refer to respective doc. There are
plenty of those on the web, with www.gamefaqs.com being probably the most
popular source.

Additions / corrections / comments are always welcome! Stupid questions and all
the flames will be ignored!




a) GUIDE-SPECIFIC STUFF
=-=-=-=-=-=-=-=-=-=-=-=
Abbreviations themselves are given on the left side of the table; they are
usually sorted by usefulness - with the exception of "characters' moves"
section (they're in alphabetical order). Also in that section, move motions
are given in []'s.

To search for a specific item, use the following template:

"| your_term" (without ""s of course)

Some terms cannot be found by this method, I'm afraid you'll have to scan the
appropriate section by hand. Case sensitive search may bring more accurate
results, too.


b) MOVE NOTATION (motions)
=-=-=-=-=-=-=-=-=-=-=-=-=-
Although this is fully covered in "IV. Motions" section, here's a quick
motions reference chart (it's notation used by me):
f,b,d,u     joystick motions (forward, back, down, up); hold if capitalized
db...       diagonals (db,df,uf,ub); again, hold if capitalized
P,K,G,E     press punch, kick, guard or evade buttons, respectively
+           buttons must be pressed together
,           move separator
,,          denotes slight pause between motions
n           return joystick to neutral
FC          execute from crouching position





========================
I. GENERAL ABBREVIATIONS
========================


/-----------------------------------------------------------------------------\
| a) TITLES                                                                   |
|                                                                             |
|=============================================================================|
| VF        Virtua Fighter (either general term or first game of the series)  |
|-----------------------------------------------------------------------------|
| VF1       Virtua Fighter 1, arcade released 12/1993                         |
|-----------------------------------------------------------------------------|
| VF2       Virtua Fighter 2, arcade released 11/1994 (2.0), 08/1995 (2.1)    |
|-----------------------------------------------------------------------------|
| VF3       Virtua Fighter 3, arcade released 09/1996 (OB), 09/1997 (TB)      |
|-----------------------------------------------------------------------------|
| VF4       Virtua Fighter 4, arcade released 08/2001 (A)                     |
|-----------------------------------------------------------------------------|
| VF4E      Virtua FIghter 4 Evolution, to be released in summer 2002         |
| VF4 evo                                                                     |
|-----------------------------------------------------------------------------|
| VFK       Virtua Fighter Kids, arcade released 04/1996                      |
|-----------------------------------------------------------------------------|
| VFR       Virtua Fighter Remix, applies to VF1, arcade released 06/1995     |
|-----------------------------------------------------------------------------|
| VF-X      working titles for Virtua Fighter 4                               |
| VFX                                                                         |
|-----------------------------------------------------------------------------|
| FMM       Fighters Megamix (includes VF characters)                         |
|-----------------------------------------------------------------------------|
| OB        Virtua Fighter 3: Original Battle (1st version until rev.D)       |
|-----------------------------------------------------------------------------|
| TB        Virtua Fighter 3: Team Battle (also: version/revision 3.5)        |
|-----------------------------------------------------------------------------|
| rev.x     stands for "revision X" (A to D), for Virtua Fighter 3 arcade     |
|-----------------------------------------------------------------------------|
| ver.x     stands for "verson X" (A to C for now), and applies to Virtua     |
|           Fighter 4 arcade and PS2                                          |
\-----------------------------------------------------------------------------/



/-----------------------------------------------------------------------------\
| b) HARDWARE TERMS                                                           |
|                                                                             |
|-----------------------------------------------------------------------------|
| ST        Sega Saturn, VF1/2/K/FMM game console                             |
| SS                                                                          |
| Sat                                                                         |
|-----------------------------------------------------------------------------|
| DC        Sega Dreamcast, VF3tb game console                                |
|-----------------------------------------------------------------------------|
| CPU       Central Processing Unit                                           |
|-----------------------------------------------------------------------------|
| PCB       Printed Circuit Board, basically mainboard containing game        |
|           hardware (arcade), also a general term for mainboards and         |
|           electronic peripherals                                            |
|-----------------------------------------------------------------------------|
| ST-V      Saturn hardware-based arcade machine (used for eg. VF Kids)       |
|-----------------------------------------------------------------------------|
| M1        Model 1 board, VF1 hardware                                       |
|-----------------------------------------------------------------------------|
| M2        Model 2 board, VF2 hardware                                       |
|-----------------------------------------------------------------------------|
| M3        Model 3 board, VF3/3tb hardware                                   |
|-----------------------------------------------------------------------------|
| N2        Naomi 2 board, VF4 hardware                                       |
\-----------------------------------------------------------------------------/



/-----------------------------------------------------------------------------\
| c) ONLINE COMMUNITY TERMS                                                   |
|                                                                             |
|=============================================================================|
| THoVF     The Home of Virtua Fighter - website                              |
|           http://www.vfhome.com (offline)                                   |
|-----------------------------------------------------------------------------|
| ACPC      Anti-Chicken Players Commitee                                     |
|           http://voxel.net/acpgaming (offline)                              |
|-----------------------------------------------------------------------------|
| VFDC      Virtua Fighter Dot Com - website                                  |
|           http://www.virtuafighter.com                                      |
|-----------------------------------------------------------------------------|
| VP        Virtua Project - website                                          |
|           http://www.virtuaproject.com                                      |
|-----------------------------------------------------------------------------|
| VFIC      Virtua Fighter Interest Club, Toronto                             |
|-----------------------------------------------------------------------------|
| #vfhome   "official" EFnet Virtua Fighter IRC channel ;)                    |
|-----------------------------------------------------------------------------|
| R.G.V.A.  rec.games.video.arcade, a usenet newsgroup that used to be        |
|           VF'ers' paradise before everyone left :(                          |
|-----------------------------------------------------------------------------|
| R.G.V.S.  rec.games.video.saturn - some of VF2 discussion took place there, |
|           mostly VFK though                                                 |
|-----------------------------------------------------------------------------|
| MoAT      Mother of All Tournaments (Toronto tournaments)                   |
|-----------------------------------------------------------------------------|
| BKK       Bastard Kage Klan (also BK, for bastard Kage)                     |
\-----------------------------------------------------------------------------/



/-----------------------------------------------------------------------------\
| d) MOTIONS                                                                  |
|                                                                             |
|=============================================================================|
| f,b,d,u   joystick motions (forward, back, down, up); hold if               |
|           capitalized                                                       |
|-----------------------------------------------------------------------------|
| db...     diagonals (db,df,uf,ub); again, hold if capitalized               |
|-----------------------------------------------------------------------------|
| P,K,G,E   press punch, kick, guard or evade (escape buttons, respectively)  |
|-----------------------------------------------------------------------------|
| All       VF1/2/4: press punch, kick and guard buttons simultaneously       |
|           VF3: press punch, kick, guard and evade buttons simultaneously    |
|-----------------------------------------------------------------------------|
| D         "defense", old notation for Guard button                          |
|-----------------------------------------------------------------------------|
| /         another notation for a diagonal, eg. d/f, d/b etc.                |
|-----------------------------------------------------------------------------|
| +         buttons must be pressed together (with or without stick motions)  |
|-----------------------------------------------------------------------------|
| >         roll the joystick, eg. f>b means f,df,d,db,b                      |
|-----------------------------------------------------------------------------|
| ,         move separator                                                    |
|-----------------------------------------------------------------------------|
| ,,        slight pause between motions, usually in a combo notation         |
|-----------------------------------------------------------------------------|
| 7 8 9     this diagram uses PC's numeric gamepad           ub u uf          |
| 4 5 6     to simulate different directions; it's            b   f           |
| 1 2 3     seen especially in japanese/korean FAQs          db d df          |
|-----------------------------------------------------------------------------|
| HCB       half-circle backward (f,df,d,db,b), see also HCR                  |
|-----------------------------------------------------------------------------|
| HCF       half-circle forward (b,db,d,df,f), see also HCR/HCT               |
|-----------------------------------------------------------------------------|
| HCR       half-circle roll, see also HCB/HCF/HCT                            |
|-----------------------------------------------------------------------------|
| HCT       half-circle towards (b,db,d,df,f), see also HCF/HCR               |
|-----------------------------------------------------------------------------|
| QCB       quarter-circle backward (d,db,b), see also QCR                    |
|-----------------------------------------------------------------------------|
| QCF       quarter-circle forward (d,df,f or b,db,d), see also QCB/QCR       |
|-----------------------------------------------------------------------------|
| QCR       quarter-circle roll, see also QCB/QCF                             |
|-----------------------------------------------------------------------------|
| QCT       quarter-circle towards (d,df,f), see also QCF/QCR                 |
|-----------------------------------------------------------------------------|
| SCR       semi-circle roll; see also HCB/HCF/HCR/HCT                        |
|-----------------------------------------------------------------------------|
| FC        must be executed from crouching position; "From Crouching"        |
| WC        ditto; "While Crouching", do not confuse it with eg. Tekken       |
|           terminology; it means the same as "from crouching" in VF          |
|-----------------------------------------------------------------------------|
| FS        must be executed from standing position; "From Standing"          |
|-----------------------------------------------------------------------------|
| WS        "While Standing Up"                                               |
|-----------------------------------------------------------------------------|
| n         return joystick to neutral; eg. Pai/Lau stand-alone heelkicks     |
| N         (D,n,K)                                                           |
| neutral                                                                     |
|-----------------------------------------------------------------------------|
| PG (1)    punch-then G-cancel or G-cancelled punch                          |
|-----------------------------------------------------------------------------|
| PG (2)    P+G press (eg. for VF3 high throws)                               |
|-----------------------------------------------------------------------------|
| PKG (1)   the senbon punch (P,K,G-cancel)                                   |
|-----------------------------------------------------------------------------|
| PKG (2)   P+K+G press (eg. db+PKG for Kage's G-cancelled swipe)             |
|-----------------------------------------------------------------------------|
| PK (1)    punch-kick/heelkick, as canned sequence                           |
|-----------------------------------------------------------------------------|
| PK (2)    P+K press (eg. P+K for Jacky's beatknuckle)                       |
|-----------------------------------------------------------------------------|
| PPK       double punch-kick/knee                                            |
|-----------------------------------------------------------------------------|
| PPPK      triple punch-kick/heelkick/crescent/knee                          |
|-----------------------------------------------------------------------------|
| Px        either PG or PKG... eg. counter vs. a blocked move                |
| P-x                                                                         |
|-----------------------------------------------------------------------------|
| PPx       denotes option select after a canned move string                  |
|-----------------------------------------------------------------------------|
| crsc      crescent kick - usually K+G                                       |
|-----------------------------------------------------------------------------|
| sweep     as the name says... usually d+K+G                                 |
|-----------------------------------------------------------------------------|
| BT        back-turned; executed with your back to opponent                  |
| [BT]                                                                        |
|-----------------------------------------------------------------------------|
| TA        turn-around move/attack; also "turn-away"                         |
|-----------------------------------------------------------------------------|
| TT        turn-towards move/attack                                          |
\-----------------------------------------------------------------------------/



/-----------------------------------------------------------------------------\
| e) MOVEMENT                                                                 |
|                                                                             |
|=============================================================================|
| d         dash (f,f)                                                        |
| QD        "quick dash", as opposed to (f,F)                                 |
|-----------------------------------------------------------------------------|
| qf        quick forward (VF3 f+E)                                           |
|-----------------------------------------------------------------------------|
| qb        quick back (VF3 b+E)                                              |
|-----------------------------------------------------------------------------|
| CD        crouch dash                                                       |
|-----------------------------------------------------------------------------|
| eCD       evading crouch dash / escape crouch dash (E -> CD)                |
| ECD                                                                         |
|-----------------------------------------------------------------------------|
| CDE       crouch dash escape (CD -> E)                                      |
|-----------------------------------------------------------------------------|
| IR        instant recovery, see also QR/TR and IPR/SRR                      |
|-----------------------------------------------------------------------------|
| ER        exact recovery, a prefectly timed IR                              |
|-----------------------------------------------------------------------------|
| QR        quick rise, instant handspring; VF4 P+K+G just before hitting the |
|           ground, see also IPR/IP                                           |
|-----------------------------------------------------------------------------|
| IPR       in-place recovery, same as QR                                     |
| IP                                                                          |
|-----------------------------------------------------------------------------|
| TR        tech roll, instant rolling recovery; VF4 d,P+K+G (roll out of     |
|           screen) or u+P+K+G (roll into screen), see also SRR/SR            |
|-----------------------------------------------------------------------------|
| SRR       side-roll recovery, same as TR                                    |
| SR                                                                          |
|-----------------------------------------------------------------------------|
| ARM       all-range-movement, see also 8W                                   |
|-----------------------------------------------------------------------------|
| 8W        VF4 8-way-walk, see also ARM                                      |
| 8-WAY                                                                       |
|-----------------------------------------------------------------------------|
| CS        closed stance (normal stance)                                     |
|-----------------------------------------------------------------------------|
| OS        open stance (reverse stance)                                      |
|-----------------------------------------------------------------------------|
| KS        korean step; VF3 movement technique                               |
|-----------------------------------------------------------------------------|
| TS        taiwan step; VF2 playing style                                    |
|-----------------------------------------------------------------------------|
| NTS       new taiwan step; VF3 playing style                                |
\-----------------------------------------------------------------------------/



/-----------------------------------------------------------------------------\
| f) ATTACK LEVELS: MOVES                                                     |
|                                                                             |
|=============================================================================|
| Lvl       hit level                                                         |
| lvl                                                                         |
|-----------------------------------------------------------------------------|
| H         high                                                              |
| h                                                                           |
|-----------------------------------------------------------------------------|
| H*        special high (VF4 only)                                           |
|-----------------------------------------------------------------------------|
| M         mid                                                               |
| m                                                                           |
|-----------------------------------------------------------------------------|
| L         low                                                               |
| l                                                                           |
|-----------------------------------------------------------------------------|
| L*        special low (VF4 only)                                            |
|-----------------------------------------------------------------------------|
| G         ground                                                            |
| grnd                                                                        |
| gnd                                                                         |
\-----------------------------------------------------------------------------/



/-----------------------------------------------------------------------------\
| g) ATTACK LEVELS: THROWS                                                    |
|                                                                             |
|=============================================================================|
| HT        high throw                                                        |
| Ht                                                                          |
| H-T                                                                         |
| T                                                                           |
|-----------------------------------------------------------------------------|
| HTC       high throw combo                                                  |
|-----------------------------------------------------------------------------|
| L-T       low throw                                                         |
| Lt                                                                          |
|-----------------------------------------------------------------------------|
| B-T       back throw                                                        |
| HBT                                                                         |
| H-B-T                                                                       |
| Bt/HBt                                                                      |
|-----------------------------------------------------------------------------|
| L-B-T     low-back throw                                                    |
| LBT                                                                         |
| LBt                                                                         |
|-----------------------------------------------------------------------------|
| HCT       high-catch throw                                                  |
|-----------------------------------------------------------------------------|
| LCT       low-catch throw                                                   |
|-----------------------------------------------------------------------------|
| S-T       high-side throw                                                   |
| H-S-T                                                                       |
| HST                                                                         |
| St                                                                          |
| HSt                                                                         |
|-----------------------------------------------------------------------------|
| L-S-T     low-side throw                                                    |
| LST                                                                         |
| LSt                                                                         |
|-----------------------------------------------------------------------------|
| W-T       wall throw; all are "high"                                        |
| Wt                                                                          |
| HWT                                                                         |
|-----------------------------------------------------------------------------|
| C-T       catch throw                                                       |
| Ct                                                                          |
|-----------------------------------------------------------------------------|
| G-T       ground throw                                                      |
| Gt                                                                          |
|-----------------------------------------------------------------------------|
| H-T       hit throw                                                         |
| HitT                                                                        |
|-----------------------------------------------------------------------------|
|           to denote a throw/strike combo (or a multipart throw):            |
| =link     - 2nd element                                                     |
| ==link    - 3rd element                                                     |
\-----------------------------------------------------------------------------/



/-----------------------------------------------------------------------------\
| h) REVERSAL LEVELS                                                          |
|                                                                             |
|=============================================================================|
| H*P       high-level punch reversal                                         |
| H-P                                                                         |
| HP                                                                          |
|-----------------------------------------------------------------------------|
| H*K       high-level kick reversal                                          |
| H-K                                                                         |
| HK                                                                          |
|-----------------------------------------------------------------------------|
| HE        high-level elbow reversal                                         |
|-----------------------------------------------------------------------------|
| HCR       high-level crescent reversal                                      |
| CR                                                                          |
|-----------------------------------------------------------------------------|
| M*P       mid-level punch reversal                                          |
| M-P                                                                         |
| MP                                                                          |
|-----------------------------------------------------------------------------|
| M*K       mid-level kick reversal                                           |
| M-K                                                                         |
| MK                                                                          |
|-----------------------------------------------------------------------------|
| EL        mid-level elbow reversal                                          |
|-----------------------------------------------------------------------------|
| MCR       mid-level crescent reversal                                       |
|-----------------------------------------------------------------------------|
| L*P       low-level punch reversal                                          |
| L-P                                                                         |
| LP                                                                          |
|-----------------------------------------------------------------------------|
| L*K       low-level kick reversal                                           |
| L-K                                                                         |
| LK                                                                          |
|-----------------------------------------------------------------------------|
| G*P       ground-level punch reversal                                       |
| G-P                                                                         |
| GP                                                                          |
|-----------------------------------------------------------------------------|
| G*K       ground-level kick reversal                                        |
| G-K                                                                         |
| GK                                                                          |
|-----------------------------------------------------------------------------|
| SK        sidekick reversal                                                 |
|-----------------------------------------------------------------------------|
| Kn        knee reversal                                                     |
| KN                                                                          |
|-----------------------------------------------------------------------------|
| Flip      kickflip / backflip / somersault kick reversal                    |
| SM                                                                          |
|-----------------------------------------------------------------------------|
| SW        sweep reversal                                                    |
\-----------------------------------------------------------------------------/



/-----------------------------------------------------------------------------\
| i) MOVE PROPERTIES                                                          |
|                                                                             |
|=============================================================================|
| Ex        execution / initiation                                            |
| Ini                                                                         |
|-----------------------------------------------------------------------------|
| Co        collision (...detection) / coverage                               |
| Hit                                                                         |
|-----------------------------------------------------------------------------|
| Re        recovery                                                          |
| Rec                                                                         |
|-----------------------------------------------------------------------------|
| Ad        advantage in frames                                               |
| Adv                                                                         |
|-----------------------------------------------------------------------------|
| Dmg       damage in points, not percentage of lifebar                       |
| Dam                                                                         |
|-----------------------------------------------------------------------------|
| ()        damage, especially in combos, is often put in brackets            |
|-----------------------------------------------------------------------------|
| {}        usually denotes statistic change vs. Taka-Arashi in VF3           |
|-----------------------------------------------------------------------------|
| ~         denotes proximity damage range                                    |
\-----------------------------------------------------------------------------/



/-----------------------------------------------------------------------------\
| j) MOVELIST NOTES                                                           |
|                                                                             |
|=============================================================================|
| ! (1)     denotes a quick input, like in Akira's K+G!G                      |
|-----------------------------------------------------------------------------|
| ! (2)     the move always knocks down, regardless hit conditions            |
|-----------------------------------------------------------------------------|
| S         denotes stance (feet position) change after a move is executed    |
| F                                                                           |
|-----------------------------------------------------------------------------|
| G         a move can be done while holding Guard button (VF1)               |
|-----------------------------------------------------------------------------|
| G-full    if character is crouching and guarding, this move causes no       |
|           damage and follows a different stun formula than regular stun     |
|-----------------------------------------------------------------------------|
| G-half    if character is crouching and guarding, this move does half its   |
|           normal damage                                                     |
|-----------------------------------------------------------------------------|
| f         evade to opponent's front (toward their rear foot)                |
|-----------------------------------------------------------------------------|
| b         evade to opponent's back (toward their leading foot)              |
|-----------------------------------------------------------------------------|
| x         cannot be evaded                                                  |
|-----------------------------------------------------------------------------|
| DPs       Shun's drinking points                                            |
|-----------------------------------------------------------------------------|
| +x DP     Shun gains x DPs after performing this move                       |
| drink                                                                       |
|-----------------------------------------------------------------------------|
| -x DP     move sobers Shun (-x Drinking Points)                             |
| sober                                                                       |
|-----------------------------------------------------------------------------|
| x DP      move requires x DPs to be performed                               |
| >x DP                                                                       |
|-----------------------------------------------------------------------------|
| UC        uncounterable if blocked                                          |
|-----------------------------------------------------------------------------|
| TC        throw counterable if blocked                                      |
|-----------------------------------------------------------------------------|
| PC        punch counterable if blocked                                      |
|-----------------------------------------------------------------------------|
| GS        guard stun                                                        |
|-----------------------------------------------------------------------------|
| HS        hit stun                                                          |
|-----------------------------------------------------------------------------|
| FS        force stand; if guarded while crouching, character is forced to   |
| stand     standing position                                                 |
|-----------------------------------------------------------------------------|
| FC        force crouch; if guarded while standing, character is forced to   |
| crouch    crouching position                                                |
|-----------------------------------------------------------------------------|
| KD        kuzure down, also CD for "crumple down"                           |
|-----------------------------------------------------------------------------|
| HKD       head kuzure down                                                  |
|-----------------------------------------------------------------------------|
| HC        head crumple                                                      |
|-----------------------------------------------------------------------------|
| SKD       stomach kuzure down                                               |
|-----------------------------------------------------------------------------|
| SC        stomach crumple                                                   |
|-----------------------------------------------------------------------------|
| FKD       feet kuzure down                                                  |
|-----------------------------------------------------------------------------|
| FC        feet crumple                                                      |
|-----------------------------------------------------------------------------|
| BKD       back kuzure down                                                  |
|-----------------------------------------------------------------------------|
| BC        back crumple                                                      |
|-----------------------------------------------------------------------------|
| X         attack will hit opponent lying on the ground                      |
|-----------------------------------------------------------------------------|
| R         the move is reversible                                            |
| UR        the move is irreversible                                          |
|-----------------------------------------------------------------------------|
| S         recovery position: standing                                       |
| C         recovery position: crouching                                      |
| D / G     recovery position: ground                                         |
|-----------------------------------------------------------------------------|
| F         the move floats                                                   |
| FMC       the move floats on major counter                                  |
| FmC       the move floats on minor counter                                  |
|-----------------------------------------------------------------------------|
| ST        the move staggers                                                 |
| StC       the move staggers crouchers                                       |
| StCG      the move staggers crouching defenders                             |
|-----------------------------------------------------------------------------|
| Gr        the move leaves you on the ground when it hits or misses          |
| GrH       the move leaves you on the ground when it hits                    |
| GrM       the move leaves you on the ground when it misses                  |
|-----------------------------------------------------------------------------|
| %         denotes that a taunt is performed after connecting this move      |
| $         eg. Jacky's b,f+K+G                                               |
\-----------------------------------------------------------------------------/



/-----------------------------------------------------------------------------\
| k) MOVE EXECUTION MODIFIERS                                                 |
|                                                                             |
|=============================================================================|
| c-        move executed after a crouch dash, eg. c-SgPm                     |
| CD-                                                                         |
|-----------------------------------------------------------------------------|
| g-        executed with some help from VF2 fuzzy guard; G-cancel the low    |
|           kick into crouching position                                      |
|-----------------------------------------------------------------------------|
| m-        modified move; executed from buffering a crouch dash;             |
|-----------------------------------------------------------------------------|
| GC        guard cancel                                                      |
| G-cancel                                                                    |
\-----------------------------------------------------------------------------/



/-----------------------------------------------------------------------------\
| l) VF3/4 UNIVERSAL OPTION SELECT                                            |
|                                                                             |
|=============================================================================|
| HT        high throw                                                        |
|-----------------------------------------------------------------------------|
| LT        low throw                                                         |
|-----------------------------------------------------------------------------|
| TE        throw escape                                                      |
|-----------------------------------------------------------------------------|
| HTE       high throw escape                                                 |
|-----------------------------------------------------------------------------|
| LTE       low throw escape                                                  |
|-----------------------------------------------------------------------------|
| DTE       double throw escape [VF3 P+G,x+P+G; VF4 x+P+G,x+P+G]              |
|-----------------------------------------------------------------------------|
| TTE       triple throw escape [VF4 x+P+G,x+P+G,x+P+G]                       |
|-----------------------------------------------------------------------------|
| A         attack                                                            |
|-----------------------------------------------------------------------------|
| E         dodge / evade                                                     |
|-----------------------------------------------------------------------------|
| R         reversal                                                          |
|-----------------------------------------------------------------------------|
| G         guard                                                             |
|-----------------------------------------------------------------------------|
| -         option separator (eg. G-DTE)                                      |
\-----------------------------------------------------------------------------/



/-----------------------------------------------------------------------------\
| m) VF4 SPECIAL STANCES                                                      |
|                                                                             |
|=============================================================================|
| BS        bokutai stance (Pai), see also CE                                 |
|-----------------------------------------------------------------------------|
| CE        circular evade stance (Pai), see also BS                          |
|-----------------------------------------------------------------------------|
| DR        drunken stance (Shun)                                             |
|-----------------------------------------------------------------------------|
| DS        defensive stance (Vanessa)                                        |
|-----------------------------------------------------------------------------|
| EV        evade system (Lei)                                                |
|-----------------------------------------------------------------------------|
| FL        flamingo stance (Sarah)                                           |
| FS                                                                          |
|-----------------------------------------------------------------------------|
| HS        handstand position (Shun, also in VF2/3)                          |
|-----------------------------------------------------------------------------|
| IN        independent system (Lei)                                          |
|-----------------------------------------------------------------------------|
| JM        jumonji stance (Kage)                                             |
| JS                                                                          |
|-----------------------------------------------------------------------------|
| LD        lying position (Shun, also in VF3)                                |
|-----------------------------------------------------------------------------|
| MD #1     miss/defeat system (Lei)                                          |
|-----------------------------------------------------------------------------|
| MD #2     meishiou dodge (Pai), see also SW                                 |
|-----------------------------------------------------------------------------|
| MT        muay thai stance (Vanessa)                                        |
| MTS                                                                         |
|-----------------------------------------------------------------------------|
| SH        shuffle step (Jacky)                                              |
| SS                                                                          |
|-----------------------------------------------------------------------------|
| ST        sitting position (Shun, also in VF2/3)                            |
|-----------------------------------------------------------------------------|
| SW        sway step (Pai), see also MD #2                                   |
|-----------------------------------------------------------------------------|
| TG        tiger stance (Lei)                                                |
|-----------------------------------------------------------------------------|
| TH        threat stance (Jeffry)                                            |
| CT        "counter stance", earlier term                                    |
|-----------------------------------------------------------------------------|
| YY        yin-yang stance (Aoi)                                             |
\-----------------------------------------------------------------------------/



/-----------------------------------------------------------------------------\
| n) TYPES OF COUNTERS                                                        |
|                                                                             |
|=============================================================================|
| MC        major counter; opponent is hit in his move's execution stage      |
|-----------------------------------------------------------------------------|
| mC        minor counter; opponent hit in his move's recovery stage          |
|-----------------------------------------------------------------------------|
| int       interrupt, another name for MC                                    |
|-----------------------------------------------------------------------------|
| SPC       special counter                                                   |
\-----------------------------------------------------------------------------/



/-----------------------------------------------------------------------------\
| o) COMBOS                                                                   |
|                                                                             |
|=============================================================================|
| air       opponent must be hit while hopping/jumping                        |
|-----------------------------------------------------------------------------|
| DS        downslope (in VF3tb undulation-dependant combos)                  |
|-----------------------------------------------------------------------------|
| US        upslope (in VF3tb undulation-dependant combos)                    |
|-----------------------------------------------------------------------------|
| NW        must hit near the wall                                            |
|-----------------------------------------------------------------------------|
| OTB       on (or "off") the bounce                                          |
|-----------------------------------------------------------------------------|
| OTG       off (or "on") the ground                                          |
|-----------------------------------------------------------------------------|
| wall      character hits the wall, then combo is continued                  |
\-----------------------------------------------------------------------------/



/-----------------------------------------------------------------------------\
| p) END OF ROUND                                                             |
|                                                                             |
|=============================================================================|
| KO        knock-out                                                         |
|-----------------------------------------------------------------------------|
| RO        ring-out                                                          |
|-----------------------------------------------------------------------------|
| TO        time-over                                                         |
\-----------------------------------------------------------------------------/



/-----------------------------------------------------------------------------\
| q) OTHER ABBREVIATIONS                                                      |
|                                                                             |
|=============================================================================|
| ->        notation commonly used if flowchart diagrams, eg. dividing two    |
|           moves                                                             |
|-----------------------------------------------------------------------------|
| L / R     denotes left/right leg (eg. in stance charts)                     |
|-----------------------------------------------------------------------------|
| oki       oki-zeme; the art of attacking the rising opponent                |
|-----------------------------------------------------------------------------|
| ura       uramawari; basically, the way of getting behind / to the side of  |
|           the opponent when he's rising; also, making him rise the "wrong   |
|           way"                                                              |
|-----------------------------------------------------------------------------|
| PETE      punch-elbow-throw-escape; VF3 playing style                       |
|-----------------------------------------------------------------------------|
| NDS       "no-down-sei"; a player who doesn't use pounces or stomps         |
|-----------------------------------------------------------------------------|
| ENDS      "extreme no-down-sei"; a player who doesn't use ground attacks at |
|           all                                                               |
|-----------------------------------------------------------------------------|
| CG        crouch guard                                                      |
|-----------------------------------------------------------------------------|
| *ack!*    BigCat's "move from hell" :> (Akira's/Jacky's iaigeri, Akira's    |
|           knee)                                                             |
|-----------------------------------------------------------------------------|
| 1P/2P     left/right side of the machine, respectively                      |
|-----------------------------------------------------------------------------|
| BGM       background music                                                  |
|-----------------------------------------------------------------------------|
| AI        Artificial Intelligence, often referred to CPU character          |
|-----------------------------------------------------------------------------|
| FMV       Full Motion Video, usually ending movies                          |
\-----------------------------------------------------------------------------/




====================================
II. CHARACTER-SPECIFIC ABBREVIATIONS
====================================


/-----------------------------------------------------------------------------\
| a) MOVES ABBREVIATIONS                                                      |
|                                                                             |
|=============================================================================|
| 2/3 DLC   first two moves of DLC - canned sequence                          |
|           Akira [VF3/4 df+K+G,f+P]                                          |
|-----------------------------------------------------------------------------|
| 2/3 SPoD  first two moves of SPoD - canned sequence                         |
|           Akira [VF2/3 P+K+G,b,df+P+K; VF4 P+K+G,b,df+P+G]                  |
|-----------------------------------------------------------------------------|
| AS        akira's special, also SPoD - canned sequence                      |
|           Akira [VF2/3 P+K+G,b,df+P+K,b+P; VF4 P+K+G,b,df+P+G,b+P]          |
|-----------------------------------------------------------------------------|
| AS2       akira's special 2, also 2/3 SPoD - canned sequence                |
|           Akira [VF2/3 P+K+G,b,df+P+K; VF4 P+K+G,b,df+P+G]                  |
|-----------------------------------------------------------------------------|
| AS3       akira's special 3 (axe blade combo) - canned sequence             |
|           Akira [VF4 d+K+G,f+K,b,f+P]                                       |
|-----------------------------------------------------------------------------|
| AutoKn    autoknife - special move; certain conditions are required         |
|           Lau [VF2/3/4 ...P]                                                |
|-----------------------------------------------------------------------------|
| BaB       big-ass boot - special move                                       |
|           Jeffry [VF2/3/4 f,f+K]                                            |
|-----------------------------------------------------------------------------|
| BAK       big-ass (arse) kick - special move, see also BaB                  |
|           Jeffry [VF2/3/4 f,f+K]                                            |
|-----------------------------------------------------------------------------|
| BB        body blow - special move                                          |
|           Wolf [VF2/3/4 f+P]                                                |
|-----------------------------------------------------------------------------|
| BC        body check - special move                                         |
|           Akira, Dural [VF1/2/3/4 b,f,f+P+K]                                |
|-----------------------------------------------------------------------------|
| BD        back drop - high throw                                            |
|           Wolf [VF1/2/3/4 P+G]                                              |
|-----------------------------------------------------------------------------|
| BG        break guard - special move, see also DBG/GB/LBG/LGB               |
|           Akira [VF3/4 d+P+G]                                               |
|-----------------------------------------------------------------------------|
| BK        beatknuckle - special move                                        |
|           Jacky [VF2/3/4 P+K]                                               |
|-----------------------------------------------------------------------------|
| BKC       beatknuckle combo - rolled sequence                               |
|           Jacky [VF4 ver.A P+K,P,K -> ... ]                                 |
|-----------------------------------------------------------------------------|
| BS (1)    break stance - VF2 throw, VF3/4 special move, see also FBG        |
|           Akira [VF2/3/4 f+P+G]                                             |
|-----------------------------------------------------------------------------|
| BS (2)    break stance techniques - high throws                             |
|           Akira [VF2 f+P+G; d+P+G; b+P+G; db+P+G; b,d+P+G]                  |
|-----------------------------------------------------------------------------|
| BToD      belly throw of doom, also SToD - rolled sequence                  |
|           Pai [VF2 b,d+P+G, {P,P},P,K]                                      |
|-----------------------------------------------------------------------------|
| CA        chiropractic adjustment - high throw                              |
|           Jeffry, Dural [VF2 b,f,f+P+K+G; VF3/4 b,f,f+P+G]                  |
|-----------------------------------------------------------------------------|
| DBC       deep body check - special move                                    |
| dBC       Akira, Dural [VF1/2/3/4 b,f,F,P+K]                                |
|-----------------------------------------------------------------------------|
| DBG       down break guard - special move, see also BG/LBG/LGB              |
|           Akira [VF3/4 d+P+G]                                               |
|-----------------------------------------------------------------------------|
| DbPm      double palm - special move                                        |
| DbPlm     Akira [VF2/3/4 D,b,f+P]                                           |
|           Lau [VF3 b,f,f+P; VF4 P+K]                                        |
|           Taka [VF3 D,b,f+P]                                                |
|-----------------------------------------------------------------------------|
| DE        dashing elbow - special move                                      |
|           Akira, Jeffry [VF1/2/3/4 f,f+P]                                   |
|-----------------------------------------------------------------------------|
| DEU       dashing elbow-uppercut - canned sequence                          |
|           Jeffry [VF1/2/3/4 f,f+P,P]                                        |
|-----------------------------------------------------------------------------|
| DFL       double-fisted lift - special move                                 |
|           Wolf [VF2/3/4 D,f+P]                                              |
|-----------------------------------------------------------------------------|
| DFS       double-fisted strike - special move                               |
|           Akira [VF3/4 b,f+P+K]                                             |
|-----------------------------------------------------------------------------|
| DJK       double jumping kick - special move                                |
|           Akira, Dural [VF1/2/3/4 f,f+K,K]                                  |
|-----------------------------------------------------------------------------|
| DLC       dragonlance combo - canned sequence                               |
|           Akira [VF3/4 df+K+G,f+P,b,f,f+P+K]                                |
|-----------------------------------------------------------------------------|
| DnKn      downknife / knifehand - special move                              |
|           Lau [VF1/2/3/4 df+P]                                              |
|-----------------------------------------------------------------------------|
| DP        dragon punch - special move                                       |
|           Kage [VF3/4 f,d,df+P]                                             |
|-----------------------------------------------------------------------------|
| DPK       dragon punch-heel drop - canned sequence                          |
|           Kage [VF4 f,d,df+P,K]                                             |
|-----------------------------------------------------------------------------|
| DSK       double swallow kick - special move                                |
|           Pai, Dural [VF2/3/4 uf+K,K]                                       |
|-----------------------------------------------------------------------------|
| DSoD      drunken sweeps of doom - canned sequence                          |
|           Shun [VF2/3/4 d+P+K,K,K]                                          |
|-----------------------------------------------------------------------------|
| dwp       dances with punches - high throw                                  |
|           Shun [VF2/3/4 P+G]                                                |
|           Dural [VF3/4 P+G]                                                 |
|-----------------------------------------------------------------------------|
| eBC       evading body check - special move                                 |
|           Akira [VF3 b,f+P+K+E, VF4 d,P+K+G or u,P+K+G]                     |
|-----------------------------------------------------------------------------|
| EK (1)    elbow-heelkick (or -spinkick) - canned sequence                   |
|           Jacky [VF1/2/3/4 f+P,K]                                           |
|-----------------------------------------------------------------------------|
| EK (2)    elbow-knee - canned sequence                                      |
|           Sarah [VF1/2/3/4 f+P,K]                                           |
|-----------------------------------------------------------------------------|
| ESK       elbow-spinkick - canned sequence, see also EK (1)                 |
|           Jacky [VF1/2/3/4 f+P,K]                                           |
|-----------------------------------------------------------------------------|
| FBG       forward break guard - special move, see also BS (1)               |
|           Akira [VF3/4 f+P+G]                                               |
|-----------------------------------------------------------------------------|
| FRK       front roll kick - special move                                    |
|           Wolf [VF3/4 b,f+K+G]                                              |
|-----------------------------------------------------------------------------|
| GB        break guard - special move, see also BG/DBG/LBG/LGB               |
|           Akira [VF3/4 d+P+G]                                               |
|-----------------------------------------------------------------------------|
| GKoD      groin kick of doom (early VF4) - canned sequence, see also SPoD   |
|           Akira [VF2/3 P+K+G,b,df+P+K,b+P; VF4 P+K+G,b,df+P+G,b+P]          |
|-----------------------------------------------------------------------------|
| GS        giant swing - high throw                                          |
|           Wolf, Dural [VF1/2 b,db,d,df,f+P; VF3/4 b,db,d,df,f+P+G]          |
|-----------------------------------------------------------------------------|
| HBF       high backfist - special move                                      |
|           Jacky [VF1/2/3/4 b+P]                                             |
|-----------------------------------------------------------------------------|
| HD        hell dunk (hammer) - special move                                 |
|           Jeffry [VF3/4 d+P+K]                                              |
|-----------------------------------------------------------------------------|
| iai       iaigeri kick - special move (bug)                                 |
|           Akira, Jacky [VF2 F,K,G-cancel at 12th frame, version 2.0 only]   |
|-----------------------------------------------------------------------------|
| IBC       inverted body check - high throw                                  |
|           Akira [VF3/4 df+P+G]                                              |
|-----------------------------------------------------------------------------|
| L/X       Lion's exchange - high throw                                      |
|           Lion [VF3/4 df+P+G]                                               |
|-----------------------------------------------------------------------------|
| LBC       low body check - special move                                     |
|           Akira [VF3/4 df+P+K]                                              |
|-----------------------------------------------------------------------------|
| LBF (1)   low backfist - special move                                       |
|           Akira [VF3/4 df+P+K]                                              |
|           Jacky [VF1/2/3/4 db+P]                                            |
|           Dural [VF3/4 db+P]                                                |
|-----------------------------------------------------------------------------|
| LBF (2)   low blue fist - special move, see also LP                         |
|           Pai [VF3/4 df+P]                                                  |
|-----------------------------------------------------------------------------|
| LBG       break guard - special move, see also BG/DBG/GB/LGB                |
|           Akira [VF3/4 d+P+G]                                               |
|-----------------------------------------------------------------------------|
| LDK       low dropkick - special move                                       |
|           Wolf [VF2/3/4 f,d+K]                                              |
|-----------------------------------------------------------------------------|
| LF        lunging fist, also OMP - special move                             |
|           Shun [VF2/3/4 D,f+P]                                              |
|-----------------------------------------------------------------------------|
| LGB       break guard - special move, see also BG/DBG/GB/LBG                |
|           Akira [VF3/4 d+P+G]                                               |
|-----------------------------------------------------------------------------|
| LgKn      lunging knife / lunging palm - special move                       |
|           Lau [VF2/3/4 df,df+P]                                             |
|-----------------------------------------------------------------------------|
| LgPm      lunging palm, also LgKn - special move                            |
|           Lau [VF2/3/4 df,df+P]                                             |
|-----------------------------------------------------------------------------|
| LK        low kick - basic move                                             |
|           everyone [VF1/2/3/4 d+K or D+K]                                   |
|-----------------------------------------------------------------------------|
| LLP       low lunging punch - special move, see also LBF                    |
|           Akira [VF3/4 df+P+K]                                              |
|           Jacky [VF1/2/3/4 db+P]                                            |
|           Dural [VF3/4 db+P]                                                |
|-----------------------------------------------------------------------------|
| LP        lifting palm - special move, see also LBF (2)                     |
|           Pai [VF3/4 df+P]                                                  |
|-----------------------------------------------------------------------------|
| LU        lunging uppercut, also OMK - special move                         |
|           Shun [VF2/3/4 d,df,f+P]                                           |
|-----------------------------------------------------------------------------|
| LUpp      uppercut from crouch - special move                               |
|           Jeffry, Wolf [VF2/3/4 DF+P]                                       |
|-----------------------------------------------------------------------------|
| MP        meteor punch - special move                                       |
|           Lion [VF4 d,db,b+P]                                               |
|-----------------------------------------------------------------------------|
| mTFT      "mini-TFT" - high throw                                           |
|           Aoi [VF3/4 b+P+G]                                                 |
|-----------------------------------------------------------------------------|
| OMK       old man knife - special move                                      |
|           Shun [VF2/3/4 d,df,f+P]                                           |
|-----------------------------------------------------------------------------|
| OMP       old man palm - special move                                       |
|           Shun [VF2/3/4 D,f+P]                                              |
|-----------------------------------------------------------------------------|
| PB        powerbomb - low throw                                             |
|           Jeffry [VF1/2/3/4 df+P+K+G]                                       |
|-----------------------------------------------------------------------------|
| PIT       pull-in throw - high throw                                        |
|           Akira [VF3/4 f,b+P+G]                                             |
|-----------------------------------------------------------------------------|
| PIT-RBC   pull-in throw -> reverse body check - canned sequence             |
|           Akira [VF4 f,b+P+G -> u+P+G/d+P+G]                                |
|-----------------------------------------------------------------------------|
| PPEK      double punch-elbow-heelkick - canned sequence                     |
|           Jacky [VF1/2/3/4 P,P,f+P,K]                                       |
|-----------------------------------------------------------------------------|
| RBC       reverse body check - high throw                                   |
|           Akira [VF1/2 b,df+P+K; VF3/4 b,df+P+G / b,df+P+K in VF3 SPoD]     |
|           Dural [VF2 b,df+P+K; VF3 b,df+P+G]                                |
|-----------------------------------------------------------------------------|
| SDE       super dashing elbow - special move                                |
|           Akira [VF2/3/4 f,f,f+P]                                           |
|-----------------------------------------------------------------------------|
| SE        surprise exchange - high throw                                    |
|           Akira [VF2/3/4 db+P+G]                                            |
|           Jeffry [VF3/4 db+P+G]                                             |
|           Kage [VF3/4 f+P+G]                                                |
|           Lion [VF3/4 df+P+G]                                               |
|           Shun [VF3/4 df+P+G]                                               |
|-----------------------------------------------------------------------------|
| SgPm      single palm - special move                                        |
| SgPlm     Akira [VF1/2/3/4 D,f+P]                                           |
|           Lau [VF3/4 b,f+P - also canned ones]                              |
|           Taka [VF3 b+P]                                                    |
|-----------------------------------------------------------------------------|
| SHK       side hook kick - special move                                     |
|           Jacky [VF2/3/4 b+K]                                               |
|           Sarah [VF2/3/4 db+K+G]                                            |
|-----------------------------------------------------------------------------|
| ShRm      shoulder ram - special move                                       |
|           Akira [VF3/4 D,f+P+K]                                             |
|-----------------------------------------------------------------------------|
| SJK       single jumping kick - special move                                |
|           Akira, Dural [VF1/2/3/4 f,f+K]                                    |
|-----------------------------------------------------------------------------|
| SpEx      surprise exchange - high throw, see also SE                       |
|           Akira [VF2/3/4 db+P+G]                                            |
|           Jeffry [VF3/4 db+P+G]                                             |
|           Kage [VF3/4 f+P+G]                                                |
|           Lion [VF3/4 df+P+G]                                               |
|           Shun [VF3/4 df+P+G]                                               |
|-----------------------------------------------------------------------------|
| SpKn      super knife - special move                                        |
|           Lau [VF3/4 df+P+K]                                                |
|-----------------------------------------------------------------------------|
| SPoD      stun palm of doom - canned sequence                               |
|           Akira [VF2/3 P+K+G,b,df+P+K,b+P; VF4 P+K+G,b,df+P+G,b+P]          |
|-----------------------------------------------------------------------------|
| Srm       shoulder ram - special move, see also ShRm                        |
|           Akira [VF3/4 D,f+P+K]                                             |
|           Wolf [VF2/4 b,f+P; VF3 f+P+E]                                     |
|-----------------------------------------------------------------------------|
| SS (1)    senbon swipe - special move                                       |
| Sswipe    Kage [VF2/3/4 db+P,K,G]                                           |
|-----------------------------------------------------------------------------|
| SS (2)    short shoulder (ram) - special move, see also SSR                 |
|           Wolf [VF3/4 b,f+P+K]                                              |
|-----------------------------------------------------------------------------|
| SSD       steiner screwdriver - high throw                                  |
|           Wolf [VF2 df,df+P+K; VF3/4 df,df+P+G]                             |
|-----------------------------------------------------------------------------|
| SSK       single swallow kick - special move                                |
|           Pai, Dural [VF2/3/4 uf+K]                                         |
|-----------------------------------------------------------------------------|
| SSR       short shoulder ram - special move                                 |
|           Wolf [VF3/4 b,f+P+K]                                              |
|-----------------------------------------------------------------------------|
| SSW       single swallow (kick) - special move, see also SSK                |
|           Pai, Dural [VF2/3/4 f+K]                                          |
|-----------------------------------------------------------------------------|
| ST        stumbling trip / stumble throw - high throw                       |
|           Akira, Lau, Pai [VF2/3/4 b,d+P+G]                                 |
|           Dural [VF3/4 b,d+P+G]                                             |
|-----------------------------------------------------------------------------|
| StDbPm    standing double palm - special move                               |
| StDblPm   Akira [VF4 d,db,b+P]                                              |
|-----------------------------------------------------------------------------|
| SToD      stumble throw of doom - rolled sequence                           |
|           Akira [VF3 b,d+P+G, f,f+K, b,f,F+P+K]                             |
|           Pai [VF2 b,d+P+G, {P,P},P,K]                                      |
|-----------------------------------------------------------------------------|
| StPm      standing palm - special move                                      |
| StPlm     Akira [VF3/4 b,f+P]                                               |
|           Lau [VF3/4 b,f+P - also canned ones]                              |
|-----------------------------------------------------------------------------|
| T&H       twirl & hurl, also GS - high throw                                |
|           Wolf, Dural [VF1/2 b,db,d,df,f+P; VF3/4 b,db,d,df,f+P+G]          |
|-----------------------------------------------------------------------------|
| TAP       turn-around punch - special move                                  |
|           Jacky, Kage, Sarah, Dural [VF2/3/4 b,b+P]                         |
|-----------------------------------------------------------------------------|
| TB        taiwan backbreaker - rolled sequence                              |
|           Akira [VF2 db+P+G, df,d,DF,f+P, f,f,f+P]                          |
|-----------------------------------------------------------------------------|
| TFT       ten-foot toss - high throw                                        |
|           Kage, Dural [VF1/2 b+P; VF3/4 b+P+G]                              |
|-----------------------------------------------------------------------------|
| TFToD     ten-foot toss of doom - rolled sequence                           |
|           Kage [VF2 b+P, f,f, b,b+P, P,P,P,K)                               |
|-----------------------------------------------------------------------------|
| TFTKoD    ten-foot toss knee of doom - rolled sequence                      |
|           Kage [VF2 b+P, D,f+K, P,P,P,K]                                    |
|-----------------------------------------------------------------------------|
| TFTKPoD   ten-foot toss knee-P of doom - rolled sequence                    |
|           Kage [VF2 b+P, D,f+K, P, P,P,P,K]                                 |
|-----------------------------------------------------------------------------|
| TKoD      toekick of doom - canned sequence                                 |
|           Jeffry [VF1/2/3/4 d+K,d,df,f+P+K+G]                               |
|-----------------------------------------------------------------------------|
| TNT       ticketed & towed - rolled sequence                                |
|           Akira [VF2 b,df+P+K, df+K, f,f,f+P, d+P,b,f+P]                    |
|-----------------------------------------------------------------------------|
| TPoD      turn-around punch of doom - rolled sequence                       |
| TAPoD     Shun [VF3 b,b+P mC,P+G]                                           |
|-----------------------------------------------------------------------------|
| TTS       turn-towards sweep - special move                                 |
|           Jacky, Sarah [VF2/3/4 back-turned d+K]                            |
|-----------------------------------------------------------------------------|
| UpKn      upknife / lifting palm - special move                             |
|           Lau [VF1/2/3/4 DF+P]                                              |
|-----------------------------------------------------------------------------|
| XPD       crucifix piledriver - high throw                                  |
|           Jeffry, Dural [VF1/2 df,df+P+K; VF3/4 df,df+P+G]                  |
|           Wolf [VF1 df,df+P+K]                                              |
\-----------------------------------------------------------------------------/



CREDITS
=-=-=-=

Major contributors (too many things to mention):
* rsw
* CreeD
* Myke`
* Chanchai

Minor contributors:
* BigCat: Shorthand Guide
* PeakDuck: Gamest translations
* clopin: TA/TT clarification, typos corrections
* Ice-9: a few abbreviations taken from his VF Lexicon (at virtuafighter.com)
* Donny Chan: some additions
* plus many anonymous contributors & guide authors ;)

If you feel you have contributed something, contact me!





[end of file, (c) GLC]
              
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