Jean - Strategy - VF5FS
Jean's strength comes from being in a fuzzyable disadvantage after many of his strings, charge moves, superior range, and 66p setups.
Basic character introduction and strategy video thanks to @oneida
As any other character is, from nitaku your best choice is your characters fastest CH launcher or a throw.
However, Jean's case is somewhat different. Because of the threat of , it is usually the best option to use along with throws.
From +2: is the best option. At 14 frames it will beat all 's from your opponents.
From +3: is very useful.
From +4 to +5: Start using
From +6: or throws
To beat an opponents LazyTE, jean has guard break available to him
What are this character's options for side turning the opponent with an attack or throw?
What are the optimal follow-ups when the opponent is side turned?
Do the options vary due to ring position?
What are the optimal follow-ups when you successfully evade an attack that recovers standing or crouching?
Any additional notes about combos (e.g. favouring one over another due to ring position)
Discuss techniques that can be used for 1 frame delays
Baiting and punishing whiffed rising attacks
Guaranteed punishment after blocking certain rising attacks
Ideal attacks to pressure with
Option selects between attack or down attack
How to induce, and follow-up, wall staggers
How to induce, and follow-up, wall side stuns
Ideal ways to ring out over half fences
Ideal combos that carry good distance (for ring out)
Anything else is unique about the character?