CPU:
SH-4 128-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS)
Graphic Engine:
2 x PowerVR 2 (PVR2DC-CLX2) GPUs
Geometry Processor:
Custom Videologic T+L chip "Elan" (100mhz)
Sound Engine:
ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU,
64 channel ADPCM)
Main Memory:
32 MByte 100Mhz SDRAM
Graphic Memory:
32 MByte
Model Data Memory:
32 MByte
Sound Memory:
8 MByte
Media:
ROM Board / GD-Rom
Simultaneous Number of Colors:
Approx. 16,770,000 (24bits)
Polygons:
10 Million polys/sec with 6 light sources
Rendering Speed:
2000 Mpixels/sec (unrealistic max, assumes overdraw of
10x which nothing uses)
Additional Features:
Bump Mapping, Multiple Fog Modes, 8-bit Alpha Blending
(256 levels of transparency), Mip Mapping (polygon-texture
auto switch), Tri-Linear Filtering, Super Sampling for
Full Scene Anti-Aliasing, Environment Mapping, and
Specular Effect.
Fully backwards compatible with all Naomi and GD-Rom games.
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