VF4 / Akira [ print friendly ] [ command view ] Akira's 4P+K+G Analysis
+++, one of akira's best moves imo.
I did some testing on my own and hopefully no one has mentioned
this before..
The 'sabaki high P guarantees +' theory will not work if
the sabaki was performed when akira has too must disadvantage(-10)
example after his knee. I observed this point in one of the popy
tourney clips when the sarah player manage to block the akira's
+. If you have too much disadv, it is best to throw your
opponent instead.
Sabaki high P can guarantee spod or yoho is the sabaki is performed
when akira has the minimum of 1frame adv. eg after akira's .
After sabaking a low p, the + followup tends to miss
sometimes but this is definately not due to stance or whether the
Akira has advantage or not. The reason is range. Eg, after
+, opponent low p, if Akira perform the sabaki,+
immediately, it would miss. However, if akira buffer in a
before the sabaki, the followup would hit.
sabaki's follow up:
sabaki,+->->+......(71) points.
(you can also do ->dragon lance.)
sabaki,+->->......(73) points.
(this is my favourite and discovered it by luck. It gives you tons
of initative after that. For beginners, you can also do
->dragonlance for the same damage. Remember to hold
forward when you do the .)
(Near wall)
Sabaki,+->->(wall
hit)->knee......84points?(cant remember the damage. This is high
damaging and very easy to do.)
Well, that's all. Enjoy!
PS: sabaki,+, the + is the palm followup after the
successful sabaki. Jus in case....
Posted by
danny13
on 07/12/2003
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Edited by
Myke
on 16/04/2005
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