VF4 / Kage [ print friendly ] [ command view ] Kage's 6P+G Combos
Here's a summary of Kage's + combos, translated from the
site Tama
Garden.
+ - + (46 pts normal, 61 pts counter)
Works against all characters. Heavy weight characters can crouch
during the first hit in order to make the second hit miss.
(side) + -
This only works if after the you end up behind the
opponent. A certain timing with slight delay is needed for all the
hits to combo.
+ - - (54 pts normal)
Works against most characters only if the knee hits in the back.
+ - - - (61 pts normal)
Works against Sarah, Kage, Lei Fei and Goh. The Knee must be a back
hit.
+ - - - - (64 pts normal)
Works against Kage, Lei Fei, Lion, Goh and Brad. A one frame delay
is needed for the second (so enter it as ). Lion
and Brad must be holding during the Knee hit in order for the
combo to connect.
+ - - - - + (71
pts normal)
Works against Kage, Lei Fei, Lion, Goh and Brad. A one frame delay
is needed for the second (so enter it as ). For
Lion, he must be holding during the Knee hit in order for the
combo to work, and you don't need to delay the second so do
it with the fastest timing. For Brad, he needs to be holding
during the Knee hit.
+ - - - - + (71 pts
normal)
Works against Kage, Lei Fei, Lion, Goh and Brad. A one frame delay
is needed for the second (so enter it as ). For
Lion, he must be holding during the Knee hit in order for the
combo to work, and you don't need to delay the second so do
it with the fastest timing. For Brad, he needs to be holding
during the Knee hit.
+ - - - - + (76 pts
normal)
Works against Lei Fei, Goh and Brad. A one frame delay is needed
for the second (so enter it as ). Brad needs to
be holding during the Knee hit for the combo to work.
+ - - + - - + (89?
pts)
This "combo" is for Aoi attempting a back turned reversal in
anticipation of a dragon punch. The middle kick, which needs a
different timing to reverse, will counter hit her causing a back
crumble.
Posted by
Myke
on 14/06/2004
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Edited by
Myke
on 16/04/2005
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