VF4 / Lau [ print friendly ] [ command view ] Arcadia Issue 52 - Lau
Text - Chakki
Translation - Noodalls
To show your power like before, you'll have to get used to the new
changes
Although it could be said to have been weakened, the
still posesses enough attacking qualities. Add the new attacks and
ignore the "weakening".
There are changes to the use of the
The has large changes attached to it, like not floating
on small counter, and the + not comboing on
minor counter. There is a pressing need to adapt to these changes.
As a punisher after avoiding, or used as reverse ni-taku in
disadvantagd siutions, where you would have previously used the
+ you should change to using .
On minor counter it's a guaranteed hit, and you can go for the same
combos that follow from to apply damage.
When you are aiming for CH in an advantaged situation, use the
as per before. If it connects on mid-counter or
higher then go for an air combo. On minor counter, try to verify
the hit as much as possible and then lead into .
This is a new way into the Tiger stance, where you can continue to
attack with advantage.
Further, the ++ has less recovery on guard than the
normal string, and after normal hit the Tiger will beat out the
opponents low punch. If you mix this with the delayed Tiger
+ for sidesteppers, and the standing guard crumpling
+ you can affect the opponent. Also, the Tiger +
will now stagger on hit. Normally, if you carry through to the
it won't be a problem.
About the change moves
Lau's change moves are fairly unapplicable in fights. But, if you
use them as a hobby it won't really cause problems. Of them, the
is relatively useable. The first hit will avoid short
ranged moves like , so using it after having something like
an elbow blocked is useful. Also, despite being a mid mid attack,
it's only counterable by throws if the second hit is guarded, which
is tempting.
Captions
- The can be used to hit while avoiding low punches, and
if you can judge the hit follow throug hto the second hit, it will
knock down and leave you in a strong okizemi position.
Footnotes
The tiger stance moves have been enhanced. The tiger stance +
avoids high attacks, while the tiger stance avoids low
attacks, so even when slightly disadvantaged you can adapt to the
opponents attacks. Also, using the extremely long ranged tiger
+ as a delayed attack will be the key to determining
how well you deal with evaders. Incidentally, the tiger stance
cannot be countered on guard, and will leave you BT.
Source: Arcadia Issue 52
Posted by
noodalls
on 29/08/2004
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Edited by
Myke
on 03/04/2005
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