VF4 [ print friendly ] [ command view ] About Stepping
originally sent as a private message
Do most high level Japanese Akira players use that advanced
stepping? I honestly don't know. The flashiest Akira in that
department is Minami Akira by far, but I know that
Ohsu does a lot of fast movement, mainly fast CDing back and
forward. Mukki and Homestay I don't recall being as fancy footed,
but they're very high level Akira's nonetheless (which should tell
you something about the overall importance of fancy stepping --
i.e. it's not that important). Another high level Akira I like is
Teppei, and he's got some fast and impressive movement too.
The Taiwan step was introduced in VF2, and this was constant crouch
dashing back and forward all the time. Akira players would fight
like this for entire round, and would only ever stand to (fuzzy)
guard. Hitting them was hard since they'd always stay away, and
your high attacks always whiff. This was very hard to fight against
when a skilled opponent was tai stepping.
Korean stepping was introduced in VF3. Since you couldn't Tai step
anymore (since there were no more backward CDs), this new stepping
involved cancelling dodges with forward CDs, and then cancelling
the CD with another dodge, and so on. Korean stepping wasn't as
'useful' as Taiwan stepping was. It was more for flash than
anything else.
The 'box' step is just a back dash - dodge - CD and repeat. You an
do this in VF4 as well, and some people call it silly things like
the "linney"
I'm not sure about frames for fast CDing but here's something you
might find interesting on 1/60 sec site:
http://www.dcn.ne.jp/~kazu68k/doga_ev.html
scroll all the way to the bottom until you see two charts with a
bunch of 5s, 3s, and Gs. The links above each chart is a short
movie demonstrating what the chart is showing. And the chart is
basically the inputs which result in what you see in the movie.
They're using numeric command notation, and in case you're not
familiar, you just need to know that 5=neutral, 3=df and G is the
Guard button (duh).
Now each column in the chart represents 1 frame. So the first chart
is something like this:
(1)(4)+(1) and repeat
This is a CD with a + entered
after 5 frames. Watch the video and see how twitchy the result is.
The second chart is as follows:
(1)(9)+(1) and repeat
the difference here is that the + is entered on the 10th
frame. It's less twitchier and the 5th frame cancel version.
So, as you can see the faster you can cancel it, the twitchier it
appears. The most important thing I think is to develop a rhythm.
Doesn't matter how fast or slow it is, but it has to be constant.
If you can do that, then your cancelling will look smooth and
consistent, and the better at the rhythm you get, the faster you'll
be able to make it eventually.
Posted by
Myke
on 26/08/2003
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Edited by
Myke
on 16/04/2005
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