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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Daiden Housui
- Junshin Honkou
- Koboku
- Low Backfist
- Other
- Side Crumple
- Slam
- Teishitsudantai
- Wall Crumple
- Yakuho Chouchuu
- Youhou
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Daiden Housui
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+NHMust waste no frames for all inputs. Waste 1 frame on 66kk against Leifei.710
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NHShun & Van don't hold for 3rd punch. Kage, Lion, Lau & Jacky can perfect tech out of . For Lion, do ~~ for first .700
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NH690
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NHMax damage on Akira660
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NHMax damage on Wolf.620
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NHMax damage on Jeffry.610
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Junshin Honkou
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orNH650
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Koboku
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NH770
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NH780
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NHMax damage on heavyweights.780
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NH750
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Low Backfist
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CH550
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+CHMax damage for Wolf630
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+CHMax damage for Jeffry620
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+CH/\► ► ►Max damage on Van and Lau for open stance. Lau may perfect tech from 6_pk.710
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+CH//► ► ► ►Max damage on Van & Lau for close stance. Lau may perfect tech after 33p.670
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Other
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or ,CH/\► ► ►Max damage against Brad.770
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or ,CH/\► ►Eileen, Sarah & Van needs 1 frame delay on yoho. Blaze, Kage & Lion need 1 frame delay for 6_P. Jacky need 1 frame delay for pk.750
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or ,CH650
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(Sabaki)NH800
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(Sabaki)NH710
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Side Crumple
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Side CrumpleNHOponent must be feet towards you during 43p bounce. Take out if its a head towards bounce(eg, usually after 466p+k side crumple).770
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Slam
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orNH/\► ►Starter ends in open stance. Max damage for Eileen, Aoi & Pai. If combo starter is 46P, 2p needs 1 frame delay. On Pai with p+kp+k as combo starter, replace pk with 66kk.580
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orNHStarter ends in open stance.510
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orNH//►Starter ends in open stance. On Vanessa, delay using neutral before doing DLC.540
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orNH/\►Starter ends in open stance. Dash forward very briefly before doing 2p. Best combo on Lion.530
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orNHWolf & Jeff can exact recovery from dbl palm.490
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orNH/\►Starter ends in open stance. On Blaze, do > for 56pts. Akira can exact recover from 2_6p~p.540
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NH/\►► ► ► orStarter ends in open stance. Combo will connect on Eileen, Aoi & Lei without any refloat on the 2nd p. Jacky & Akira will refloat naturally. Pai, Sarah, Vanessa, Blaze, Goh, Brad, Kage, Lion and Lau needs to delay 2nd p for refloat.540
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NH//►Starter ends in open stance.550
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NH//► ► orStarter ends in open stance. Against Akira, first p needs to be input as ~~.540
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Teishitsudantai
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(1f )NH730
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(1f )NH690
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(1f )NHMax damage on Wolf & Jeffrey for close stance, both MC and normal hit. On Lion close stance and normal hit, add another 6_p for 66pts as p > 46p doesn't connect.620
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+(1fr )NHCH 86 pts.730
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(1f )NH710
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+(1fr )NH/\►Max damage on Wolf & Jeffrey for open stance, both MC & normal hit.630
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Wall Crumple
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Wall CrumpleNH00
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Wall CrumpleNH00
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Yakuho Chouchuu
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CHCH//►Starter ends in open stance.660
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CHCH650
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CHCH650
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CHCH640
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CHMax damage against Wolf when 666p ends in close stance.640
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CH//► ►Starter ends in open stance. Max damage against Heavies when 666p ends in open stance.670
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CHCH//► ► orStarter ends in open stance.710
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CHCH//► ►Starter ends in open stance. Reduces drink points by 1.670
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CHSome situations when 666p ends in close stance, 3k+g6p466p+k miss.680
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CHWorks on Vanessa too but damage drops to 64.690
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CH//► ►Starter ends in open stance. 1 frame delay(1fd) for 6_p for Blaze, Kage & Lion. 1fd for 6_pk for Shun, Lau, Jacky & Akira. For Lei, Lau & Akira, 6_p must do asap. Delay 33p(333p) for Aoi, Sarah, Van & Goh. Brad no delay.750
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CH//► ► ►Starter ends in open stance. Max damage for Eileen and Lei(works on a few others but damage drops to 71). For Lei, 6_p must be done asap. For Eileen, delay 33p(333p).770
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Youhou
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NH760
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NH720
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NH760
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NHMax damage against Jeffrey both stances, normal and counter hits. Connects on Wolf but the damage drops.690
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NHMax damage on Wolf in close stance680
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NH/\► ►Max damage on Wolf and Jeffrey for open stance, both MC and normal hit.690
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