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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Fudousatsu Arata
- Ganryuu
- Karura
- Raijinsatsu
- Senryuugeri
- Soukyuu
- Tsuchikumo
- Tsukikage
- Wall
- Yoroidooshi
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Fudousatsu Arata
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CHCH610
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CHCHDelay by either doing (as indicated) or in order to refloat the opp.650
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Ganryuu
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CHCH570
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CHCH620
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CHCH630
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Karura
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NHAgainst heavier characters do the combo without any delay between the moves.650
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NH590
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NH550
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NH540
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CHCH770
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Raijinsatsu
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NH540
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NH570
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NH550
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NH680
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NH670
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NHDelay the standing a bit for this combo to connect.720
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Senryuugeri
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CHCH//510
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CHCH//Follow with light down attack if opponent fails to fall recover580
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Soukyuu
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NH/\►Against Wolf, you need to waste 1 frame by doing for the combo to connect.450
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Tsuchikumo
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NH430
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NH450
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Tsukikage
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CHCH710
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CHCH780
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CHCHDelay the second by either doing (as indicated) or in order for the refloat and to connect770
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CHCHOnly guaranteed after, for example, directly counter-hitting a rising attacker with960
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Wall
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(opp. back to wall)NH600
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(back to wall)NH600
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(wall hit)NH690
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(wall hit)NH800
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(wall hit)NHDelay by doing to refloat correctly (otherwise opp. can avoid this combo by doing an exact recovery).700
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Yoroidooshi
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NH480
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NHDelay by doing to refloat correctly (otherwise opp. can avoid this combo by doing an exact recovery).490
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NH560
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