- Crescent Heel
- Cut-In Middle
- Double Joint Butt
- Dragon Smash Cannon
- High Kick Straight
- Knee Kick
- Leg Slicer
- Round Kick
- Serpent Smash Cannon
-
Crescent Heel
-
NH
►
510 -
NH/\
►
510 -
NH
►
440 -
NH/\
►
00
-
-
Cut-In Middle
-
FL
CH
CH580 -
FL
CH
NH► FL
After a stagger hit620 -
FL
CH
NH►
►
590 -
FL
CH
CH(FL cancel) ►
►
► FL
Enter theby buffering a forward dash (
)
00 -
FL
CH
CH(FL cancel) ►
►
►
exact recovery possible after, so that the remain portion of the combo isn't guaranteed
660 -
FL
CH
CH(FL cancel) ►
►
►
exact recovery possible after, so that the remain portion of the combo isn't guaranteed
680
-
-
Double Joint Butt
-
CH
CHDouble Joint Butt combos require a CH on 2nd hit only00 -
CH
CH//► FL
00 -
CH
CH/\00 -
CH
CH//► FL
550 -
CH
CH//► FL
00
-
-
Dragon Smash Cannon
-
NH
► FL
590 -
NH
► FL
640 -
NH
►
650 -
CH/\
►
670 -
NH
►
670 -
CH/\
►
800 -
NH
►
650 -
CH
►
►
850
-
-
High Kick Straight
-
CH
CHHigh Kick Straight combos are also possible afterRecovery Counter Hit
610 -
CH
CH630 -
CH
CH► FL
640 -
CH
CH00
-
-
Knee Kick
-
NH
► FL
570 -
NH/\
►
550 -
NH//
►
580
-
-
Leg Slicer
-
CH
CH/\490 -
CH
CH//► FL
550 -
CH
CH(to Flamingo)
Low in damage but good for okizeme. If the opponent fails to fall recover, follow up with FLor
depending on character.
420
-
-
Round Kick
-
CH
CH/\►
610 -
CH
CH//► FL
670
-
-
Serpent Smash Cannon
-
NH
► FL
580 -
NH//
► FL
600 -
NH/\
► FL
630 -
NH/\580
-
NH/\
►
590 -
NH/\530
-
NH/\
► FL
610
-