- Kansuitai (CH Second Hit)
- Chōshinchū
- Yakuho Chōchū
- Yakuho Chōchū (Near Wall)
- Jirō Tanzan (CH Second Hit)
+
- Jōho Senshō
- Koboku
- Yōhō
- Kenhō
- Side Crumple
- Tankyaku
- Tankyaku (Near Wall)
- Sōka Hōsui
- Teishitsu Dantai
!
- Fukko (From Sideturned)
- (Teirō Kanpo)Mōko Kōhazan
- Yōshi Senrin
- Wall Splat
-
Kansuitai (CH Second Hit)
-
CH440
-
CH510
-
CH
+
+
640 -
CH640
-
-
Chōshinchū
-
CH
►
571 -
CH
►
711 -
CH
►
►
►
1 frame delay needed foron Eileen, Blaze.
900 -
CH
►
►
1 frame delay needed for.
842 -
CH
(release
within 1 frame) ►
►
1 frame delay needed for(release
within 1 frame) on Sarah. 1 frame delay needed for
on Shun, Pai, Lion, Vane. 1 frame delay needed for
on Pai, Lion, Vane.
852 -
CH
►
►
►
1 frame delay needed foron Akira, Jacky, Jean.
790
-
-
Yakuho Chōchū
-
CH600
-
CH
►
700 -
CH
►
781 -
CH
►
1 frame delay needed foron Shun and Pai.
801 -
CH
►
►
- Dash in before822 -
CH
►
821 -
CH
►
/
►
►
- 1 frame delayon BL, VA
831 -
CH
►
►
►
►
- Dash in before850 -
CH
►
752 -
CH
►
►
►
- Dash in before
- delaywith a Dash in
850 -
CH
►
/
►
►
- Dash in beforeon JA
850 -
CH
►
►
710
-
-
Yakuho Chōchū (Near Wall)
-
CH
► wall hit ►
740 -
CH
+
► wall hit ►
►
+
+
►
1072 -
CH
+
► wall hit ►
►
►
►
►
+
(max charged)
1110 -
CH
+
► wall hit ►
►
►
►
►
1095 -
CH
+
► wall hit ►
►
920 -
CH
► wall hit ►
680
-
-
+
Jirō Tanzan (CH Second Hit)-
+
CH+
540 -
+
CH640
-
-
Jōho Senshō
-
NH521
-
NH
►
591 -
NH
►
- Do not holdfor
on Jacky in Closed Stance
631 -
NH
►
►
►
730 -
NH
►
►
760 -
NH
►
►
►
►
- Delayon El Blaze
- 1 frame delayon Eileen
770 -
NH
►
►
►
- 1 frame delayon Eileen
- 1 frame delayon Eileen
770 -
NH
►
(release
within 1 frame) ►
►
- 1 frame delay needed for+
(release
within 1 frame)
- 1 frame delay800 -
NH
►
(release
within 1 frame) ►
►
- 1 frame delayon SA, LI, VA
731 -
NH
►
(release
within 1 frame) ►
- 1 frame delayon SA, LI, VA
760 -
NH
►
►
- 1 frame delay+
on Shun
702 -
NH//
►
►
- Fastest timingcancel
722 -
NH
►
►
680 -
NH
►
►
700 -
NH
►
►
- 1 frame delayon LA, KA, LE, BR, GO
690 -
NH/\
►
- Delayfor Jeff
630 -
NH/\
►
571
-
-
Koboku
-
NH
►
732 -
NH
►
►
862 -
NH
►
►
►
883 -
NH
►
►
- 1 frame delay needed for+
on VA
900 -
NH
►
(release
within 1 frame) ►
►
- 1 frame delayon EI, EL, AO
910 -
NH//
►
►
►
844 -
NH/\
►
►
864 -
NH
►
(release
within 1 frame) ►
►
1 frame delay needed foron Pai.
870 -
NH
►
►
- 1 frame delay beforeor
900 -
NH
►
►
900 -
NH/\
►
(release
within 1 frame) ►
►
890 -
NH/\
►
►
►
1 frame delay needed foron Taka.
830 -
NH
►
►
►
1 frame delay needed foron Taka.
850
-
-
Yōhō
-
NH
►
791 -
NH
►
811 -
NH
►
831 -
NH
(Max Charge) ►
930 -
NH
►
(Max Charge) ►
960 -
NH
►
►
970 -
NH
►
►
932 -
NH
►
►
►
882 -
NH
►
►
- best sobering-damage combo for SH893 -
NH
►
►
- doesn't work on CH, replacewith
861 -
NH
►
►
780 -
NH
►
790
-
-
Kenhō
-
RH631
-
RH
►
701 -
RH
►
721 -
RH
►
742 -
RH//
►
►
822 -
RH/\
►
►
860 -
RH
►
►
740 -
RH
►
►
1 frame delay needed for.
750
-
-
Side Crumple
-
(Side CH)
CH►
911 -
(Side CH)
CH►
►
1010 -
(Side CH)
CH►
►
►
►
1 frame delay needed foron Eileen.
910 -
(Side CH)
CH►
or
►
►
910 -
(Side CH)
CH►
►
900
-
-
Tankyaku
-
NH500
-
NH
►
680 -
NH
►
700 -
NH
►
►
- half Dash delay before, quite inconsistent
731 -
NH
►
►
►
►
- big delay needed before, either Dash in or Evade Dash Cancel towards opponent's back into P (
/
)
- 1 frame delayon El Blaze
800 -
NH
►
►
- input(whiff) after
to time
- 1 frame delay700 -
NH
►
- input(whiff) after
to time
- 1 frame delay700 -
NH
►
/
►
►
- big delay needed before, either Dash in or Evade Dash Cancel towards opponent's back into
(
/
)
750 -
NH
►
►
- Evade Dash Canceltowards opponent's back (
/
)
481 -
NH
►
►
- Evade Dash Canceltowards opponent's back (
/
)
690 -
NH
►
►
- Evade Dash Canceltowards opponent's back (
/
)
680 -
NH
►
►
- 1 frame delayon JE/WO
-cancel before
on AK/JA/JN
670 -
NH/\
►
550
-
-
Tankyaku (Near Wall)
-
NH
►
(Max Charged) ►
981 -
NH
►
►
890 -
NH
►
750
-
-
Sōka Hōsui
-
CH610
-
CH
►
670 -
CH
►
810 -
CH
►
►
1 frame delay needed foron Eileen, Aoi & Pai. 1 frame delay needed for
on Sarah & Lion.
840 -
CH//
►
►
1 frame delay needed for.
860 -
CH
►
1 frame delay needed foron Sarah, Lion & Vane.
771 -
CH
►
►
1 frame delay needed foron Shun.
781 -
CH
►
►
1 frame delay needed for.
810 -
CH
►
►
1 frame delay needed for820 -
CH
►
Fastest timing for Akira, delayfor Jacky & Jean.
790 -
CH
►
►
1 frame delay needed foron Wolf & Jeff.
780 -
CH650
-
-
!
Teishitsu Dantai-
(release
within 1 frame)
NH►
660 -
(release
within 1 frame)
NH►
800 -
(release
within 1 frame)
NH►
►
900 -
(release
within 1 frame)
NH►
►
- works on LA, JA, JN in Open after 43P Stance change, as a general rule it's easier to remember 2K+GPP connects after Low Bounds in Open780 -
(release
within 1 frame)
NH►
/
►
►
790 -
(release
within 1 frame)
NH►
►
760 -
(release
within 1 frame)
NH►
►
- doesn't work on LA, KA, LE, BR, GO on CH,
this combo is to be preferred it's sure to hit normally e.g. after K+G!G used as punishment830 -
(release
within 1 frame)
NH►
(Max Charge) ►
930 -
(release
within 1 frame)
NH►
690 -
(release
within 1 frame)
NH►
►
- 1 frame delay 2P (11P+K+G)
- it works on NH but not as consistently730
-
-
Fukko (From Sideturned)
-
NH581
-
NH670
-
NH711
-
NH
►
In Closed stance vs Eileen, only works from opponent's front.780 -
NH
►
1 frame delay forneeded on Pai.
852 -
NH
►
►
In Closed stance vs Eileen, only works from opponent's front.880 -
NH
►
►
In Closed stance vs Eileen, only works from opponent's front. 1 frame delay needed foron Eileen
910 -
NH
►
►
►
(hit)
920 -
NH
►
(release
within 1 frame) ►
►
1 frame delay needed for(release
within 1 frame) on Aoi, 1 frame delay needed for
on Aoi.
950 -
NH
►
(release
within 1 frame) ►
►
1 frame delay needed foron Sarah & Lion.
880 -
NH//
►
(release
within 1 frame) ►
►
1 frame delay needed foron Lion.
910 -
NH
(release
within 1 frame) ►
►
1 frame delay needed foron Sarah, Lion & Vane. 1 frame delay needed for
on Sarah, Pai, Lion & Vane.
920 -
NH
►
►
1 frame delay needed forneeded for Lei, Brad & Jacky. 1 frame delay needed for
on Kage, Lei, Brad, Goh & Jean.
840 -
NH
►
►
►
1 frame delay needed foron Jean.
860 -
NH
►
►
710
-
-
(Teirō Kanpo)Mōko Kōhazan
-
Teirō KanpoNH
►
►
920 -
Teirō KanpoNH
►
►
880
-
-
Yōshi Senrin
-
NH541
-
NH
►
611 -
NH
►
- 1 frame delay K+G on LA, KA, LE, BR, GO, JA, JN661 -
NH
►
►
- 1dmg less than combo above, but more consistent760 -
NH
►
►
- 1 frame delay either 2K+G or 6_P on EI770 -
NH
►
700 -
NH
►
►
731 -
NH
►
►
►
- 1 frame delay 2K+G (or slightly delay 2K+GP)
- 1 frame delay 2P on SA, PA, LI741 -
NH
►
►
on WO, JE:
- max delay on 2K+GP
- 1 frame delay 2P (11P+K+G)
on JN:
- KG cancel after 64P+G
- 1 frame delay 2P (11P+K+G)
on JA:
- KG cancel after 64P+G
- 1 frame delay 2P (11P+K+G)
- 1 frame delay K+G
on LA, KA, LE, BR, GO:
- depending on how fast your execution is you'll have to either:
Evade Dash cancel into 2K+G towards opponent's back
or
Dash Evade Dash cancel into 2K+G towards opponent's back
- 1 frame delay 2P (11P+K+G)
- 1 frame delay K+G720 -
NH
►
- KG cancel or Dash in to time 2K+G760 -
NH
►
►
►
- 1 frame delay 2P (11P+K+G)740 -
NH450
-
NH490
-
-
Wall Splat
-
WallsplatNH
►
►
►
591 -
WallsplatNH
(release
within 1 frame) ►
►
►
681 -
WallsplatNH
(release
within 1 frame) ►
►
►
►
►
722 -
WallsplatNH
►
►
►
►
►
(Max Charged)
715
-