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- Kansuitai (CH Second Hit)
- Chōshinchū
- Yakuho Chōchū
- Yakuho Chōchū (Near Wall)
- +Jirō Tanzan (CH Second Hit)
- Jōho Senshō
- Koboku
- Yōhō
- Kenhō
- Side Crumple
- Tankyaku
- Tankyaku (Near Wall)
- Sōka Hōsui
- !Teishitsu Dantai
- Fukko (From Sideturned)
- (Teirō Kanpo)Mōko Kōhazan
- Yōshi Senrin
- Wall Splat
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Kansuitai (CH Second Hit)
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CH440
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CH510
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CH640
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CH640
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Chōshinchū
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CH571
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CH711
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CH1 frame delay needed for on Akira, Jacky, Jean.790
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CH1 frame delay needed for .842
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CH1 frame delay needed for (release within 1 frame) on Sarah. 1 frame delay needed for on Shun, Pai, Lion, Vane. 1 frame delay needed for on Pai, Lion, Vane.852
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CH1 frame delay needed for on Eileen, Blaze.900
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Yakuho Chōchū
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CH600
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CH700
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CH710
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CH752
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CH781
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CH1 frame delay needed for on Shun and Pai.801
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CH- Dash in before822
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CH821
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CH- 1 frame delay on BL, VA831
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CH- Dash in before850
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CH- Dash in before
- delay with a Dash in850 -
CH- Dash in before on JA850
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Yakuho Chōchū (Near Wall)
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CH680
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CH740
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CH920
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CH1072
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CH1095
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CH1110
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+Jirō Tanzan (CH Second Hit)
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+CH540
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+CH640
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Jōho Senshō
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NH521
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NH/\►571
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NH591
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NH- Do not hold for on Jacky in Closed Stance631
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NH/\►- Delay for Jeff630
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NH680
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NH- 1 frame delay on LA, KA, LE, BR, GO690
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NH- 1 frame delay + on Shun702
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NH700
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NH//► ►- Fastest timing cancel722
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NH730
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NH- 1 frame delay on SA, LI, VA731
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NH760
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NH- 1 frame delay on SA, LI, VA760
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NH- Delay on El Blaze
- 1 frame delay on Eileen770 -
NH- 1 frame delay on Eileen
- 1 frame delay on Eileen770 -
NH- 1 frame delay needed for + (release within 1 frame)
- 1 frame delay800
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Koboku
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NH732
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NH/\► ► ►1 frame delay needed for on Taka.830
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NH//► ► ►844
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NH1 frame delay needed for on Taka.850
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NH862
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NH/\► ►864
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NH1 frame delay needed for on Pai.870
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NH883
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NH/\► (release within 1 frame) ► ►890
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NH- 1 frame delay needed for + on VA900
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NH- 1 frame delay before or900
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NH900
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NH- 1 frame delay on EI, EL, AO910
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Yōhō
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NH780
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NH791
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NH790
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NH811
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NH831
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NH- doesn't work on CH, replace with861
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NH882
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NH- best sobering-damage combo for SH893
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NH930
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NH932
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NH960
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NH970
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Kenhō
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RH631
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RH701
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RH721
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RH742
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RH740
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RH1 frame delay needed for .750
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RH//► ►822
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RH/\► ►860
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Side Crumple
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(Side CH)CH900
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(Side CH)CH911
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(Side CH)CH1 frame delay needed for on Eileen.910
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(Side CH)CH910
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(Side CH)CH1010
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Tankyaku
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NH- Evade Dash Cancel towards opponent's back (/ )481
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NH500
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NH/\►550
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NH- 1 frame delay on JE/WO
- cancel before on AK/JA/JN670 -
NH680
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NH- Evade Dash Cancel towards opponent's back (/ )680
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NH- Evade Dash Cancel towards opponent's back (/ )690
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NH700
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NH- input (whiff) after to time
- 1 frame delay700 -
NH- input (whiff) after to time
- 1 frame delay700 -
NH- half Dash delay before , quite inconsistent731
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NH- big delay needed before , either Dash in or Evade Dash Cancel towards opponent's back into (/)750
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NH- big delay needed before , either Dash in or Evade Dash Cancel towards opponent's back into P (/
)
- 1 frame delay on El Blaze800
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Tankyaku (Near Wall)
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NH750
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NH890
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NH981
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Sōka Hōsui
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CH610
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CH650
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CH670
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CH1 frame delay needed for on Sarah, Lion & Vane.771
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CH1 frame delay needed for on Shun.781
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CH1 frame delay needed for on Wolf & Jeff.780
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CHFastest timing for Akira, delay for Jacky & Jean.790
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CH810
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CH1 frame delay needed for .810
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CH1 frame delay needed for820
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CH1 frame delay needed for on Eileen, Aoi & Pai. 1 frame delay needed for on Sarah & Lion.840
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CH//► ►1 frame delay needed for .860
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!Teishitsu Dantai
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(release within 1 frame)NH660
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(release within 1 frame)NH690
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(release within 1 frame)NH- 1 frame delay 2P (11P+K+G)
- it works on NH but not as consistently730 -
(release within 1 frame)NH760
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(release within 1 frame)NH- works on LA, JA, JN in Open after 43P Stance change, as a general rule it's easier to remember 2K+GPP connects after Low Bounds in Open780
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(release within 1 frame)NH790
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(release within 1 frame)NH800
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(release within 1 frame)NH- doesn't work on LA, KA, LE, BR, GO on CH,
this combo is to be preferred it's sure to hit normally e.g. after K+G!G used as punishment830 -
(release within 1 frame)NH900
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(release within 1 frame)NH930
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Fukko (From Sideturned)
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NH581
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NH670
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NH711
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NH710
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NHIn Closed stance vs Eileen, only works from opponent's front.780
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NH1 frame delay needed for needed for Lei, Brad & Jacky. 1 frame delay needed for on Kage, Lei, Brad, Goh & Jean.840
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NH1 frame delay for needed on Pai.852
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NH1 frame delay needed for on Jean.860
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NHIn Closed stance vs Eileen, only works from opponent's front.880
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NH1 frame delay needed for on Sarah & Lion.880
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NHIn Closed stance vs Eileen, only works from opponent's front. 1 frame delay needed for on Eileen910
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NH//► (release within 1 frame) ► ►1 frame delay needed for on Lion.910
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NH920
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NH1 frame delay needed for on Sarah, Lion & Vane. 1 frame delay needed for on Sarah, Pai, Lion & Vane.920
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NH1 frame delay needed for (release within 1 frame) on Aoi, 1 frame delay needed for on Aoi.950
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(Teirō Kanpo)Mōko Kōhazan
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Teirō KanpoNH880
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Teirō KanpoNH920
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Yōshi Senrin
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NH450
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NH490
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NH541
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NH611
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NH- 1 frame delay K+G on LA, KA, LE, BR, GO, JA, JN661
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NH700
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NHon WO, JE:
- max delay on 2K+GP
- 1 frame delay 2P (11P+K+G)
on JN:
- KG cancel after 64P+G
- 1 frame delay 2P (11P+K+G)
on JA:
- KG cancel after 64P+G
- 1 frame delay 2P (11P+K+G)
- 1 frame delay K+G
on LA, KA, LE, BR, GO:
- depending on how fast your execution is you'll have to either:
Evade Dash cancel into 2K+G towards opponent's back
or
Dash Evade Dash cancel into 2K+G towards opponent's back
- 1 frame delay 2P (11P+K+G)
- 1 frame delay K+G720 -
NH731
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NH- 1 frame delay 2K+G (or slightly delay 2K+GP)
- 1 frame delay 2P on SA, PA, LI741 -
NH- 1 frame delay 2P (11P+K+G)740
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NH- 1dmg less than combo above, but more consistent760
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NH- KG cancel or Dash in to time 2K+G760
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NH- 1 frame delay either 2K+G or 6_P on EI770
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Wall Splat
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WallsplatNH591
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WallsplatNH681
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WallsplatNH715
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WallsplatNH722
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