- Rising Upper
- Sharp Shoot
- High Kick
- Sawk Klab & Last Shot
&
- Dtee Sawk Dtrohng
- Jumping Dtee Sawk Bon
- Kao Loy
- (Ducking)Sting Upper
- (Ducking)Crush Knee Kick
- (Sway Back)Mighty Knee Upper & Piercing Knee
& (Slipping)
- Cross Counter Hook & Dtee Sawk Lang
& (Slipping)
- (back turned)Face Crush Elbow
- Side - Middle Kick
- Jab~High Kick
- Wall - Stop Kick
- Wall - Jackal Straight
- (Slipping)Wall - Piercing Knee
- (Slipping)Wall - Dtee Sawk Lang
- (Neck Clinch)Wall - Gohk Kor Dtae Kao~Teep
-
Rising Upper*Add 1 to Sober value from
whenever it is optional.
-
CHBest damage on Taka at long range.561
-
CH
►
762 -
CH
►
► (back turned)
► (dash)
►
* or
870 -
CH
►
► (back turned)
► (dash)
►
* or
932 -
CH//
►
► (back turned)
► (dash)
►
►
or
1020 -
CH/\
►
► (back turned)
► (dash)
►
►
or
960 -
CH//
► (back turned)
► (dash)
851 -
CH/\
► (back turned)
► (dash)
►
841 -
CH
►
►
► (back turned)
► (dash)
►
Usefollowing
on Pai.
940 -
CH//
►
►
► (back turned)
► (dash)
►
►
or
1010 -
CH
►
Universal combo802 -
CH
►
► (dash)
►
Sober combo vs. Shun.873
-
-
Sharp Shoot
-
CH
►
►
Exact timing on Jacky.691 -
CH//
►
►
710 -
CH
►
Delayon Jeffry.
591 -
CH/\
► (Ducking)
720 -
CH//
►
►
►
Delay.
740 -
CH
►
►
Delay.
730 -
CHUniversal combo531
-
CH
►
►
Max damage for middleweights
Delay required (micro dash) beforefor EI, EL, AO, SA, PA, LI
One frame kill required (enteras
) on SH, LA, KA, LE, BR, GO, JA,
JN
Requires specific range forLE and
JA
731
-
-
High Kick
-
CH
►
►
761 -
CH
► (evade towards Brad's back) ►
► (back turned)
►
►
Evade unnecessary on Eileen and Sarah.890 -
CH
► (evade towards Brad's back) ►
► (back turned)
►
►
Evade unnecessary on Eileen, Pai, Lau, Sarah, Akira, and Lei.871 -
CH
► (evade towards Brad's back) ►
► (back turned)
►
Evade unnecessary on Eileen, Pai, Lau, Sarah, Akira, and Lei.862 -
CH
► (evade towards Brad's back) ►
► (back turned)
►
►
872
-
-
&
Sawk Klab & Last Shot-5 points of damage for Last Shot; Whenis a natural combo, add 16 points of damage.
-
or
NH//► (dash)
►
►
► (back turned)
►
or
Dash to delay; Sawk Klab only on Eileen.
920 -
NH/\
►
►
► (dash)
►
800 -
or
NH//►
►
► (dash)
►
Dash to delay first.
810 -
or
NH►
Last Shot must counter hit on Taka to launch.532 -
or
NH542 -
or
NH►
663 -
or
NH► (back turned)
► (dash)
Dash required forexcept on Aoi; Reliable against Jean following Last Shot.
752 -
or
NH► (back turned)
► (dash)
►
Last Shot only on Pai; Reliable against Jean following Last Shot.742 -
or
NH/\592 -
or
NH/\►
►
►
700 -
or
NH/\► (back turned)
►
►
►
820 -
or
NH/\► (back turned)
►
►
►
840 -
or
NH//►
►
►
Dash to delayon all characters except for Pai from Sawk Klab; Sawk Klab only on Eileen.
800
-
-
Dtee Sawk Dtrohng
-
CH//
► (back turned)
► (dash)
►
781 -
CH/\
► (back turned)
►
►
►
850 -
CH/\
► (back turned)
►
►
►
or
830 -
CH//
►
►
►
810 -
CH//
►
►
► (dash)
► (back turned)
►
or
Dash to delay.
930 -
CH
►
541 -
CH/\
►
►
►
710 -
CH//
►
►
►
►
Dash to delay first.
820 -
CH//
►
►
►
►
810 -
CH551
-
CH601
-
CH
►
672 -
CH//
► (back turned)
► (dash)
Dash required forexcept on Aoi.
791
-
-
Jumping Dtee Sawk Bon
-
NH431
-
NH442
-
NH
►
540
-
-
Kao Loy
-
NH
►
► (back turned)
► (dash)
►
or
872 -
NH
►
662 -
NH/\
►
► (back turned)
► (dash)
►
►
or
960 -
NH//
►
► (back turned)
► (dash)
►
►
or
970 -
NH//
►
► (back turned)
► (dash)
►
►
or
960 -
NH
►
► (back turned)
► (dash)
►
890 -
NH
►
► (back turned)
► (dash)
►
900 -
NH
►
712 -
NH/\
►
►
► (back turned)
► (dash)
►
►
or
960 -
NH
►
► (back turned)
► (dash)
►
or
821 -
NH
►
752
-
-
(Ducking)Sting UpperIf both hits combo, add 16 points of damage.
-
(Ducking)NH
►
531 -
(Ducking)NHDash required for Jeffry and Wolf; Enter Slipping towards the opponent's back.672
-
(Ducking)NH//(evade towards opp. back) ► (dash)
►
►
► (back turned)
►
►
►
or
Enter the dash immediately following the evade command.910 -
(Ducking)NH/\
► (back turned)
► (dash)
►
►
870 -
(Ducking)NH//
►
►
►
800 -
(Ducking)NH
►
662 -
(Ducking)NH//(dash)
► (back turned)
►
Timing forvaries by the opp. weight class; Delay
on Pai in the Open Foot Position.
751 -
(Ducking)NH
► (back turned)
►
►
Timing forvaries by the opp. weight class.
741 -
(Ducking)NH
►
►
►
►
Enter Slipping towards the opponent's back; Exact timing on Eileen; Delayslightly on Vanessa.
780 -
(Ducking)NH/\(dash)
►
►
►
Consistent on Lau, Lei, Brad, Jacky, and Jean.00
-
-
(Ducking)Crush Knee Kick*Advancing forward.
-
(Ducking)NH/\
* ►
►
►
►
Timing forvaries by character.
900 -
(Ducking)NH
►
661 -
(Ducking)NH/\(dash)
►
671 -
(Ducking)NH
►
►
721 -
(Ducking)NH/\(dash)
►
►
730 -
(Ducking)NH//(dash)
►
►
►
720 -
(Ducking)NH/\
►
Delay.
800 -
(Ducking)NH/\
►
760 -
(Ducking)
+
NH►
►
+
691
-
-
(Sway Back)
& (Slipping)
Mighty Knee Upper & Piercing KneeWhen using (Slipping), add 5 points of damage.
-
(Sway Back)
or (Slipping)
NH461 -
(Sway Back)
or (Slipping)
NH►
►
721 -
(Sway Back)
or (Slipping)
NH► (back turned)
►
►
Special timing and distance on Eileen, Aoi, and Shun; Delayslightly on Akira, and with Goh from (Slipping)
; Delay
after (Sway Back)
with Sarah, with Goh from the Closed Foot Position, and with Brad and Lau from the Open Foot Position; Enter
with the fastest timing on Heavyweights.
741 -
(Sway Back)
or (Slipping)
NH//► (back turned)
►
Special timing and distance on Eileen, Aoi, and Shun; Delayslightly on Akira, and with Goh from (Slipping)
; Delay
with Kage; Delay
after (Sway Back)
with Sarah, with Goh from the Closed Foot Position, and with Brad and Lau from the Open Foot Position; Enter
with the fastest timing on Heavyweights; Dash for
with Sarah, Akira, and Heavyweights, and with Jacky from (Sway Back)
.
751 -
(Sway Back)
or (Slipping)
NH/\► (back turned)
►
►
►
Special timing and distance on Eileen and Aoi.840 -
(Sway Back)
or (Slipping)
NH//►
► (back turned)
► (dash)
►
►
or
830 -
(Sway Back)
or (Slipping)
NH►
► (back turned)
► (dash)
►
760 -
(Sway Back)
or (Slipping)
NH►
►
750
-
-
& (Slipping)
Cross Counter Hook & Dtee Sawk LangAdd 1 to Sober value from (Slipping).
-
or (Slipping)
NH►
► (back turned)
►
Fastest timing on Taka; Closed Foot Position only on Taka from Cross Counter Hook.822 -
or (Slipping)
NH►
► (back turned)
► (dash)
►
or
832 -
or (Slipping)
NH//►
► (back turned)
► (dash)
►
►
or
920 -
or (Slipping)
NH►
► Ducking
812 -
or (Slipping)
NH/\►
► (back turned)
► (dash)
►
850
-
-
(back turned)Face Crush ElbowOnly launches Taka on Counter
-
(back turned)NH
►
►
642 -
(back turned)NH
►
Dash required beforeon
JE
652 -
(back turned)NH
►
572
-
-
Side - Middle Kick
-
CH
►
► (back turned)
► (dash)
►
or
Dash required foron some characters; Possible to end with
from Taka's back only; Pending update.
970 -
CH//(Ducking)
►
► (back turned)
► (dash)
►
►
or
Back side only on Sarah.1120 -
CH//(dash)
►
► (back turned)
► (dash)
►
►
or
1060 -
CH
►
► (back turned)
►
Dash required foron some characters; Pending update.
962
-
-
Jab~High Kick
-
CH/\Dash required for Pai, Lion, and Vanessa.360
-
CH
►
Exact timing required on Pai.620 -
CH//
►
►
Exact timing required.690 -
CH510
-
CH400
-
CH/\
►
651 -
CH/\
►
►
681 -
CH/\
►
►
731
-
-
Wall - Stop KickOpponent's back to wall
-
(wall stagger)
NH(wall splat) ►
►
►
►
1022 -
(wall stagger)
NH(wall splat) ►
►
►
►
►
►
1092 -
(wall stagger)
NH(wall splat) ►
►
►
► (dash)
►
Sober combo vs Shun1104
-
-
Wall - Jackal StraightGuaranteed following (Ducking)
wall stagger.
-
NH
►
670
-
-
(Slipping)Wall - Piercing KneeGuaranteed following
wall stagger.
-
(Slipping)NH
►
►
► (back turned)
►
►
►
or
Delaylong on Sarah.
02
-
-
(Slipping)Wall - Dtee Sawk LangGuaranteed following
and
wall staggers; Add 1 to Sober value from
wall stagger.
-
(Slipping)NH
►
►
►
►
03 -
(Slipping)NH
►
►
►
►
►
Delay.
03 -
(Slipping)NH
►
►
►
►
Delay.
04 -
(Slipping)NH
►
►
►
►
►
Delay.
04
-
-
(Neck Clinch)Wall - Gohk Kor Dtae Kao~Teep
-
(Neck Clinch)NH/\
►
► (back turned)
►
►
Delayon Vanessa.
1000 -
(Neck Clinch)NH/\
► (back turned)
►
920 -
(Neck Clinch)NH/\(dash)
►
Dash required forexcept on Lau, Jean, and Wolf.
932 -
(Neck Clinch)NH/\712
-
(Neck Clinch)NH/\
►
►
Substitutefor
on Vanessa.
890 -
(Neck Clinch)NH/\
►
►
Dash foron Aoi and Pai.
910 -
(Neck Clinch)NH
►
Dash foron Sarah, Jean and Wolf: Possible on Blaze with proper alignment.
873 -
(Neck Clinch)NH
(hit)
Slip towards Brad's chest.873
-