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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
- Tanhikyaku
- Hikō Bokushoku
- Enkō Kenka
- Kesshi Hanbi
- Hikō Hagetsu
- Jinrai Santen
- Enkō Nyūrin
- Enkō Tōtō
- Kōshuhon
- Taisei Dakka
- Side Crumple
- Back TurnedBateikyaku
- Stagger
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Tanhikyaku
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NH
►
►
►
On Jeffry must be CH and Standing831 -
(Wall Splat)
NH,
+
,
,
01 -
(Wall Splat)
NH,
+
+
,
,
01 -
NH
►
682
-
-
Hikō Bokushoku
-
NH
►
600 -
NH
►
581 -
NH//
►
►
last hit whiffs in Open stances 61 dmg on EL, SA, PA671 -
NH
►
Last hit whiffs for 54 dmg Open Stance Jeffry632
-
-
Enkō Kenka
-
NH
►
48 dmg on Taka only 1 hit oflands
620 -
NH
/
►
►
1 frame delay. in OS Jacky use
for max dmg, in SC Jacky use
for max dmg
610 -
NH//
/
►
580 -
NH
►
610 -
NH411
-
NH
/
►
601 -
NH
/
►
you can replacewith
for 1 more point of dmg
552
-
-
Kesshi Hanbi
-
NH
►
[hit]
692 -
NH
►
►
75 DMG close stance heavy chars (i.e.jeff), 69 DMG open stance on heavy chars752 -
NH
►
633
-
-
Hikō Hagetsu
-
NH//
►
►
►
►
►
slight dash forward before you dois optional but makes timing far easier. Input following
into bound as quickly as you can to get it to hit.
860 -
NH
►
►
671 -
NH
►
►
812 -
(wall splat)
NH,
+
+
,
,
02
-
-
Jinrai Santen
-
NH410
-
NH
►
1 frame delay on the. Dashing forward slightly also works
570 -
NH//
►
Wolf and Jeffry dashes a little, and,.
581 -
NH/\
►
Jacky, Jean, Lau, Goh Akira, Wolf and Jeffry dashes a little, and,for 2frame delay. Can also buffer with
561
-
-
Enkō Nyūrin
-
CH
►
►
►
730 -
CH
►
691 -
CH
►
681 -
CH
►
Last hit whiffs for 64dmg on Kage, Akira, Jacky & Wolf in open stance.761
-
-
Enkō Tōtō
-
+
CH►
+
620 -
+
CH►
►
630 -
+
CH►
►
640 -
+
CH►
►
650 -
CH
►
601
-
-
Kōshuhon
-
,
NH►
►
You need a small dash before y ou do the 66K move. Cancel the small dash by pressing K to get the fastest 66K timing.620
-
-
Taisei Dakka
-
CH480
-
-
Side Crumple
-
SideCH
►
►
►
950 -
SideCH
►
►
861 -
SideCH//
►
►
►
►
991 -
SideCH//
►
►
►
1002
-
-
Back TurnedBateikyaku
-
BTNH
►
►
761
-
-
StaggerStagger Based Combos
-
backdash stagger
CH►
►
►
►
►
01 -
backdash stagger
CH►
►
►
►
►
01 -
backdash stagger
CH►
►
►
►
►
01 -
backdash stagger
CH►
►
►
►
►
01 -
backdash stagger
CH►
►
►
►
01 -
backdash stagger
CH►
►
►
►
02
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