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Hey Guest, looking for Virtua Fighter 5: Ultimate Showdown content? Rest assured that the game is identical to Virtua Fighter 5: Final Showdown so all current resources on here such as Command Lists with frame data, Combo Lists and the Wiki still apply. However, you can expect some VF5US specific changes to come soon!Dismiss Notice
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Smash UpperA dash in is required if the first part of the combo after is either or .
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CH591
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CH711
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CH731
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CH//►780
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CH820
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CH821
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CH831
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CH/\► ►840
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CH//► ►830
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CH//► ►992
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CHYou can more easily time 6_P by doing 8/266_P towards the opponent's back on PA, KA, BR and GO.992
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CHYou can more easily time 6_P by doing 8/266_P towards the opponent's back on PA, KA, BR and GO.1022
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CHYou can more easily time 6_P by doing 8/266_P towards the opponent's back on PA, KA, BR and GO.1072
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CH892
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CH/\Slide Shuffle ► ►992
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or or Side Slide ShuffleBack KnuckleThe 2nd P on CH causes a crumple.
The 2nd P on NH is a combo starter near the wall.-
CH812
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CHSSS towards the opponent's back on JE.993
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CH1063
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CH/\► ► ► ►Check the stance after 4K+G.1103
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NH692
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NH1P+KPP doesn't cause the Wall Hit on JA, JN, JE and WO.
Delay the 2nd hit of 1P+KPP on LW's.942 -
NH1110
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Flash Sword Kick
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CH631
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CHNot reliable on JE and WO.711
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NH/\►Not reliable on JE and WO.801
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CHDon't 2P if 6_KG connected on NH.680
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CHCheck the Stance after 4K.
The combo doesn't work if 6_KG coonected on NH.690 -
CHCheck the Stance after 4K.770
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CH1fk by inputting 66P.710
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CHSlightly delay the 2nd P of 6PP2K on JN in Closed Stance.710
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CH/\► orThe combo works on JA and JN only if 6_KG connected on NH.
1fk 1P+KPK (by inputting 11P+KPK) on JN.760 -
CH//►The combo works on SH, PA and VA only if 6_KG connected on NH.750
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High Angle Upper Kick
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NH661
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NH730
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NH781
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NH842
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NH892
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NH/\► ► ► ►952
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NH870
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NH//► ► ►890
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NH/\► ► ► ►890
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NH781
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NH942
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NH972
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NH/\► ► ► ► ►Check the Stance after 4K+G.1022
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NH870
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NH910
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NH970
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Beat Knuckle
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RH470
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RH560
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CH//►710
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CH//► ►730
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CH//► ►770
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CH//► ►780
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CH//► ► ►840
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CH830
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CH990
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CH1020
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CH/\► ► ► ► ►Check the Stance after 4K+G.1070
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Beat & Back Knuckle
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RH551
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RH641
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RH671
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RH690
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RH740
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CH//►790
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RH791
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RH800
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RH/\► ►851
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RH850
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RH920
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RH/\► ► ►960
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CH880
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CH/\► ►Check the Stance after 4K+G.900
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Bil Jee
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NH460
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NH710
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(Side Hit)NH620
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(Side Hit)NH870
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CH901
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CH970
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CH1021
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CH1081
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CH1131
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CH1191
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CH1110
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CH1130
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CHCheck the Stance after 6K.1181
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CHCheck the Stance after 6K.1211
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CHCheck the Stance after 4K+G.1261
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CH1110
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CH1150
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CH1220
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CHUse 3K+G when characters are parallel to the wall and Jacky is facing it with his back.
Use 4PK when characters are parallel to the wall and Jacky's facing it with his stomach.691
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Long Stride Back Knuckle
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NHSSS to Jacky's stomach on JN, JE, WO and TA.873
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NH940
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Dragon Combination 31P+KPP causes a crumple on CH or if the second part hit a crouching opponent.
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CH571
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Groin Kick
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CH561
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CH650
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CH741
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CH870
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CH920
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CH990
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CH1030
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CH950
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CHCheck the Stance after 4K+G.970
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Spin Heel Sword
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NH491
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NH581
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NH611
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NH/\►650
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NH//► ►2P instead of 6_P on JE and WO.670
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NH//► ►721
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NH680
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NH//► ► or730
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NH790
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NH840
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NH/\► ► ► ►900
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Switch Chopping BlowThis starter is only used as meaty so it's easy to make it hit on its 2nd or 3rd active frame for a bigger combo potential.
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NH551
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NH620
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NH690
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NH680
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NH741
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NH750
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NH801
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NH851
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NH/\► ► ► ►911
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Slide ShuffleGwa Chuie
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SSNH1fk 6P+K (by inputting 66P+K) on everyone except Taka.940
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SSNH910
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SSNH811
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SSNH840
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SSNH/\► ► ►891
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SSNH901
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SSNH/\► ► ►910
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SSNH982
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SSNH942
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SSNH/\► ► ► ►802
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SSNH/\► ► ► or ► SSS960
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SSNH//► ► ►940
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SSNH//► ► ► ►1040
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SSNH//► (Max Charge)883
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